4 Color Control

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I've been testing 4/5 color control for a while now that RtR came out and I'm pretty satisfied with the potential it has. With shocks back we can have manabases that would've been considered unplayable and greedy a few months back. Here's the list I've been testing:

Artifacts
1Elixir of Immortality

Creatures
2Snapcaster Mage

Enchantments
3Detention Sphere

Instants
2Abrupt Decay
3Dissipate
2Rewind
4Sphinx's Revelation
4Think Twice
2Ultimate Price

Planeswalkers
1Nicol Bolas, Planeswalker
2Tamiyo, the Moon Sage
1Vraska the Unseen

Sorceries
3Supreme Verdict
4Terminus

Lands
4Drowned Catacomb
3Glacial Fortress
4Hallowed Fountain
3Hinterland Harbor
1Island
3Isolated Chapel
2Nephalia Drownyard
3Shimmering Grotto
3Temple Garden

Sideboard:
3Rhox Faithmender
2Nevermore
1Dispel
2Negate
3Righteous Blow
1Ultimate Price
2Duress
1Supreme Verdict

A few things about the deck: it's hard control oriented around a midrange-heavy meta. Maindeck nephalia drownyards and the single Bolas help me trump control mirrors by going over the top or winning the draw-go games. The deck has a favorable matchup vs any slow decks. It's modeled heavily after the pre-cavern UB control builds that were popular in standard a while ago. It has all the tools necessary to adjust to aggro post board. Nothing's been better for me in testing than Rhox Faithmender.

Getting the manabase right has been tricky with the limited tools I have at my disposal. This deck really wants Breeding Pools and Watery Grave. Anyway, 4 color control is a concept worth exploring at this point because you can expect this archetype to thrive once Gatecrash comes out.
You're playing five colours; probably best to cut Bolas :P

I'd play one or two more basics just because of Ghost Quarter.

Planeswalker Ults are your wincons?

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You could say it's 5CC since the deck is capable of producing mana of all 5 colors but there's no traditional red sources.

The deck primarily wins through mill/inevitability through soul-crushing card advantage. Although Planeswalker ultimates have done their fair share of work too.
i don't understand the need to be all 5 colors.  4 colors should suffice if you're going for that type of deck, especially given the limits on duals.


there's no reason to run green in this deck if you aren't going to run thragtusk.  vraska and abrupt decay ARE NOT reasons to splash green other than just being a gimmick.

furthermore, i think it shows a lot of arrogance to attempt to play countermagic with this many colors.  you can really only get away with playing tap out things.

not to sound really rude or anything, but this is a pretty poorly constructed list.        

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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Everyone's an expert...

No offense but you haven't played this list so you really wouldn't know what works and what doesn't. Abrupt Decay is a concession to pike decks which you can't mill out until you make sure pike isn't going to kill you. Abrupt decay is great to that effect because it gets past counters.
If you need to fight Pikes, why not just run Smelt or Vandalblast?  Does the job without splashing into another color, and then since they're probably paying more than 1 mana to fight your answer, you just get into a counter war?
My Decks
Standard: BR Aggro Burn RDW Modern: Dragon Stompy Burn Fae Tempo Zoo Cherrios Legacy: Zoo Dragon Stompy Pauper: Slivers Landfall EDH: Sliver Overlord
1000th post on 2-1-10. 5000th post on 1-21-13.
Abrupt Decay is valuable early interaction, it kills detention spheres and frees my walkers, and makes sure that I can grind out UW Flash in game 1. Artifact hate like Smelt is fine for killing Pike but I can't maindeck that.

This deck plays a lot like the UB Control from the previous standard. That said, it is highly reliant on winning game 1 because it is very likely that game 2 will end in a draw since there won't be enough time left in the round. I'm not sure if any of you played that deck back in the day, but I'm sure some of you will know that it won most of its matches by winning game 1 and then going to time. The deck just wanted to grind people out and use the 50 minute round time to its advantage.
Yes, but you don't need to splash Green just for Abrupt Decay.  It's going to do all kinds of wierd things to your manabase that don't need to be done if you're not going to bother with Thragtusk.

