Magic Item Creation Rules Questions

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Oma, in Complete Arcana, the Wu Jen can exist, but doesn't always, it is just that optional. A DM could include one, a DM could include it's scrolls in treasure, but this is unlikely unless he has a reason (ie he uses Wu Jen in his setting) whereas Wizards and Sorcerors are common in any setting. Complete Arcane brings them from Oreintal adventures, and makes specific mention that they are "the arcane spellcasters of the Far East" So outside of an oreintal setting they will be rare, your DM can use Complete Arcana without including a particular class (especially if his setting doesn't include the Far East)

Also while Wu Jen from oreintal adventures is in Complete Arcana, the spell, Transend mortality is not, it's in complete mage.
  
Outside of an oreintal setting a Wu Jen is a rare sight in most games, therefore it would be extremely rare to see scrolls containing their spells.  They also don't get Scribe Scroll like wizards do, making their spells even rarer.

Chances of a scroll? Well You won't  even get a chance of finding a level 9 scroll until level 12 (1% chance) and even then the chance of a scroll is only 10%, then a 70% chance of an Arcane Scroll, then only a 5% chance of a level 9 scroll, and then a 2% chance of any particular spell, since we are including all spells.


So lets say you get 30 major items in treasure, (thats triple average) You will get 3 rolls for major scrolls, and a 70% chance that they are arcane, so say 2 scrolls and a 10 % chance that one of those is level 9, If one of them is level 9 you will have a roll from a pool of some 30-40 scrolls, lts say 30 so you have a 3% chance of getting your particular spell.

So at level 20 you have a what? 0.3% chance of getting that spell in treasure IF Wu Jen are common in your setting? And that is being extremely Generous and assuming triple treasure and equal availability to Wizards.

Thats just a rough glance at the treasure tables, but I think it illustrates the point that you are unlikely to get this as random treasure.

Basing a class build on the hopes of getting a rare spell that may not even be inluded in 99% of games is a poor build.

5: Under the rules (check out Rings of Jumping and Swiming) to make these items you need to have ranks in the skill equal to the bonus of the item being made. (ie a Ring of Improved Jumping +10 requires you have 10 ranks in jump.)  so a +20 Item would require a level 17 character to craft. A 30+ item would be talking about high eic character in their 30s.

Even so, there are no +20 skill items in the game, all existing onces are +10. Not even the Magic Item Compendium has any. I am not sure on the rules here but looking at the existing items, I am inclined to think a +20 Skill item isn't in the rules, and if it is a DM would be advised to treat such an item as an exception to the existing formula (used for +1 to +10 items) and increase the cost accordingly (like Ring of Invisibility) or else not allow it.

It is a custom Item and as such needs DM approval. But this is a subject of a seperate debate. I would not allow it in my game.  
It doesn't necessarily need a wu jen for the spell to show up; any 12th-level warlock with Scribe Scroll can crank out rare spells for the adventuring market.

I don't think it's a good idea to always rely on having access to scrolls of a specific spell, but it seems equally arbitrary to deny that any particular kind of scroll should show up.  You're almost certainly going to have to buy them yourself if you want a reliable supply (since you're unlikely to make an adventuring career that depends on random scroll loot), but by the time you're a high-level adventurer, you can typically either hunt down uncommon items or simply have them made.  A scroll of some particular spell is just a trifle compared to something like a +5 sword or suit of armour with all the trimmings.

As for items, the highest standard bonuses that come to mind are on the greater shadow/silent moves/slick armour enchantments, which grant a +15 competence bonus and follow the standard guidelines (if you include the +50% cost for being on armour instead of a specifically appropriate slot).

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Fulminating Crab, Gajuisan Crawler, Gruesome LurkerIronglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
Aye Slagger I don't deny that they couldn't be there, I am saying that the given rarity outside of the setting makes it unlikely, even given an even number of Wu Jen and Wizards the odds of a specific level 9 spell is such that depending on it is unwise.

Truth be told, as a DM outside of a Wu Jen setting I would not have these spells in the loot unless there was a Wu Jen character in the party, i would be hard pressed to consider adding them to the treasure to appease a UMD fighter since it would effectively be taking useful treasure from others. If the Wu Jen were not in my game setting and no player had a character I would consider them as not being available.

He could buy the spells, and this would be his primary (and only dependable) source for specific spells, But it again comes down to his other skills. Without Knowledge (arcana) he will really only have what's normaly available, ordering customer spells that his character wouldn't have heard of from foriegn lands isn't feasible. And if it was obtainable it would be at a premium.   

A Scroll of a particular spell is just a trifle because Wizards are common, Wu Jen aren't common outside of a particular setting. As I said before, buying Japanese merhandize in Paris, France in the early 1200s is improbable at best, impossible in actuality, and this is despite Japan being a real place at the time.

pouring through the books, I can't find any +skill items  in the 20s range. Greater Shadow/Silent Moves and Slick take the spells use Invisibility, Silence and Grease. Grease armor should actually be a circumstance modifier, (the spell is a =10 circumstance modifier) Where as just +skill items use the Skill itself (ring of Jumping +10 requires 10 ranks in jumping)

So here we have determined such Items are possible, but it seems that to excede the +10 Limit with skills a Spell is used. When making a +10 Ring of Jumping, You need 10 ranks in jump. There is no +15 or +20 Rings so it stands to reason that 10 ranks of a skill are the max that can be applied, anything higher needs a spell.

