Legends & Lore: Class Design Concepts

Legends & Lore: Class Design Concepts
by Mike Mearls

 Last week, I wrote about how we are treating expertise dice. There's a chance that we'll end up changing the name of the dice to make their role clear in the game. For instance, we might call this element a martial damage bonus, much like we have an attack bonus in the game, and then simply refer to spending dice of your martial damage bonus to activate maneuvers. Under this setup, your damage bonus simply applies to your attacks or is split up among your attacks if you strike more than once.

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