The Dungeon Master Experience: All Around The Campfire

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The Dungeon Master Experience
All Around The Campfire

By Chris Perkins

D&D traces its roots back to the dawn of civilization, when men and women first started telling stories around campfires. No wonder the game endures!

Talk about this column here.

Spin the Cliché
Although this article is absent concrete mechanics advice, it is one of the best in the series, in my opinion. When I compile all of these articles to create my own personal Perkins-authored DMG3, this article will be the foreword.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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