So what Spell would you use to make a +20 UMD item?  I think if one is going to make a Customer magic item like this, then they need to justify how it is made.

I'd like to see any such item over +10 bonus that uses Skill ranks only. 
So what Spell would you use to make a +20 UMD item?  I think if one is going to make a Customer magic item like this, then they need to justify how it is made.

I'd like to see any such item over +10 bonus that uses Skill ranks only. 

Without poring over the books beyond core, something like Rary's mnemonic enhancer or imbue with spell ability would have credibly appropriate behaviour.  Or identify; that's pretty much the go-to spell for understanding how to use items.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Fulminating Crab, Gajuisan Crawler, Gruesome LurkerIronglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.

A couple items to note:


A Magic Item can be created using various methods. Regarding granting a Competence bonus to Skill checks, the following methods are used in DMG.

In the case of items like a Ring of Jumping and Ring of Swimming, the Prerequisites require the crafter to have as many ranks in the skill as the item is granting the wearer.

In the case of Armor properties such as Shadow, Silent Moves, and Slick, the prerequisites require a spell that makes sense for the skill being enhanced (Invisibility, Silence, and Grease respectively) and a Caster Level equal to the competance bonus being granted (a +5 bonus requires a CL 5th, a +15 bonus requires a CL15th)

Wonderous items (like Oma's shirt) don't appear to have a set pattern:


*Boots of Elvenkind: +5 to Move Silently; CL 5th, creator must be an elf.
*Boots of Striding and Sprinting: +10 speed, +5 to Jump; CL 3rd, Longstrider (for speed enhancement), 5 ranks in Jump skill
*Cloak of Elvenkind: +5 to Hide; CL 3rd, Invisibility, creator must be an elf.
*Gloves of Swimming and Climbing: +5 to Climb and +5 to Swim; CL 5th, Bull's Strength and Cat's Grace.

Most Wondrous Items in the Magic Item Compendium that give a flat +x bonus to a skill though requires the creator to have at least x ranks in that skill with no additional prerequisites beyond Craft Wondrous Item.

I couldn't find any spells that would make sense as a base (like those used for Gloves of Swimming and Climbing) to grant an item a bonus in Use Magic Device, except possibly Share Talents, a 2nd level spell from PH2.

Using this as a base I'd have the Prerequisites for Oma's shirt be: CL 20th, Craft Wondrous Item, Share Talents, at least 1 rank in Use Magic Device and Decipher Script.

Otherwise the Prerequisites should be: CL 17th, Craft Wondrous Item, Use Magic Device 20 ranks, Decipher Script 12 ranks.

I couldn't find anything limiting the amount of competence bonus allowed to be imbued into an item besides the CL 20th limit for epic gear and the complete lack of such an item in MIC. This isn't to say that they can't exist, though I'd definitely limit a PCs ability to access such items.



Another point which may have already been brought up (I'm not going to read all 70 pages of stuff here.)
Oma has his Shirt of UMD +20 and DS +12 listed as 54,400gp.

The price should actually be 61,600gp (40,000 for +20 UMD plus 14,400*1.5 for +12 DS) using the rules for improving magic items on pg233 of Magic Item Compendium.

Even the above mentioned Gloves of Swimming and Climbing uses this formula to determine it's cost (2,500 for +5 Swim plus 2,500*1.5 for +5 Climb = 6,250gp)

edit: dammit, mostly ninja'd

edit: dammit, mostly ninja'd

There's no shame in being ninja'd by a short post when you've got something worthwhile to say in a longer one.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Fulminating Crab, Gajuisan Crawler, Gruesome LurkerIronglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
So what Spell would you use to make a +20 UMD item?  I think if one is going to make a Customer magic item like this, then they need to justify how it is made.

I'd like to see any such item over +10 bonus that uses Skill ranks only. 

Without poring over the books beyond core, something like Rary's mnemonic enhancer or imbue with spell ability would have credibly appropriate behaviour.  Or identify; that's pretty much the go-to spell for understanding how to use items.



Using that train of thought Identify certainly would be a viable option to make a UMD item. Considering the rules for Identifying Magic Items using Spellcraft and Detect Magic on pg82 of Rules Compendium, Detect Magic should also work. The required Caster Level for the item would still be 20th though for a +20 competence bonus.
i've been pouring through spells, It occurred to me that perhaps Analyze dweomer would be appropriate, it's efect on items "you learn its functions, how to activate its functions " seems like it would fit. I take it the 1,500 gp focus wouldn't be calculated into it 

just the same, as this is a custom Item it is subject to DM's aproval (and possibly adjusted in price) personally in my games I would be reluctant to let a +20 Skill item like this into the game, in light of it not being a trained only skill, (hide, balance, Move Silently, Spot, Search are able to be used Untrained) particularly a skill like this, shouldn't be made into a +20 item so easily, (am I rambling?)

