Ardent Multiclassing to Hexblade, confusion

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Hello everyone.

I have made a level 1 Ardent. At some point, I would like to multiclass into a Hexblade. I am using the character creator tool and I cannot figure out how to do that. Can anyone help me? Smile
Can't.  No multiclass feat for hexblade, closest you can get is warlock with a feat that doesn't exist anymore.
if you want an Hexblade feel with the summoning of a weapon made of doom and oblivion there is the unseelie Agent Theme, with his Shadow wrougth Weapons.

You can create a weapon that you have proficiency with from nothigness and according to your level the enhancment and crit bonus of the weapon goes up.

or the Shadowblade Paragon, you must then multiclass in Assassin.

Get the practiced Killer MC feat.


    Unseelie Agent Starting Feature (1st level): You gain the create shadow-wrought weapon power. When you select the Unseelie agent theme, choose a melee weapon or a ranged weapon with which you have proficiency. The weapon created by this power is the same kind of weapon.
    Unseelie Agent Level 5 Feature (5th level): You can speak, read, and write the secret language of the Unseelie fey. This language can be used to communicate securely with others of your ilk.
    Unseelie Agent Level 10 Feature (10th level): When you make an Intimidate check, you can roll twice and use either result. When you do so, you physically change for a moment, revealing to the person you are attempting to intimidate that you have a supernatural connection to a dark power.

Unseelie Agent Utility Create Shadow-Wrought Weapon

You call forth the weapon given you by your master, a weapon that is cold to the touch no matter the temperature of its surroundings.


Encounter        Arcane, Shadow
Minor Action      Personal


Requirement: You must have a hand free.


Effect: You call to your hand a shadow-wrought weapon that lasts until you dismiss it as a free action or until you use this power again. The weapon has a +1 enhancement bonus to attack rolls and damage rolls, and it deals 1d8 extra damage on a critical hit.
    Level 6: +2 enhancement bonus, 2d8 extra damage.
    Level 11: +3 enhancement bonus, 3d8 extra damage.
    Level 16: +4 enhancement bonus, 4d8 extra damage.
    Level 21: +5 enhancement bonus, 5d8 extra damage.
    Level 26: +6 enhancement bonus, and 6d8 extra damage.




Unseelie Agent Utility 2Unseelie Eyes

Your eyes take on a golden sheen, and suddenly you can see in the darkness as though it were daylight.


Encounter        Arcane, Shadow
Minor Action      Personal


Effect: You gain darkvision until the end of the encounter. Additionally, as a free action, you can cause your eyes to glow, shedding bright light in a 2-square radius. You can end the glow effect as a free action.




Unseelie Agent Attack 3Cold Shadow Strike

The chill in your shadow-wrought weapon deepens so that it seems to sap heat from anything that touches it.


Encounter        Arcane, Cold, Necrotic, Shadow
No Action      Special


Trigger: You hit an enemy with a melee attack or a ranged attack using your shadow-wrought weapon.


Effect: The enemy takes 1d10 extra cold and necrotic damage, and it is slowed until the end of your next turn.




Unseelie Agent Attack 5Unleash Corruption

Through force of will, you tap into the dark magic that was used to create your shadow-wrought weapon, unleashing its corruption.


Daily        Arcane, Cold, Necrotic, Shadow
No Action      Special


Trigger: You hit an enemy with a melee attack or a ranged attack using your shadow-wrought weapon.


Effect: The enemy takes ongoing 10 cold and necrotic damage (save ends).


  Each Failed Saving Throw: The enemy falls prone.




Unseelie Agent Utility 6Shadow Cloak

You wrap the shadows around you, just as your master taught you.


Encounter        Arcane, Shadow
Minor Action      Personal


Effect: You become invisible until the end of the encounter, until you move, or until you attack.




Unseelie Agent Utility 10Umbral Report

You whisper words into a nearby shadow, and the darkness carries them away to the person you designate.


Daily        Arcane, Shadow
Standard Action      Personal


Effect: You whisper a message of up to twenty-five words into a shadow, then choose a creature you know on your plane. (If the creature is your patron, the message is received regardless of planar location.) Only that creature hears the message. If the creature is not on your plane, the message is lost, and you are aware that the message was not received.
    If the creature receives the message, it can respond within 5 minutes with a similar shadow message of up to twenty-five words. Doing so requires a standard action.




SHADOWBLADE PATH FEATURES


    Master of Shadows (Shadowblade) (11th level): When you reduce any enemy to 0 hit points with your shadowblade, you gain a gloom shard. As a minor action, you can expend a gloom shard to gain one of the following effects.
    You gain combat advantage against an adjacent enemy until the end of your turn.
    You gain a +5 bonus to the next Stealth check you make this turn.
    You douse a light source until the end of your next turn. The light source must be within 10 squares of you and must be no larger than a lantern.
    You can have up to five gloom shards at a time. After an extended rest, your unexpended gloom shards vanish, but you gain a gloom shard.
    Shadowblade Action (11th level): When you spend an action point to take an extra action, you gain combat advantage for all your attacks until the end of your turn, and as your last action of the turn, you can teleport 10 squares as a free action.
    Weapon of the Night (11th level): As a minor action, you can create a shadowblade. It is a light blade with the light thrown property, a +3 proficiency bonus, 1d8 damage, and a range of 5/10. You are proficient in its use. The shadowblade disappears if you are not touching it at the end of your turn.
    Eyes of the Night (16th level): You gain darkvision.

Shadowblade Attack 11Soul Reaver

Your shadowblade bites deeply into your foe, cutting through flesh, soul, and shadow.


Encounter        Shadow, Weapon
Standard Action      Melee weapon


Target: One creature


Attack: Dexterity vs. AC, or Dexterity vs. Reflex if you make this attack with your shadowblade.


Hit: 3[W] + Dexterity modifier damage, and you gain a gloom shard.




Shadowblade Utility 12Veil of Unsight

Shadows swirl around you, making you or an ally impossible to see.


Encounter        Illusion, Shadow
Minor Action      Melee touch


Target: You or one ally


Effect: The target becomes invisible until the end of your next turn.




Shadowblade Attack 20Shadow Curse

You utter a dark curse upon your foe as you strike it. At your bidding, the shadows you have carved from your enemies leap on that foe like rabid dogs.


Daily        Necrotic, Shadow, Weapon
Standard Action      Melee weapon


Target: One creature


Attack: Dexterity vs. AC, or Dexterity vs. Reflex if you make this attack with your shadowblade.


Hit: 3[W] + Dexterity modifier.


Miss: Half damage.


Effect: Until the end of the encounter, you can expend a gloom shard once per turn as a minor action to deal 5 + your Dexterity modifier necrotic damage to the target and gain combat advantage against it until the end of your turn.




That's super awesome. Thanks so much.
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