Maintaining Psionic Deflection field

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I'm considering multiclassing into Ardent when I reach level 3 and was looking at the force mantle as a way to help boost my AC. The force shield and deflection field seem like a really nice combo. The problem is deflection field has a duration of conentration.

From what I can tell on the concentration rules it pretty much uses up your standard action to maintain it. I was trying to figure out if there is some way around this so that I can continue to do other things while it's up.

I haven't played 3.5 in years and even then I was actively playing my groups stuck more to core to keep things simple. The current group also has a similar rule of only WoTC books. Looking around online the only two things I could find was the Swift Concentration skill trick and an Epic Feat. The skill trick seemed perfect at first until I read up more on them and found out it's once per encounter. While the Epic feat is not an option as I don't even know if the campaign will last that long.

Right now the spell only seems like it would be useful for playing defensively and trying to stay alive while others finish off the fight. Is there anything I can do about this, and make it not use up my standard action every round?

Also how do items with concentration duration work when it comes to putting them on items? Say I wanted to make a scroll (or psionic equvialent) of defection field. Would it still fall to me to concentation? What about a potion or daily use item?

Also how does duration concentration interact with extended duration feats? For example there is a Psionic feat that let's you extend the duration of one of your powers to a full day.
The feat you want is called Solicit Psicrystal, and can be found in CPsi, I believe.
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
The feat you want is called Solicit Psicrystal, and can be found in CPsi, I believe.

Solicit Psicrystal is a power lv 3 that work only in powers manifested, and items only let you use the power/spell as a character of the manifester/caster level that do it but you still need make the concentration to use it or active the effect.

but you can use the trick swift concentration at level 9 (you need 12 ranks) because say spells and SIMILAR EFFECTS, but still remember that you can only do a single swift action per round then you can't use temporal acceleration or manifesting quickened powers.
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Derpz. I can't believe I misremembered SP as a feat instead of power.
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
I'm considering multiclassing into Ardent when I reach level 3 and was looking at the force mantle as a way to help boost my AC. The force shield and deflection field seem like a really nice combo. The problem is deflection field has a duration of conentration.

Two big problems with this.

First, Force Screen (which is what I think you meant by Force Shield) and Deflection Field are both reasonably short duration, particularly the latter. You're going to have a very small number of power points (going from memory, 3+half your Wisdom modifier) which you'll have to make last the entire day.

Second, Deflection Field provides a Deflection bonus to AC, and it's on the Force mantle, which provides its own Deflection bonus to AC while focused. These bonuses won't stack.

There's a third (sort of) problem here if you plan on continuing with ardent, and that's because they select powers in an unusual fashion. Basically, ardents choose two primary mantles and get a number of secondary mantles over time. However, they cannot learn powers from any secondary mantles if that would mean they know more powers from a secondary mantle than they do either primary mantle. Basically, while you can learn two Force mantle powers at level 1, when you hit level 2, you have to learn a power from your other primary mantle before you can learn any from your secondary mantle (because if you tried to learn from your secondary mantle, you'd have more powers in it than in your other primary mantle). This can get confusing and annoying at times, but it's the only real cost to playing an ardent.

What are you playing right now (race, first two class levels, feats, and ability scores)? We might be able to provide more help then. Or even a better solution to the entire problem.

From what I can tell on the concentration rules...


Skipping replying to this; Draco (and weirdly, Oma) have covered it well. Solicit Psicrystal and the Swift Concentration skill trick (Complete Scoundrel) are your friends. You can also use the Schism power (via Expanded Knowledge) to get an extra mental standard action. (Schism is at a lower manifester level, but if all you want is the base effect, and the duration is concentration, ML doesn't matter all that much.)

Want an example of a concentration-based manifester that works well? Check the Dead for Nothing link in my sig and read up on Xander.

Also how do items with concentration duration work when it comes to putting them on items? Say I wanted to make a scroll (or psionic equvialent) of defection field. Would it still fall to me to concentation? What about a potion or daily use item?


The "potion" equivalent to psionics is the psionic tattoo, and the scroll equivalent is the power stone. Using either of them on a Concentration power simply kicks off the duration naturally - you still need to concentrate to maintain it.

Also how does duration concentration interact with extended duration feats? For example there is a Psionic feat that let's you extend the duration of one of your powers to a full day.