Anyways, this makes a single item that easily competes with a class skill and trivializes the DCs, easily making even a cross-class skilled person be able to easily beat the hardest DCs (such as casting from a level 9 scroll) without rolling. It is technically doable, but imo a DM would be making a mistake in blindly allowing this into a game, custom magic items are tricky
Analyze dweomer is basically the higher-level version of identify, so I'd expect it to be appropriate.  As for the focus, since the item doesn't actually cast analyze dweomer (or identify, if using that spell), you don't need to include the any foci or material components in the pricing.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Fulminating Crab, Gajuisan Crawler, Gruesome LurkerIronglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.

1- Ok like in eberron if you play the Artificer as Base Class, this class become a common class, in the same way if you play using the Complete Arcana you use all her 3 new characters as common classes and they not are described as rare.

2- Complete Mage like complete arcana is other official supplemental book of 3.5.

3- Not the wu jen are common in her description never is saying that is rare, is like a druid.

4- The chance are the same that one scroll of a druid, a bard or a paladin.

5- well first is the opponet had an spellcaster the scroll are from that class, if not then you roll a % to know from what class the scroll come and you need know what are the common class in the place that you are, as example if no town in the area are evils then you have 0% of get the Hellfired Storn but you still have the same chance of take the Transcendent the immortality that Natural Avatar.

6- Well if you play only with the random treasure then you don't have initiative, your character know that the magic exist, and that powerful magic item exist, you can go with someone specialist that know it pay 2000 gps and ask for an advice of what are the best item.

7- Sorry the Cloak of elvenkind don't need any ranks then you are out of context because this are the base example of improved a skills, now the elixir give +10 while her CL is 2 and her ranks are 5

8- If you play with the Supplemental rules of 3.5 this item are the more normal because exist item that let you do two full attack action with a very low cost, +20 not is the maximum and her cost is very low for high level.

Now under the Magic Item Compendium you can make the +20 Competence Shirt and the Upgrade it with +12 compentence in other skill and because use the same Slot the cost is only the Added of both because you are added an Common Item Effects and the shirt cover any kind of item.

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
Oma, Complete Arcana is not a setting, it is a jumble of materials that can be added to a setting, in part or in whole. It is not a setting.

In complete Arcana, the Wu Jen class is  from the far east, so at best would exist on the same planet. In much the same way as both Japan and France existed on the same planet in the 12th century, But you would no more see a frenchman in Okinawa then you would find a samurai in Paris. Your game can use material from the Complete Arcana without having a "Far East" and thus no Wu Jen

Their possible existance does not equal them being in your campaign setting.

At any rate Transend Mortality IS NOT in Complete Arcana anyways.

But ignoring that, your chances of finding a particular scroll is remote, as shown, a 9th level scroll is a major item and you only have a 70% chance of an arcane scroll and a 5% chance that it is level 9.

As for it being on a caster, a Wu Jen specifically. that depends on you encountering an Wu Jen now doesn't it. See above, outside of an oriental setting will be rare to never. Even so the Don't get Scribe Scroll like wizards do so it is unlikely you will find many scrolls. And if they did have the spell Transend Mortality, then chances are they would use it to fight your party, since they are faced with defeat they have nothing to loose by not using the scroll or spell. Lets be frank, if they didn't intend to use this spell ever then they wouldn't have bothered learning it or with havign a scroll in the first place.

So if you face a Wu Jen, and they have that spell, and they have a scroll for that spell (even though they will probably use it if they have it) that really is not the basis of a class build Oma. 

- Not the wu jen are common in her description never is saying that is rare, is like a druid. 

Actualy the description says they are from the "Far East" so yes they are common, in the Far East.  But outside of the setting they are not "as common as druids" In a non-Oreintal settign you won;t be seeing Wu Jen running around.

-7- Sorry the Cloak of elvenkind don't need any ranks then you are out of context because this are the base example of improved a skills, now the elixir give +10 while her CL is 2 and her ranks are 5

Cloak of Elvenkind use the spell Invisibility instead of skill ranks.



   
  


1- Right are offcial supplemental for 3.5 and say that the wu jen is an standard base class, like the Warmage or the Warlock.

2- As described in the Complete Arcana the Wu jen are the spell caster in the East but it dont say that only exist in the east, only that are the wizard of that region, but like in EUA exist Kun-Fu Schools or Kun-Fu masters this don't means that all are from the East this class is common in all the world as described in her description they are around the world expanding her knowledge, if you are calling for that then you are saying that in the East you can't find wizard scroll because there are all wu jen.

and Complete Mage is Other Supplemental Core Book if you don't know is 3.5 information to support the core 3.5 game unlike the Champion of Valor that is oriented to the forgotten realms settings and plane.

3- yes is right but i never saying that i get all the Scrolls in the Treasure, I can buy it, now how i Know About it, well like any other person that want buy something and don't know about the theme I ask to an specialist. like Pawn Stans of the History Channel.

4- A more easy action is go to the specialist, ask for powerful spell, then go to the magic shop and ask for thats spells, if no one know about it, go to the specialist and ask for a part where you can buy thats spells, then go to a wizard and ask for a teleport go to the magic shop and buy the scroll at normal price this cost (All of this Cost less that twice the scroll cost) and with this now you know where buy the scrolls.

5- they only say that the wu jen are the standard spell caster of the east not that dont exist out of the east, as example a wizard can exist in the east.

6- Then you can use the class feature Inspire competence as base or spells like Divine Insight that are described are the base and not need fellow the restriction of the Class feature or Spell.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
I use both books Oma, and Magic Item Compendium in my games. 

