Define each class in one sentence

Obviously there's been quite a lot of debate about what certain classes mean or represent lately. I'm curious what you all think each class should be. Feel free to list as many or few classes as you want! (Civil) Debate, of course, is encouraged.

Here are mine (3.5E PHB + Warlord/Warlock)
Fighter: A warrior who relies on martial training to win battles.
Wizard: A student of arcane magic who relies on it primarily in adventuring.
Rogue: A skillful scoundrel not skilled in front-line fighting.
Cleric: A servant of a god with the ability to perform divine blessings.
Ranger: A wilderness-savvy warrior, often with magical talent or focus on hunting down specific enemies.
Paladin: An exemplar warrior who channels the power of a god or ideal.
Barbarian: A warrior who relies on strength and rage to win battles.
Bard: A jack-of-all-trades who draws upon the inspiring, usually magical power of song and legend.
Monk: A dedicated martial artist, often with mystical powers.
Druid: A spellcaster who draws power from and represents nature.
Sorcerer: A natural arcane mage whose powers typically come by bloodline or chance.
Warlord: A battle-hardened martial tactician and inspiring leader.
Warlock: An arcane spellcaster who draws power from a pact with a powerful supernatural entity.
Witch: An eclectic spellcaster who draws on the divine, arcane, primal and psionic via sympathetic magic.
Psion: A user of often misunderstood power of the mind over themselves and their external environment.

Danny

Cleric


A devout follower or chosen of a god who able to perform lesser miracles.  

Fighter


A master of weaponry and armour; a warrior of unussual skill and talents. 

Rogue


An individual of many skills, not all of them pleasant or entirely legal. 

Wizard


A trained practicioner of the arcane arts who is able to use magic to alter reality. 

Barbarian


A savage and uncivilized warrior fueled by an uncontrollable rage. 

Bard


A jack of all trades that has picked up an assortment of skills, knowing a little bit of everything including magic.

Druid


A devotee of nature that is able to use magic to change shape, control the weather, speak with animals, and perform other wonders.

Monk


A master of the martial arts that can use their inner power to perform deeds beyond the abilities of common folk. 

Paladin


A holy warrior that follows a restrictive code of behaviour and fights for a cause larger than themselves. 

Ranger


A warrior able to hunt down and track their enemies who is most at home in the wilds and has a special bond with animals.  

Sorcerer


An individual possessing inborn talent for magic that can barely be controlled. 

Swordmage/Gish


A warrior that melds arcane talents with a strong sword arm augmenting martial talent with their magic. 

Warlord


A tactician and strategian that can direct troops and allies, taking advantage of weaknesses in the enemy

Warlock


An individual that bargained or traded for arcane power that was not their to begin with.

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So far all good

for Cleric i'd go with - A devout follower of a deity or pantheon who is able to weild mystic powers.

I think The_Jester's version of Ranger sounds better as it allows Urban Rangers.

Ditto the Rogue, as not all are scoundrels in nature, such as a military scout.

Key things for D&D - Where is the character from and why do they do what they do? / Recurring NPCs - allies and enemies / Plot, World and Personal Events.

Not quite the thread description but I think nuance is lost in a single sentence without definitions so I'd rather provide a word or two for each class and an explanation of those ideas.


