The trick seems to be to always be on the draw. That give you the oportunity to maybe get lucky and turn 0 Cavern. That can set up for a possible turn 1 Disruption and Turn 2 Beatstick.
Magus rounds out the disruption and can beat face and Powder helps you mulligan well. If they ever unban either Chrome Mox or Rite of Flame this decks suddenly get's a lot more interesting.
Ideas on improvements?
Exploring the idea of using Faithless Looting to help me dig for combo pieces to help me go off. I'm considering cutting Godo + toys.
I really want to try to use Mox Opal foor some reason. I'm thinking:
+4 Darksteel Citadel
+3 Mox Opal
+4 Some 0 cost artifact.
Another option might be to go Memnite + Infernal Plunge.
Mostly I keep finding myself wanting 1 more avenue for Ramp, perferably early ramp. Never thought I'd wish to be able to use Great Furnace.
I'm also looking into Geosurge. If I can find a way to cast this Deus and Sphere in the same turn, I'll be pretty happy.
I just want to be able to do this some time:
Turn 1: Mountain, pitch Spirit Guide, Ritual, Song, Geosurge, Sphere, Deus (in this order to protect Deus from a turn 1 Path).
Definitly have to look into counter magic protection for the SB though.