It is still an Oriental setting. Read the damn book, says right under their description they are "the arcane spellcaster of the Far East"  meaning they are in the Far East.

Sharks are a core creature, but if your setting is a dessert, then your Druid can't have one as an animal companion. If you aren't in the Far East (capitalized, it is a place) then they aren't common, they are foriegners at best.  And it persumes that a Far East actually exists in your game.

Buying it if you know about it, sure, the key here is IF YOU KNOW ABOUT IT! Does your fighter have Knowledge (Arcana), trained only?   No? Ok You don't know about it.

So it depends on If it exists, if it is available and if you know about it. Like I said in my current game we use both these books, However we don't have a Far East, and we most certtainly don't have a China Town in the middle of our cities. There are no Wu Jens, and as an Extension No Wu jen spells.

Why don't we have a Far East? the same reason we don't have a British Isles, or The Americas, or Middle East.  It's silly and absurd and I find it is insulting to my oriental friends, full of stereo types and racism. Why not make Cannables of the Ivory Coast?

Unless your setting includes a Far East there is not likely to be Wu Jen, You can put any number of arguements foreward but it comes down to the simple fact of your DM including a Far East and the availibility of such spells. Bottom line is if Japan/China/India doesn't exist on your planet, then neither do the Wu Jen.


  
As for the +20 UMD Competence Bonus. Yes it could exist in the rules, but as a Custom item it is subject to DM aproval and scrutiny. It may be disallowed or else given a price boost.


know what else can exist in the rules? A Ring of True Striking. Will any DM allow it in their game? Not very many. Ring of Invisibility is over priced in the DMG because it is considered overpowered for the effect.

Technically being able to make it, and it actually being allowed by the DM is two seperate things.   If the DM allows it he shoudl price it correctly.


Ultimate Ring of UMD +20 :

Reprequisites: Identify, CL 20

Costs: 20 x 20 x 100= 40,000gp + material Costs (A pearl of at least 100 gp value) 100 X 100 = 10,000gp, Total 50,000 gp   

Cloak of Charisma: 36,000 gp

So you have a base cost of 86,000 gp in aditional gear (though personally I would double the costs of the UMD item, making it 90,000 gp), beyond and above the costs of Wands and scrolls, so add 200,000 to 250,000 gp for spent consumables and you can equipe your Level 20 Fighter (including purchasing more consumables) with 450,000 to 500,000 gp of gear (not including the 86,000 gp above)

And lets not deny the costs considering on how intent you are to buy rare $4,000 scrolls  



In your Plane don't exist the East O.o????? what's???

Now all the Wu jen exist in all the plane not in a single town, like the red wizard can be outsude of Thay, or the Devils can be outside of her plane, or the elf can stay out of the Forest or a pirate out of the ocean.

And again is common know that the magic exist, maybe i can't know what kind of spell are cast for someone but the actual 3.5 rules support that the character ask to some NPC about information that he can't have access like A knowledge Skill.

NOW IF YOU ARE PLAYING 3.5 YOU CAN FIND A WU JEN, if you like to play with house rules then you can skip the existence of the wu jen in your own world like skip the existence but is a HOUSE RULE
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.

Fist the Item Come in a Robe (if i was put shirt maybe I confused the line shirt are above the robe.) cover any BODY SLOT AFFINITIES.

now looking the examples


Show


Boots of Elvenkind: These soft boots enable the wearer to move quietly in virtually any surroundings, granting a +5 competence bonus on Move Silently checks.


Faint transmutation; CL 5th; Craft Wondrous Item, creator must be an elf; Price 2,500 gp;Weight 1 lb.


Boots of Striding and Springing: These boots increase the wearer’s base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Jump checks.


Faint transmutation; CL 3rd; Craft Wondrous Item, longstrider, creator must have 5 ranks in the Jump skill; Price 5,500 gp; Weight 1 lb.



Cloak of Elvenkind: This cloak of neutral gray cloth is indistinguishable from an ordinary cloak of the same color. However, when worn with the hood drawn up around the head, it gives the wearer a +5 competence bonus on Hide checks.


Faint illusion; CL 3rd; Craft Wondrous Item, invisibility, creator must be an elf; Price 2,500 gp; Weight 1 lb.


Elixir of Swimming: This elixir bestows swimming ability. An almost imperceptible magic sheath surrounds the drinker, allowing him to glide through the water easily (+10 competence bonus on Swim checks for 1 hour).


Faint illusion; CL 2nd; Craft Wondrous Item, creator must have 5 ranks in the Swim skill; Price 250 gp.


Eyes of the Eagle: These items are made of special crystal and fit over the eyes of the wearer. These lenses grant a +5 competence bonus on Spot checks. Wearing only one of the pair causes a character to become dizzy and, in effect, stunned for 1 round. Thereafter, the wearer can use the single lens without being stunned so long as she covers her other eye. Of course, she can remove the single lens and see normally at any time, or wear both lenses to end or avoid the dizziness.


Faint divination; CL 3rd; Craft Wondrous Item, clairaudience/clairvoyance; Price 2,500 gp.




Gloves of Swimming and Climbing: These apparently normal lightweight gloves grant a +5 competence bonus on Swim checks and Climb checks. Both gloves must be worn for the magic to be effective.