Fighter:
Martial Technique. A fighter has a high technical knowledge in combat either from training or experience- their technique is often focused, but their training allows specialisation or diversity.
Wizard: Magically Learned. A wizard is book-smart and as such, like the fighter may have a specialised area of study, or be more broadly educated.
Rogue: Unconventional and resourceful. To me a rogue gets things done using whatever they have up their sleeve. A non-combat rogue will use their skills, but I think a dirty-fighting brawler should be a rogue archetype, not a fighter one.
Cleric: Devoted. Clerics are devoted to a particular cause and wield divine magic that reflects and promotes their cause.
Ranger: Hunter with ties to a certain environment. The word "environment" to me is more "ranger" than "nature" is. It allows for urban rangers. To me the "typical" ranger will use magic or skills drawn from their environment, usually to track a given quarry.
Paladin: Supernatural champion. Paladins have power beyond pure physicality, whether it's divine "spells" they have something supernatural that links them to the ideal they champion.
Barbarian: Pure power. Barbarians use pure strength and power rather than technique or training- rage, primal ties, etc are all manifestations of the idea that their bodies are power incarnate.
Bard: Inspiring performer. I like the bard as a class being able to perform in non-musical ways (dance, poetry), but I think performance is core to the class, I also think they have to inspire (through buffs) and be a jack-of-all-trades but capable of specialising (skald, rogue-ish bard, magical bard should all be possible)
Monk: Disciplined Fighter. A monk learns their craft not just for combat, but because the martial art is a path and a way of life and self-discovery/ improvement. This can result in mystical powers. Also I don't think every monk needs to be particularly good with unarmed combat, that should be just one path.
Druid: Environmental spellcaster. Draws magic from their environment and is in tune with it. Similar to the ranger I prefer "environment" to "nature" as it allows for more interpretations, how the environmental link manifests could be through transformation or casting (though perhaps mechnically they work better as seperate classes)
Sorcerer: Power manifested. Like the Barbarian the sorcerer channels raw power, but expresses it through magic rather than their body. Wizards study magic, Sorcerers DO magic.
Warlord: Commanding Leader. Either through inspiration or tactics the warlord is a natural leader capable of helping others achieve their best.
Swordmage: Studied fighter-mage. A swordmage has studied both the martial and the magic. To me they'll usually be able to blend those techniques in ways Fighters and Wizards cannot (make a magical attack with their sword, etc)
Artificer: Steampunk creator. Artificers blend magic into things, to me this can be expressed through things like golems, magical traps, magical weapons, alchemy. They infuse magic into things either for short periods or long term. I kind of think this class has two ideas one that is more technological, the other which is more "magical swordsmith".
I've clustered conceptually similar classes as best as possible together for easy comparison. Where I use "hero", I mean "special person". Not everyone is heroic, obviously.
Warlock: An individual who has formed a unique pact with a mysterious entity in exchange for the ability to wield arcane powers.
Sorcerer: A character with an intuitive understanding of magic with natural spellcasting ability.
Wizard: A person with a technical understanding and mastery of magic.
Swordmage: A talented martial combatant elevated to the level of hero by the ability to weave arcane magic into their combat style.
Artificer (Historical): A battlefield enchanter with the ability to imbue items with magical power.
Bard: A versatile adventurer with a variety of skills both magical and non-magical, usually specialized in support.
Rogue:
A versatile non-magical adventerer specializing in indirect methods in and out of combat.
Monk: A character who has mastered the use of barehanded fighting or fighting with simple weapons and mind-over-matter techniques to a level that borders on or creeps into the supernatural.
Fighter: A warrior whose martial prowess alone is sufficient to make them a hero.
Ranger: A fighter with a special bond with their environment, archetypically the forested wilderness.
Barbarian: A talented martial combatant elevated to the level of hero by the ability to enter a state of enhanced strength but reduced consciousness.
Warlord: An adequate martial combatant elevated to the level of hero by the ability to bring out the best in others.
Paladin: An talented martial combatant elevated to the level of hero by the divine by the divine connection  they possess.
Cleric: A hero who channels divine power into supernatural effects, typically to support others.
Druid: A hero with a unique bond with nature who channels that power into magical effects heavily based around support or the manipulation of natural or elemental forces.
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer. Swanmay Syndrome: Despite the percentages given in the Monster Manual, in reality 100% of groups of swans contain a Swanmay, because otherwise the DM would not have put any swans in the game.
Oh sheet! Taking a page from Wrecan, it's class Haiku time!

A fighter is strong
Master of the battlefield
His blade invokes fear

Did you hear that sound?
Of course you didn't my friend
Rogue gets sneak attack

The cleric is proud
A holy man in armor
He heals the wounded

Wizards are brittle
But their spells pack a mean punch
Ogre one shots him
My two copper.
Fighter
The warrior who masters conventional weapons and armors techniques.

Barbarian
The warrior who supplants hard focus in weapons training for raw emotion and athleticism

Ranger
The warrior whose combat training at survival in specific environments or against other enemies can be used in other aspects of life.

Paladin
The warrior who is fueled by a blessing by a deity or the highest of oaths

Warlord
The warrior who is a master of peripheral aspest of combat: tactics, morale, resources, and composure.

Monk
The warrior who transcends the physical limitations via meditation to become a new being

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds. Constitution Based Class for Next!

Oh sheet! Taking a page from Wrecan, it's class Haiku time!

A fighter is strong
Master of the battlefield
His blade invokes fear

Did you hear that sound?
Of course you didn't my friend
Rogue gets sneak attack

The cleric is proud
A holy man in armor
He heals the wounded

Wizards are brittle
But their spells pack a mean punch
Ogre one shots him



Welldone.