That feat is in a third-party book (Hyperconscious), just so you're aware. It's a good feat (MUCH better designed than the arcane and divine equivalent - for those who don't have the book, Persistent Power works exactly like Persistent Spell (including the equivalent +12pp cost), except that it requires you to maintain your psionic focus, so you cannot use any expend-focus feats, including metapsionics, during the entire day if you want that power to last. Expending your focus ends the power.)

Persistent Concentration powers tend to not work at all - the need to concentrate isn't removed by the feat. There are a rare few specific exceptions in magic that might work as a precedent (for instance, casting Permanency (the psionic equivalent is Incarnate) on a concentration effect makes it available whenever you decide to concentrate), but that's not present in psionics.

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Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Solicit Psicrystal and Schism are not on any of the Ardent's mantles from what I can tell. Assuming I could talk my DM into using the power swapping rules for alternate build options, which mantle would those spells likely fall under?


Force screen gives a +4 AC Shield for 1 Min/LVL. That easily should cover a full fight by the time I hit level 4 (Ardent 2). Plus it is 1 Power point to cast which might seem like a lot at those first levels, but later is a drop in the bucket.

As for Deflection field it is +4 AC Deflection with maintain concentrain. The force mantle bonus only applies when I have focus and is only +1. So an extra +3 AC for being able to maintain the field would be really nice.


My first two levels are in Monk with 14 DEX and 16 WIS, so I have a pitiful 15 AC. I'm taking the feat that let's you use Psionic Levels towards monk levels to keep up my unarmed flurry and AC bonus.


The feat I was asking about was Persistent Power, which is in Psionics Handbook. There might be a 3rd party equivelant though as there is often redundancy in some 3rd party books.


As for the power pick runs I know about the primary/secondary limitations. I was considering taking Energy Mantle as my 2nd mantle to be sort of a blaster/melee hybrid. I figure the Energy Mantle has a lot of good attack powers in it and shouldn't have any trouble getting my primary mantle higher then secondary ones.

I'd be glad to hear any other advice on the build as I wanna make it really hard to hurt me since I'm gonna have low HP. The expend focus for Energy Resist is another thing that attracted me to the Energy Mantle.

Thanks for the help so far.
I've always been a fan of the Conflict & Freedom mantles, myself.
As I've said, be sure to take Practiced Manifester ASAP. At dents work differently from every other psionic class (more like ToB martial classes, in this regard) in that they don't have a powers by level table. That means that any ardent with a Manifester Level of 3 can choose 2nd-level powers.
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
Solicit Psicrystal and Schism are not on any of the Ardent's mantles from what I can tell. Assuming I could talk my DM into using the power swapping rules for alternate build options, which mantle would those spells likely fall under?


Solicit shouldn't be on the list since there isn't a good thematic match. Schism belongs on Mental Power in all likelihood, but as it's a discipline power (unique to telepaths) it should only go on in case of emergencies. You can always reach it with Expanded Knowledge; remember that ardents' maximum power level known is the highest level power they can pay for (NOT dictated by their class level). Ardent 1 with Practiced Manifester (ML 5) can manifest 3rd level powers and learn 2nd level powers through EK feats.

My first two levels are in Monk with 14 DEX and 16 WIS, so I have a pitiful 15 AC. I'm taking the feat that let's you use Psionic Levels towards monk levels to keep up my unarmed flurry and AC bonus.


Ah, so you're doing Tashalatora. See the T3 in my signature for an example.

The feat I was asking about was Persistent Power, which is in Psionics Handbook. There might be a 3rd party equivelant though as there is often redundancy in some 3rd party books.


The "Psionics Handbook" is 3rd Edition, and was replaced completely with the "Expanded Psionics Handbook" in 3.5. Does the book with persistent power force you to use six different ability scores to set your power manifesting abilities (i.e. need Strength 13 to manifest Ectoplasmic Form, need Dex 12 to manifest Dimension Slide, need Con 12 to manifest Concussion...)? Is there psionic combat? That's all 3e, and it's horribly designed and out of date.

The XPH rules are all in the SRD, should it matter.


As for the power pick runs I know about the primary/secondary limitations. I was considering taking Energy Mantle as my 2nd mantle to be sort of a blaster/melee hybrid. I figure the Energy Mantle has a lot of good attack powers in it and shouldn't have any trouble getting my primary mantle higher then secondary ones.

I'd be glad to hear any other advice on the build as I wanna make it really hard to hurt me since I'm gonna have low HP. The expend focus for Energy Resist is another thing that attracted me to the Energy Mantle.