Faint transmutation; CL 5th; Craft Wondrous Item, bull’s strength, cat’s grace; Price 6,250 gp.



Robe of Blending: When this robe is put on, the wearer intuitively knows that the garment has very special properties. A robe of blending enables its wearer to appear to be part of his surroundings. This allows him a +10 competence bonus on Hide checks. The wearer can adopt the appearance of another creature, as with the disguise self spell, at will. All creatures acquainted with and friendly to the wearer see him normally.


Moderate illusion; CL 10th; Craft Wondrous Item, disguise self; Price 30,000 gp;Weight 1 lb.



Salve of Slipperiness: This substance provides a +20 competence bonus on all Escape Artist checks, meaning that it is almost impossible to grapple such a character or to tie or chain him up. In addition, such obstructions as webs (magical or otherwise) do not affect an anointed individual. Magic ropes and the like do not avail against this salve. If it is smeared on a floor or on steps, the area should be treated as a long-lasting grease spell. The salve requires 8 hours to wear off normally, or it can be wiped off with an alcohol solution (even wine).


Salve of slipperiness is needed to coat the inside of a container that is meant to hold sovereign glue (see below).


Faint conjuration; CL 6th; Craft Wondrous Item, grease; Price 1,000 gp.


BADGE OF THE SVIRFNEBLIN
Price (Item Level): 15,000 gp (14th)
Body Slot: Throat
Caster Level: 3rd
Aura: Faint; (DC 16) illusion,
transmutation
Activation: — and standard (command)
Weight: —
This brooch is little more than a hunk of gray rock studded with a number of colorful, uncut gems and wrapped in tarnished metal wire. While wearing this item, you gain dark­ vision out to 30 feet and a +5 competence bonus on Hide checks. These are continu­ ous effects and require no activation. Once per day, you can activate the badge to give yourself a blur effect (as the spell).
Prerequisites: Craft Wondrous Item, blur, darkvision, svirfneblin. Cost to Create: 7,500 gp, 600 XP, 15 days.


BOOTS OF JUMPING
Price (Item Level): 2,500 gp (7th)
Body Slot: Feet
Caster Level: 3rd
Aura: Faint; (DC 16) transmutation
Activation: — and swift (command)
Weight: 2 lb.
These comfortable, black leather boots have unusually springy soles. Boots of jumping allow you to jump excep­ tionally long distances. You only need to move at least 10 feet in a straight line to attempt a running jump (rather than 20 feet). This is a continuous effect and requires no activation. In addition, boots of jumping have 3 charges, which are renewed each day at dawn. Spending 1 or more charges grants you a competence bonus on Jump checks for 1 round.
1 charge: Gain a +10 competence bonus on Jump checks.
2 charges: Gain a +15 competence bonus on Jump checks.
3 charges: Gain a +20 competence bonus on Jump checks.
Prerequisites: Craft Wondrous Item, jump. Cost to Create: 1,250 gp, 100 XP, 3 days.


CRYSTAL MASK OF DETECTION
Price (Item Level): 10,000 gp (12th)
Body Slot: Face
Caster Level: 7th
Aura: Moderate; (DC 18) divination
Activation: —
Weight: 1/2 lb.
This crystal mask is held in place with black cloth straps, and it covers only the top portion of the face. Translucent and shot through with golden flecks, the mask is warm to the touch. A crystal mask of detection grants you a +10 competence bonus on Search checks.
Prerequisites: Craft Wondrous Item, Search 10 ranks. Cost to Create: 5,000 gp, 400 XP, 10 days.


RING OF SELF-SUFFICIENCY
Price (Item Level): 10,000 gp (12th)
Body Slot: Ring
Caster Level: 7th
Aura: Moderate; (DC 18) transmutation
Activation: —
Weight: —
This fragile, crystal ring is pale green and etched in a swirling pattern that appears to move constantly. You gain a +10 competence bonus on Autohypnosis checks. Prerequisites: Forge Ring, Autohypnosis (EPH 36) 10 ranks. Cost to Create: 5,000 gp, 400 XP, 10 days.


BALANCE, GREATER
[SYNERGY]
Price:+18,750 gp
Caster Level: 15th
Aura: Strong; (DC 22) abjuration Synergy Prerequisite: Improved balance As the balance property, except the armor grants a +15 competence bonus on Bal­ance checks.
Cost to Create: 9,375 gp, 750 XP, 19 days.



Now with all of this examples exist 2 possibilities very consistent as was saying Ahruhn are:


1- CL 17 and 20 Ranks in Use Magical Divice (any NPC lv 17 warlock or artificer do it very easy)


2- CL 20 and some class feature or spell that support the bonus.


But still the price will be 40 000 Gps, and under the rules you can go with a NPC wizard and ask for an improvement or an magical item to be crafted like any weapon or armor with special abilities.

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
...NOW IF YOU ARE PLAYING 3.5 YOU CAN FIND A WU JEN...



Even if your DM doesn't allow the book?
...NOW IF YOU ARE PLAYING 3.5 YOU CAN FIND A WU JEN...



Even if your DM doesn't allow the book?

then you are playing a Special Setting that your DM make whit no Wu Jen THE STANDARD is that the WU JEN EXIST, is the same as saying that the Wizard is a BASE CLASS of 3.5 but this dont prevents that a DM make a game where magic or wizard don't exist. but the STANDARD that the 3.5 Core Game + Support cover presents the wujen as a base class and not are restricted to be form the "EAST".