Fighter - Barbarian, Ranger, Paladin, and Warlord are the heirs to my kingdom.
Cleric (aka, Healzbot) - I pity the fool that does yonder adventure without me.
Rogue - (the contents of this sentence have been removed by the wizard on the grounds that the rogue has very little reason to be)
Wizard - All your classes are belong to us

"The Apollo moon landing is off topic for this thread and this forum. Let's get back on topic." Crazy Monkey

Wizard - All your classes are belong to us

Well put, although I believe DDN has gone a fair distance to change that philosophical persuasion. And I'm glad for it.

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Wizard - All your classes are belong to us

Well put, although I believe DDN has gone a fair distance to change that philosophical persuasion. And I'm glad for it.




Dunno, the wizard is like a cockroach, 4E left a huge crater where the wizard used to be, however ther seems to be something moving underneath the rubble.

"The Apollo moon landing is off topic for this thread and this forum. Let's get back on topic." Crazy Monkey

Fighter
The warrior who masters conventional weapons and armors techniques.

Barbarian
The warrior who supplants hard focus in weapons training for raw emotion and athleticism

Ranger
The warrior whose combat training at survival in specific environments or against other enemies can be used in other aspects of life.

Paladin
The warrior who is fueled by a blessing by a deity or the highest of oaths

Warlord
The warrior who is a master of peripheral aspest of combat: tactics, morale, resources, and composure.

Monk
The warrior who transcends the physical limitations via meditation to become a new being

Love these!

Danny

Wizard - All your classes are belong to us

Well put, although I believe DDN has gone a fair distance to change that philosophical persuasion. And I'm glad for it.




Dunno, the wizard is like a cockroach, 4E left a huge crater where the wizard used to be, however ther seems to be something moving underneath the rubble.




Yes, I am completely unconvinced as that cockroach was shuffling around during essentials when the most potent controller got upgrades and easy paths in to blaster better than the sorceror, I heard a feint erie batman  laugh in the distance.
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Just ask any Worrior how hard it is to kill the Wizard.

"The Apollo moon landing is off topic for this thread and this forum. Let's get back on topic." Crazy Monkey

Fighter: "I'm master of every weapon style in the region and a few that I created myself; you don't stand a chance against me."

Cleric: "There is power that can be taken in this world, but I'm beloved of the gods."

Wizard: "Knowledge is power, and words are my weapons."

Rogue: "You're going to realize that not only did I just stab you a second ago, but the blade was...oh, look at that, there he goes."

Barbarian: "Go ahead, cut me, stab me, break my bones; I'll still get to you, and I'll still kill you."

Monk: "This body is only a vehicle for my real strength."

Spellsword: "I bet you've never seen magic used like this before."

Druid: "Nature is neither kind nor cruel, it just is."

Warlock: "You fear the dark, but by boldly walking into it I gained power you can't even imagine."

Ranger: "It's been a while since orcs were in the area; I'm going to enjoy this."

Blackguard: "I took up the sword so I can hold onto it forever, and I will."

Paladin: "I take up the sword so that I can cast it aside, and that makes all the difference."

Psion: "All it takes is a little thought."

Bard: "You know, all this reminds me of a song I once heard..."

Fighter: A veteran of arms who has moved beyond the limits of standing military, guard or militia doctrine.


 


Cleric: A man or woman whose absolute faith has provided admittance to worlds beyond and access to the power that dwells in those places.


 


Thief: One who, out of choice or necessity, has acuminated the skills required to move and work and exist outside of the prevailing social contract.


 


Magic user: A willing conduit for undefinable forces not easily controlled by creatures who think and feel. 






I  like Jenks’ haiku’s the most so far. 
 

The Core Four
Fighter: One who, when choosing combat, needs no magic to win a straight fight.
Wizard: An academic-type for whom "Knowledge is power" can be quite literal
Cleric: A priest capable of performing miracles in the name of his/her god
Rogue: A Scoundrel-type who plays dirty to win.

Subsets
Ranger (Fighter): A woodsman, one who is more comfortable in the wilderness than in civilization and has adapted his or her fighting techniques to compensate
Druid (Cleric): A servant of Nature, ironically granted supernatural capabilities.
Barbarian (Fighter): One who eschews 'civilized' trappings in favor of greater violence.

Hybrids
(That is, thematic hybrids.  They don't necessarily share mechanics with their parents)
Warlock (Wizard/Cleric): One who recieves magical powers from a patron of a non-divine nature and probably dubious trustworthyness.
Paladin (Fighter/Cleric): A devoted warrior of divine purpose (for good or for ill, though those for ill may be known by other titles.)