I know how UB Control played.  I played against it and usually finished the set of games with time to spare for going accross the street to get some food.
My Decks
Standard: BR Aggro Burn RDW Modern: Dragon Stompy Burn Fae Tempo Zoo Cherrios Legacy: Zoo Dragon Stompy Pauper: Slivers Landfall EDH: Sliver Overlord
1000th post on 2-1-10. 5000th post on 1-21-13.
The addition of Abrupt Decay may seem like it was tacked on last minute but it fixed a big weakness the deck had to pike. Since it's primarily a mill deck it needed to have ways of dealing with pike that would resolve in clutch situations. The deck was originally Esper splashing red for Bolas and Slaughter Games in the SB. Hopefully UW Flash will die out now that everyone's using Caverns again and I can go back to the older, more reliable shell.
What's wrong with Syncopate for X = 1 VS them trying to cast the Pike in the first place?  You could have done a fine fix without splashing into Green.
My Decks
Standard: BR Aggro Burn RDW Modern: Dragon Stompy Burn Fae Tempo Zoo Cherrios Legacy: Zoo Dragon Stompy Pauper: Slivers Landfall EDH: Sliver Overlord
1000th post on 2-1-10. 5000th post on 1-21-13.
How exactly does this deck win?

Check out my twitch.tv stream below where I play magic online limited queues. Don't forget to follow if you enjoy what I'm presenting to show your support!

http://twitch.tv/dpg20__

 

How exactly does this deck win?



abrupt decay

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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How exactly does this deck win?



abrupt decay



Fair enough.

Check out my twitch.tv stream below where I play magic online limited queues. Don't forget to follow if you enjoy what I'm presenting to show your support!

http://twitch.tv/dpg20__

 

Pay no attention to Burning_Forest, he's obviously a professional internet troll.

The primary win con is Nephalia Drownyard and Planeswalker ultimates.
Pay no attention to Burning_Forest, he's obviously a professional internet troll.

The primary win con is Nephalia Drownyard and Planeswalker ultimates.



So there's no wincon then?

Check out my twitch.tv stream below where I play magic online limited queues. Don't forget to follow if you enjoy what I'm presenting to show your support!

http://twitch.tv/dpg20__

 

Pay no attention to Burning_Forest, he's obviously a professional internet troll.

The primary win con is Nephalia Drownyard and Planeswalker ultimates.



So there's no wincon then?

You might want to sit down for this one... There's other ways to win in Magic besides turning creatures sideways.
alright.... bro

here are a few points to show you i'm no internet troll but a usually well respected member of this community

the reason that playing mill alone with just planeswalkers as win conditions in this format is that creatures are just too powerful.  i'm sure you're well aware of this point.  most decks pack answers or can effectively ignore PWs.  the sphinx's revelation + elixir plan is fine, but i think you need something else to stabilize the board.

playing 4 colors means that you trying to do the "draw go" thing is going to be difficult.  it feels like you're trying to do a hybrid of UW flash and some sort of PW control deck.  this is going to clash a bit.  rewind is sort of an odd choice in that regard, regardless of your revelation count.

this deck seems like it could struggle against RDW or other fast aggro.  maybe not since you've managed 7 sweepers, but still RDW or this new breed of rakdos seems problematic.

furthermore, you haven't addressed not playing thragtusk in your list.  not that i'm being "that guy" telling everyone they're wrong for now playing card X, but in this day and age, it's pretty hard to be playing green and not include it.

i'm sure i could think of more things to say, but the whole abrupt decay comment is still very valid.  splashing for a card like that seems really terrible and needless strains your mana.  there are plenty of fine in color options.  the deck is dying anyways, so it's a pretty useless point.

anyways, some sort of matchups report would be nice. 

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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Sorry manlyman, but the world is not on your side this day.  B_F is right on the money.  Don't ignore ciricism just because you'd rather hear songs of praise and adoration.  Sorry broseph.

The list is, to be diplomatic, grody.  And not just a little bit.

You have no mana fixing.  Let me fire off that line once more.  YOU HAVE NO MANA FIXING.  And please don't point to Shimmering Grotto.  You have a lot of heavy color commitments.  Dissipate, walkers, Sphere, Verdict, Decay.... Doesn't that at least sound like a problem?  Do you get to, like, cast spells when you need them and stuff?

How many decks are going on in there?  Are you tapping out to play walkers, or holding open mana for flash/counterspells?  No sense.  Your hand will literally dictate which of several mashed-up decks you're going to play for a given game.  And most of the time, that'll be a nonsensical mish-mash of a few non-complimentary strategies.

Thragtusk.  Thragtusk.  I know, I know.  But Thragtusk.