Now this forum cover al 1,2,3 and 3.5 D&D Editions standards role play rules not the Rules of the particular DM, if you going to do that then you need say it.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
Oma, the "Far East" is capitalized in the book because it refers to a Place Name, "The Orient" and not a compass direction. This is a Western term we use here on the planet Earth.

Having the "Far East"  in the game is as absurd and idiotically out of place as it would be to have the British Isles or the Middle East, or Central America. We don't have Samurai or Wu Jen in our game for the same reason that we don't have Mexican Hat Dancers or a Banditos Class.

And if it did exist (we find it insulting and racist) If it did exist on the plane, it still would not be commonly availabel. Just as 12th Cetury France existed, Japan and China were on the same planet, but you couldn't buy a Katana, fireworks or get good Indian takeout food in 12th century France. One European went to the Orient in the 12th century and he is in our history books as a legendary figure, so even if it exists it doesn't mean you will ever see it.

There is no standard in the game, Standard is Core rules (PHB, DMG, MM1)   Oriental Adventures is a Setting, Complete Arcana is not a setting, so the Oriental class added to it to make the book useful for the Oriental setting (see the footnote in the Complete Arcana book) is optional. Anything in a Splat book, in whole or in part may or may not be allowed by a DM or appropriate to a particular setting.

The Price is subject to DM approval, it is a custom item. Not all DMs will allow it.

Further all those items are physical skills that you can use Untrained, which is curious, there are no examples of items that have a "Trained Only" Skill bonus? The Skill Bonus calculation in the DMG is a competence Bonus, I wonder if it should be treated as a differnt type of bonus entirely. This is of course a seperate discusion, but definately somethign for the DM to consider when deciding on allowing such items


then you are playing a Special Setting that your DM make whit no Wu Jen THE STANDARD is that the WU JEN EXIST, is the same as saying that the Wizard is a BASE CLASS of 3.5 but this dont prevents that a DM make a game where magic or wizard don't exist. but the STANDARD that the 3.5 Core Game + Support cover presents the wujen as a base class and not are restricted to be form the "EAST".




So you'd be okay with a player bringing in a Wu Jen after reading about them online when no one in your party has access to the book in which the class is contained?  There are players and groups out there that don't have unfettered access to every piece of information ever written for the game, so they have to make due with what they have.  




...get good Indian takeout food in 12th century France.



Try finding it nowadays.  You're either restricted to getting it as carry-out from the few restaurants that allow it or finding a store to get the stuff for yourself.  Luckily, my town has quite a few Indian restaurants* (for some reason, we have a huge Indian population) and there are a few stores that sell Indian foods (alongside other eastern fare...think Japanese, Chinese, Thai, Indian, etc. all in one store).

*Sadly, none of the restaurants we have are all that good...I've gotten some halfway-decent food, but the stuff I can buy from the store is just as good.

1 - you need read more the 3.5 book, the Greater teleport spell or a large battle ship can be used to  go to they home lands, and they can use the same to go to the other regions and gain more knowledge as described in her class the only one racist here are you because you are saying that in your own world this class don't exist, while under the standard rules this class have the same rarety that a druid, the druid not are Celtic or French like the Wu jen not are from japan, they are common in the material plane, maybe not in some parts in the same amount but as a base class are common like any other, unlike the Red wizard this class never say that you need to be from the east to gain levels in it, the book only say that this class come from the east, no rule support that this base clase don't are common.

a very easy question in a game with all the 3.5 official rules and supplements characters with the wujen, healer and warmage class exist???

2 - You are talking of standard while you use a Class from the Forgotten realms??? this forum is 3.5 and cover all 3.5 rules. the fact that my character use only a core class don't means that he can use a suppemental 3.5 Feat or Equipment.

3 - And the fact that some DM not be agree does not remove the fact that this perfectly legal and supported for the rules.

4 - Please read this, this item give you Decipher Script a "Trained Only" Skill and dont have any rank in decipher script as prerequisite and her CL is less that the  Competence bonus that it giving.

Helm of Comprehend Languages and Read Magic: Appearing as a normal helmet, a helm of comprehend languages and read magic grants its wearer the ability to understand the spoken words of any creature and to read text in any language and any magical writing. The wearer gains a +5 competence bonus on Decipher Scriptchecks to understand messages written in incomplete, archaic, or exotic forms. Note that understanding a magical text does not necessarily imply spell use.

Faint divination; CL 4th; Craft Wondrous Item, comprehend languages, read magic; Price 5,200 gp; Weight 3 lb.

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.

1 - Then you are playing a Special Setting with the limit of X books but this dont means that the all other 3.5 Official rule exist, as example you can play a game with only the Player Handbook and the DMG with no monster only NPCs, you are using an argument very senseless because this forum cover all the 3.5 Information, but is right some setting can not cover it like some setting can not cover the Forgotten realms but all are 3.5 Official Rules and Supplement and are valid.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
Oma, it is a simple matter that if the class is not present in a particular setting that it will be difficult to buy scrolls for that class there.

Goto a town, it's only spell caster is a level 6 Adept. Ask to buy Wu Jen spells, she doesn't have them, there are no wu jen in this area. it's all a matter of setting.


Next, the reason there is a 70% chance of Arcane scrolls and a 30% chance of Divine scrolls is because Wizards get Scribe Scroll at level 1 (all wizards can scribe an arcane scroll) Wu Jen don't get scribe scroll, therefore their scrolls are not as common as a Wizard's.  


Helm of Comprehend Languages and Read Magic. Funny how this item's +5 skill should by all rights cost 2,500 gp, but instead costs 5,200 gp, the spells here have no special component cost to justify that. Wonder what formula they used.


     




1 - first i am agree with that but in high level you can go to a large City and go with a sage (Specialist) and you can get the info and the localization about of the more powerful spell of the setting for less that 3000 Gps, i dont think so that some adventurers level 17 live in a little town and don't have access to a large city in the standard setting.

2 - Now you are missing the others effects of the ITEM

Comprehend Languages 3000 Gps (less because not are the full effect only the main 2/3)
Read Magic 1500 Gps (Less because not are the full Effect only the main 2/3)
Skill 2500 Gps

This cost  will be +- 5500 Gps in this case the cost is 5200 Gps.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
Sharks are a core creature, but if your setting is a dessert, then your Druid can't have one as an animal companion.

What if they're jelly sharks?

Sorry, couldn't resist.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Fulminating Crab, Gajuisan Crawler, Gruesome LurkerIronglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
1-My point is exactly on the general rarity, not on it's complete non-existance, although that is possible and even likely outside of the setting. More specifically it is in knowing what to look for. If I was hired to help your fighter buy good scrolls, I wouldn'thave suggested this one, partially due to ost and partially because it kills you, "hmmm, should i offer him some good 4,000 gp items or this 12,000 to 20,000 gp scroll that will kill him" increasing the price to reflect it's rarity is also in order.

And the Hellfire scroll? That would be even harder to get and thrise as questionable.  and uncastable really. 

Now, your character doesn't know about these spells, he can't without spellcraft, Knowledge (arcana) realistically say he's heard of them if he hasn't seen them first hand, you hire a person to locate good spells for you, but You don't decide what spells are on that list, the DM does. So the person you hire comes back and gives you a list of spells available for purchase and explains them to you.  Transend Mortality isn"t on the list, so you demand from the DM why it isn't. He says "there are no Wu Jen in this city or region, and they've never see them before" But you've hired an expert, right. DM nods and says "yes, he's read about them, in a book of foreign spell casters, but there has never been one here, at any rate, you asked for good spells, and these ones are in his professional opinion the best scrolls they have"

I know you don't like to hear this Oma, but right or wrong, that is what you will get from most DMs, because most of them dislike meta-gaming.

2:  that however Oma is a +5 item,  which is not a game changer, and is for a rather minor skill usage. UMD is a more powerful Skill, I am not talking out and out rules here, The Ring of Invisibility for example isn't priced right, and the ring of True Striking, while technically could be made is obviously a very broken item

My point here is that a +20 UMD item trivializes a very powerful skill,  which is something a DM should give very serious consideration for, as you pointed out yourself this allows a Fighter with a cross class skill to use a level 9 scroll without even rolling the dice? Your arguements have basically been an example of the item being broken.
leave ma jelly sharks out of it!
What if they're jelly sharks?


Now that would be a fun game.

1- the scroll are in the standard setting that you dont play with the wu jen not affect the standard is your particular point of view and play but although this dont like you under the rules I can go with a Specialist ask for powerful Scrolls and for less that 2000 GPs he make a check with +31, this mean that he can know any powerful and rare scroll of the setting and any DM will agree that Hell Fired Storm is a very powerfull Spell, that transcendant Inmortality are a powerful Spell, That Gigant Size is a powerful Spell and more in a fighter, remember that the DM is a friend of the player then he going to say what are the more powerful spell that a fighter can use.

2- well an item that give you +15 exist and this will let to any wizard a easy way to emulate the abilities of climb, Jump or Swim of a warrior and no one say nothing, aun unlike other item like the armors you need pay for the item and waint until the item is done and this item are available until Lv 15-17 while you can make at the same time an armor with Dead Ward or Fortification Heavy, an item that let use "use magical divice" that required that you had cosumables not is broken at all and still you need waste the standard action to active the item.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
1 Standard Setting is PHB, DMG and MM1.

Anything is subject to the DM's decission of if it exists and if it is available. No matter what you pay or what your specialist rolls, the Dm is going to decide if it even exists, and then if it is available. The idea that Wu Jen as as common as Druids outside of an oreintal setting is laughable

And the Hellfire Storm scroll? he isn't arround anymore because my Palaidn brought him to justice and destroyed his evil wares.

Not only is Your exalted character violating his Good status by using such scrolls, but he is deliberately looking for them? Premeditated Evil? So I can toss Smite Evil in the tools used to take your fighter down then?

2: Yes +15 exists, but these are all physical skills that can be used Untrained. Wizards also get a number of spells that let them do all of these things magically anyways, Fly and Feather Fall covers climb and jump, Water Breathing and Water Walk for swimming, Invisibility and Blurr for hiding. Silence for move silently, etc etc.