Others (Or, if you prefer, Extreme Variants)
Bard: The author that drives other players to greatness; one who finds the greatest power in words rather than weapons.
Psion: One who wields magic-like powers derived from the mind rather than the Force Arcane
Sorcerer: One who recieves magical powers by virtue of his or her birth, wielding them naturally.
Monk: A devotee of martial and spiritual traditions that require neither weapons nor armor.
Artificer: One who makes devices to achieve his or her goals, rather than achieving them directly.

Not Included By Me (as their own classes, at least)
Assassin: A rogue who pushes the "Lethal to the unaware" angle to its fullest extent. (Essentially, a scheme that trades versitility for power in narrow situations)
Warlord: A bard who decided that backing words up with weapons might be a good idea. (Essentially, a stat-hungry build that values Con and a physical attack stat as well as the usual stats for a bard)
Swordmage/Gish: Someone who double-majored. (Essentially, a multiclass of wizard or any other magic type alongside fighter or any other martial type.  I should note that I vastly prefer 2e-style dual class progression to 3e's "Level X Fnord, Level Y Widget, Level 1 Spock" system.)

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THE COALITION WAR GAME -Phyrexian Chief Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1)

Last Edited by Ralph on blank, 1920

Interesting how there ain't a damn thing about protecting in any of the fighter sentences so far.

www.wordle.net/show/wrdl/6063844/Fighter
Fighter: Defeating opponents with heavy metal since 1974.
Oh sheet! Taking a page from Wrecan, it's class Haiku time!


Paladins are just
Smiting evil where they stand
Too bad it's daily

Two swords or a bow
Sadly, all a ranger gets
They need more flavour

Bards are useful things
They all want to be rock stars
Stuck singing buff songs

A master of ki
The monk's powers are varried
Flurry of blows rocks

The strongest of all?
The barbarian is king
RAAAAAAAAGGGGEEEEEE!!!
My two copper.
The strongest of all?
The barbarian is king
RAAAAAAAAGGGGEEEEEE!!!



haha

EDIT:  I am now using my best Cpt Kirk voice to implement this in all my games...using the word rage instead of Khan.

"The Apollo moon landing is off topic for this thread and this forum. Let's get back on topic." Crazy Monkey

Okay, here's my entry:

Audial
Assassin: Snikt
Barbarian: Aaargh!
Bard:  
Cleric: Amen.
Druid: Gnor bodi!
Fighter: Clang!
Monk: Ki-ya!
Paladin: Zounds!
Psion: 
Ranger: Hoot! Hoot!
Rogue: Stabbity!
Sorcerer: Whoosh!
Warlock: 
Warlord: Charge!
Wizard: Abra-cadabra!

Visual
Assassin:  
Barbarian: 
Bard:
Cleric: 
Druid: 
Fighter: 
Monk: 
Paladin: 
Psion: 
Ranger: 
Rogue: 
Sorcerer: 
Warlock: 
Warlord: 
Wizard: 
Okay, here's my entry:

Assassin: Snikt
Barbarian: Aaargh!
Bard:  
Cleric: Amen.
Druid: Gnor bodi!
Fighter: Clang!
Monk: Ki-ya!
Paladin: Zounds!
Psion: 
Ranger: Hoot! Hoot!
Rogue: Stabbity!
Sorcerer: Whoosh!
Warlock: 
Warlord: Charge!
Wizard: Abra-cadabra!



+1! Loved it.
My two copper.
They really do need a smiley for each of the classes...

Danny

haha, the druid is a chicken.

thats some funny stuff right there.

"The Apollo moon landing is off topic for this thread and this forum. Let's get back on topic." Crazy Monkey

They really do need a smiley for each of the classes...



+1 hell yeah, that would make these forums a lot more fun. It makes me laugh just to think about the funny little thread commentary that would be spawned.

I guess we could just use Wrecans suggestion, those work pretty well. Any chance we can get this thread pinned? .... hey, how do I get to all those smiley's?
The classes according to the TVTropes Action / Guile / Science heroic triad (replacing science with magic). As an easy rule, action heroes punch their problems in the face, guile heroes can out-think any obstacle, and magic heroes whip out plot devices every few minutes.

Fighter:
 Action hero.
Wizard: Magic hero.
Rogue: Guile hero.

Warlord: Action hero, playing a supporting role.
Cleric:
Magic hero, playing a supporting role.
Thief: Guile hero, playing a supporting role.

Assassin:
Guile/action hero.
Duskblade: Action/magic hero.
Paladin: 
Action/magic hero.
Ranger (3.5): Action/guile hero.
Druid (4e): Action/magic hero.
Bard: 
Guile/magic hero.