Melee, blasting, monk/ardent with Tashalatora?

Sound's a lot like the T3 build in my sig. You're going to want to read that.

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Other things to consider...

The Extraordinary Concentration feat from Complete Adventurer (eventually) allows you to make concentration checks as a Move Action (DC 25 + spell level) or a Swift Action (if you beat the aforementioned DC by 10 or more).   However, you need to be at least 7th level to qualify for this feat, and I imagine you'll have better things to do with your Move and Swift Actions by that level (if not now).

Putting Deflection Field on an intelligent item (like an intelligent ring of spell storing) would leave you free to act while the item wastes its actions maintaing concentration instead.

Persistent Power (mentioned earlier) would be superior to both of these, in that it doesn't require concentration at all...  But, if that's not available for some reason (like your level isn't high enough to do it), you've got other options.

Melee, blasting, monk/ardent with Tashalatora?

Sound's a lot like the T3 build in my sig. You're going to want to read that.



Yea that is basically the same thing I'm doing. Though I went a little higher on INT as our DM indicated he would be using skill system a bit. He doesn't like how a lot of people neglect thier skills in favor of pure combat bonuses.

Look at the build though I do have some questions though. It says you have 390 PP but I can't figure out how it gets up that high give the Ardent Class is 18 and WIS (even with + bonuses you mention). The Manifer Level feat doesn't give extra PP from what I read so the numbers don't quite add up.

Another thing that seemed off was you said the class has 35 AC before buffs. I see the Monk's Bonus AC, WIS & DEX bonuses after Items/Tomes, but where is the reset coming from to get it up to 35?

I've been years since I played and I'm just getting back into things so sorry if I'm overlooking something obvious.

Look at the build though I do have some questions though. It says you have 390 PP but I can't figure out how it gets up that high give the Ardent Class is 18 and WIS (even with + bonuses you mention). The Manifer Level feat doesn't give extra PP from what I read so the numbers don't quite add up.


Practiced Manifester does give increased bonus power points, even though it doesn't increase base power points. It raises your manifester level, and the formula for bonus power points is (Key ability modifier) * (Manifester level, which the feat raises) * 0.5. (This is actually less than Practiced Spellcaster does, since spells scale for free while powers cost PP, and the PP gained from Practiced Manifester are far less than the effective scaling from Practiced Spellcaster. This was a point of contention on the psionics boards before we saw the Practiced Manifester feat: we knew it had to do something with PP, but couldn't agree on what. When it came out, it was raw copy/paste from Practiced Spellcaster, and the boards had a sad.)

With that in mind, it has 18 ardent levels (280 base PP) and a final Wisdom of 32 after gear (+11 modifier with ML 20, or 110 bonus PP) for 280+110, or 390, power points.

Another thing that seemed off was you said the class has 35 AC before buffs. I see the Monk's Bonus AC, WIS & DEX bonuses after Items/Tomes, but where is the reset coming from to get it up to 35?


Looks like a slight typo on my part. After the items/tomes, it works out to 10 base + 5 Dexterity + 11 Wisdom + 5 Monk levels + 1 Deflection (Force mantle) = 32, not 35. There might be something I'm missing in there that was in the writeup but not the build notes I'm working from, but I can't remember it. The high ML means that several of your buffs (i.e. Inertial Armor) are effectively on all day as well.

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Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Practiced Manifester seems a lot better now that I know it also gives bonus PP. Before I thought it just left you get extra ML so figured it was only useful at getting powers a couple levels earlier.

I did notice that your T3 build also had the PsiCrystal Affinity. I was considering getting this as well already. Though I'm wander what use you get out of it in your T3 build as it only mentions that you take the feat.

From what I've read online thus I know the PsiCrstal gains HD along with you so that it can effectively earn feats as well. I'm unsure as to what feats would be good with it though and how to build it up as a potential front line fighter like you mention in T3.

Also I was looking at Hidden Talent feat as sort of an extra PP, early Psionic feat unlock since I'm starting as monk, and as a basic level 1 expanded knowledge. I was wandering though it mentions needing 11 CHA to use the power. Does that still apply once I get ardent levels, since it seems to mention you can use your ML in psionic classes for determine it's level. Also any idea why it's CHA based since INT or WIS would seem to make more sense.
Wild Talent is CHA-based because the Wilder is Charisma-based.
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User Quotes
56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls