The Fey: Good, Evil, Sane, Insane, Weird, Different, or Bananas

There are many ways to roleplay the Fey.

You can make some of the them Good
You can make some of them Evil
Some of the Lawful or Chaotic.
Or have some of them have mindsets with a few different morals.


Different stories, games, and books put their own sin on the fey mindset to make them unique. Anywhere from walking chaos, to extremely bored nature beings, to immortals with different priorities, to almost "Far Realm" monster people.

D&D Next at one time had Verenstra who valued her beauty enough to hand out power to warlocks to take their beauty.

How much should the D&D Next MM and DMG emphasize and/mention fey being... different?

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds. Constitution Based Class for Next!

As much as possible! Bring the fey to life with as much beauty, horror, ambiguous morality and alien-ness as we can plausibly devote pages to!

Danny

Seelie or Unseelie, Cold Iron as bane

Dimensionally shifting temporally out of there. 

Bound by oath like magic and empowered by magic like oaths.

Beautiful in the most alien sort of way.

Fae. 
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Personally I like them being mentally different over physically different.  In a lot of cases they look like extremes Nymphs are super beautiful, while hags are super ugly, but because of immortal life or natural abilities that far exceed most other beings they look at the world a lot different than us.  In addition many fae are bound by ancient and obscure traditions or live on the other extreme were know no social graces.

Finally of all the things in a monster manual I really think fae are hurt by being assigned an alignment.   
 There physical is more tightly bound  by there mental.. the unseelie is dark because there nature is painted on there form.

A human may be deceptively beautiful and yet base on the inside... the aelf will become twisted physically by his inner nature.

In a sense more subject to the laws of magic.
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

How much should the D&D Next MM and DMG emphasize and/mention fey being... different?



Like most things, I would say that this should fit best as a "slider" of some sort. There could be some sort of "baseline" fey creature, with a certain degree of "different" (although I'd like a bit more than there is presently). Then there could be either a sidebar or module or what-have-you right there with tips on how to play them farther down the scale, or a separate sourcebook later on down the line (or both, I guess).

Basically, a good look at Changeling: the Lost would go a long way here, as the game is billed as a "Storytelling Game of Beautiful Madness." In my opinion, it delivers on that tagline, and would be good inspiration for anyone running fey creatures in any game, should they want them to be a bit more "out there" than the norm.

For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon

@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?

 

It is entirely unnecessary to denigrate someone else's approach to gaming in order to validate your own.

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