Sorcerer: Magic hero, with different mechanics.
Artificier: 
Magic hero, with science.
Warlock:
 
Magic hero, with different mechanics.
Psion: Magic hero, with different mechanics.
Barbarian: Action hero, with different mechanics.
Monk: Action hero, made in Japan.
Ranger (4e): Action hero, with different mechanics.

All classes: mechanical construct to be flavoured appropriately by the player in co-operation with the DM, to build a cool character who does awesome stuff and fits the world in the best way possible.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
All classes: mechanical construct to be flavoured appropriately by the player in co-operation with the DM, to build a cool character who does awesome stuff and fits the world in the best way possible.

Pretty much the main reason using more generic classes as a framework is the better/best solution, with class "builds" available for those not wanting to construct their characters from scratch.

I want to make a gish character that mixes ED with magical manuevers, similar to the Magus in Pathfinder. So far the only hybrid class is the cleric (or the previous playtest sorcerer), but that still isn't what I'd like mechanically. If WotC will include a build-your-own class module, I'd be quite happy.

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hey, how do I get to all those smiley's?


Click on this button in the posting dialog box: 
The classes according to the TVTropes Action / Guile / Science heroic triad (replacing science with magic). As an easy rule, action heroes punch their problems in the face, guile heroes can out-think any obstacle, and magic heroes whip out plot devices every few minutes.

Fighter:
 Action hero.
Wizard: Magic hero.
Rogue: Guile hero.

Warlord: Action hero, playing a supporting role.
Cleric:
Magic hero, playing a supporting role.
Thief: Guile hero, playing a supporting role.

Assassin:
Guile/action hero.
Duskblade: Action/magic hero.
Paladin: 
Action/magic hero.
Ranger (3.5): Action/guile hero.
Druid (4e): Action/magic hero.
Bard: 
Guile/magic hero.

Sorcerer: Magic hero, with different mechanics.
Artificier: 
Magic hero, with science.
Warlock:
 
Magic hero, with different mechanics.
Psion: Magic hero, with different mechanics.
Barbarian: Action hero, with different mechanics.
Monk: Action hero, made in Japan.
Ranger (4e): Action hero, with different mechanics.




Interesting... I have been using flavorings for style of hero based on most favored defense description I identified them as Skilled Hero/Magical Hero (a flavor of skilled)/Tough Hero/Lucky Hero

 
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Oh sheet! Taking a page from Wrecan, it's class Haiku time!


I had that same idea, but it would have eaten too much into my NaNoWriMo time.

5 Minute WorkdayMy Webcomic Updated Tue & Thur

The compilation of my Worldbuilding blog series is now available: 

Jester David's How-To Guide to Fantasy Worldbuilding.

Haikus are well... ok but lacking... I want rhyme dambit. ... 
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Haikus are well... ok but lacking... I want rhyme dambit. ... 



Shall I write you a sonnet in iambic pentameter with quatrain stanzas? Hrm...*Pulls out pen and paper.*

I'm just kidding. I just got done with all my out of class work for finals. I'm taking a well-deserved break.
Haikus are well... ok but lacking... I want rhyme dambit. ... 



Shall I write you a sonnet in iambic pentameter with quatrain stanzas? Hrm...*Pulls out pen and paper.*

I'm just kidding. I just got done with all my out of class work for finals. I'm taking a well-deserved break.



Dirty limericks and lazy poetics with rythm do me fine.
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Aw, no likey blank and free verse? Free verse was one of Walt Whitman's favorite forms. Though, there are a lot of people who get bored with a piece that doesn't follow certain conventions, like limericks and rhyme schemes.

Limericks, hmm...

A bold and determined young punk
Said "You'd better watch out, I'm a monk
With maneuveurs on call
I'll run straight up this wall
And implant my foot right in your junk." 


Limericks, hmm...

A bold and determined young punk
Said "You'd better watch out, I'm a monk
With maneuveurs on call
I'll run straight up this wall
And implant my foot right in your junk." 



Thanks got a giggle from it!
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Limericks, hmm...

A bold and determined young punk
Said "You'd better watch out, I'm a monk
With maneuveurs on call
I'll run straight up this wall
And implant my foot right in your junk." 



Thanks got a giggle from it!



Cold steel was drawn and bit warm flesh.
The Black blade drinking deep red blood.
The gleaming metal in hand to thresh.
All talent stolen away by the flood.

There you go, ode to the fighter. I was bored.
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