And that they are Untrained, which means that some might be better, anyone can do it, nor are they Defining skills. (Disable Device and UMD and Open Lock are class defining for a Rogue) Nor do have the impact UMD does.

You can say "Invisibility is common, there are lots of items with 2nd level spells, the Invisibility scroll or wand is the same price as other items. Why do you charge more for a Ring of Invisibility?

Because a permanent invisibility ring is more powerful then other 2nd level spell items like this. UMD is the same. You really can't compare it with a +15 Move Silently or +15 Hide item for it's impact. A +20 UMD item trivializes a class defining feature.

While technically allowed it is broken imo, and my advise to any DM would be to carefully consider either disallowing it or making a fair increase in price to reflect it's power. You can try and argue that it isn't broken, but you just presented a Fighter who can cast the most powerful level 9 spells of ANY class without rolling.

My Advice on this item?

Goggles of Opening Oma's Eyes

+10 UMD, some other added effects

CL:11, Analyze dweomer, price 132,000 gp


+20 UMD for 40,000 gp? No, never, not on your life would I suggest a DM be that stupid.


useful advice:  www.wizards.com/default.asp?x=dnd/rg/200... 

1- whats??? no rule say that the Wu jen are only in oriental in 3.5 its description only say that the wujen the wizards of the distan east, but you can be one if you are playing Standard 3.5 not core 3.5 (basic) and the description say too that they are in the world looking to expand her knowledge.

Now under the Standard 3.5 game that have all her supplements you can play a Wu jen as the same way that you can play a Mind flayer or an Sorcerer, in 3.5 the Wu jen not is oriental you are the one that was saying a laughable idea, and is fun how you are so worried about use a Basic Supplemental Book when you use Supplementals for other setting.

2-  LoL 132, 000 Gps for +10 while a +5 in an "trained only" ????? remember that the price not is the only Lock factor for player, this item is only abiliable until lv 15-20.

and Official Rules support item that give +6 all stats for 200 000 Gps in a single slot, maybe in your roleplay this cost 200 000 000
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
1: What you don't know what "Spellcasters of the Far East" means? the Far East is a place. It may or may not exist in any game, it is a Setting, and therefore is not guaranteed to exist.

Look at the book, City Scape, it gives details of many towns and citys. Do those places have to exist in games? No they do not, they are settings that the DM may or may not, most likely won's use. Try and go there and your DM will likely say they don't exist, this is the same for the "Far East" It's a place, capitalized because that is it's name, that is why it is capitalized.   

If you are not in that setting then it may not exist. Simple as that. It's up to your DM if your fighter can purchase rare scrolls from a different setting.


2: based on the claculation of  Analyze dweomer, Level 6 spell, minimum caster level of 11

If I wanted to be generous I would use Identify, 40,000 gp plus 10,000gp material component, and double the base to balance it, total 90,000 gp, but i like the sound of 132,000 gp better.

It is not the official calculation Oma, but sometimes that doesn't work, so I am giving DMs advise on how to handle this item with a fair judgement 

1 - The far east exist, if you make a setting where you player never leave a single town is diferent at that the East don't exist, the standard make the wujen exist in all the world.

Not are setting are supplementals, If you don't want to play a supplemental don'ts means that it don't exist.

Again we not are in your own world we are in the standard here and the standard cover all the 3.5 rules.

2 - 10 000 Gps of material Components????? the artificer and the warlock can make this item in the more easy way her market price will be 40 000 Gps and only aviliable until level 15-20 like the scrolls of level 9.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
1: Oma understand that Far East refers not to a dirrection, but to an actual place. A place here on the planet earth. As in the Middle East (Iraq, Iran) the Far East is literally China, Japan Etc. it fits in the game about the same as a Taco Bell

But even so, it is up to the DM on if Wu Jen spells are available outside of the oriental setting.

Now if we are talking about a "standard" game, then the "Far East" is a different continent, otherwise known as "The Orient" as in not here. So outside of that setting the Dm would be right in saying they were rare to unavailable.

Because I am fair, and like to encourage my players to be creative. I would personally give a 5% to 10% chance in any large city for their to be a Wu Jen spell available, and then I will choose a selection of random Wu Jen spells 

-If they exist

-If they are in your setting (ie some might travel)

-If their spells might be available

-If that particular spell is available

That is up to each DM.

2: HellFire Storm. You can't use it and if you do you loose your exlted status. You should loose your exalted status simply for purchasing it and not destroying it. Just having it is good reason for the DM to strip the status and make your character nuetral, premeditated evil actions? you should be made evil. I shall make good use of my Charging, Improved Smite Evil, which btw forces you to make a concentration chck if cating, even if you use a scroll or wand

3: Identify has a material component, which would cost 10,000gp  (x100 charges). As for the cost I am sujesting an adjustment to balance it. See pages 214 and 282 of the DMG Varient: new magic Items and Behind the Curtain: Magic Item Cold Piece values and the linkwww.wizards.com/default.asp?x=dnd/rg/200... The DM is well in hi right to adjust the costs to it's actual value and I believe a +10 or +20 UMD item is of an incredible value. 
I'd group the Wu Jen more generally with using Complete Arcane; if the book is available, so is the Wu Jen (and the other classes within), unless stated otherwise.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Fulminating Crab, Gajuisan Crawler, Gruesome LurkerIronglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
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