Be more receptive.  B_F isn't just snarking for no reason.  He's nonplussed by your pile, no offense, and it's hard to give advice to people who evidently don't want it.  Not to be all rude at you, but that is how you're coming off.

catowner wrote:
Welcome to 2012. Blue has the most efficient creatures, black has the all-in monocolored aggro deck, the most controlling deck in the format is green-red, control decks lose to aggro in attrition wars, and counterspells aren't an answer to fatties.
Islands wrote:
Pack Rat is like Bitterblossom and Tarmogoyf had a black baby.
Honestly, I'd advise you to cut the green as well. And while I have not tested your deck or anything, I'd agree that it looks a bit fragile. I think that I would either change the deck to straight-up Esper Control, or add Chromatic Lantern for fixing and try to go for a more stable 4CC list.
But that's just me.

"I will diminish, and go into the west, and there remain SgtPepperjack. Y'know, you really ought to come along with me."

www.nogoblinsallowed.com

Or rather, Keyrunes?  Or Farseek?  Or both?  You don't particularly need Lantern in 4c.

I don't really think you want to cut green at this moment in standard.  It might just be me.  Though it isn't.  Farseek is just too good, and Thragtusk is just too good.  I mean don't be mad at ME, blame R&D.

If you're dropping anything in this deck, it's black.  Vraska and some other narrow removal don't seem worth it in colors with access to boardwipes, perfectly good charms, and O-ring effects.

Also I just noticed you're splashing the single red for Nicol Bolas, with no red mana sources other than Grotto.  Damn, you were mad at B_F for "trolling?" 

catowner wrote:
Welcome to 2012. Blue has the most efficient creatures, black has the all-in monocolored aggro deck, the most controlling deck in the format is green-red, control decks lose to aggro in attrition wars, and counterspells aren't an answer to fatties.
Islands wrote:
Pack Rat is like Bitterblossom and Tarmogoyf had a black baby.
Or rather, Keyrunes?  Or Farseek?  Or both?  You don't particularly need Lantern in 4c.

I don't really think you want to cut green at this moment in standard.  It might just be me.  Though it isn't.  Farseek is just too good, and Thragtusk is just too good.  I mean don't be mad at ME, blame R&D.

If you're dropping anything in this deck, it's black.  Vraska and some other narrow removal don't seem worth it in colors with access to boardwipes, perfectly good charms, and O-ring effects.

Also I just noticed you're splashing the single red for Nicol Bolas, with no red mana sources other than Grotto.  Damn, you were mad at B_F for "trolling?" 

*Shrug*
It was just the first thing that came to mind for insta-fixing a 4C mana base. If black is cut, we could go for a Bant Control deck. As much as it pains the very depths of my soul to say it...
Thragtusk... Is... A... Good... Idea...
If you have them.

"I will diminish, and go into the west, and there remain SgtPepperjack. Y'know, you really ought to come along with me."

www.nogoblinsallowed.com

Just to address a few of the points raised...

The deck does, in fact, have a hard time with mono red and zombies game 1. I think it's safe to say that most control decks do. However, there are plenty of tools to fix the match up in the sideboard.

Thragtusk didn't make the cut because my deck is at its heart an anti-creature deck. Most of the time I'm just sweepeing the board repeatedly, not trying to match their creatures with my own. I did test with it and most of the time I would just wind up sweeping away my own Thragtusks for no real gain.

Splashing green was something I just tried recently and I've decided I don't need it. That said I've decided to go back to my old list. I missed Rakdos Keyrune, that card did too much work for me. Having that on the board with a planeswalker and a sweeper in hand is ideal.

This is the original list, or close to it:

Artifacts
3Rakdos Keyrune

Creatures
2Snapcaster Mage

Enchantments
2Detention Sphere
1Oblivion Ring

Instants
2Dissipate
2Rewind
2Searing Spear
3Sphinx's Revelation
4Think Twice
2Ultimate Price

Planeswalkers
2Nicol Bolas, Planeswalker
2Tamiyo, the Moon Sage

Sorceries
3Supreme Verdict
4Terminus

Lands
1Blood Crypt
2Clifftop Retreat
4Drowned Catacomb
1Ghost Quarter
3Glacial Fortress
4Hallowed Fountain
1Island
3Isolated Chapel
2Nephalia Drownyard
1Plains
4Steam Vents

Sideboard
3Rhox Faithmender
3Rest in Peace
2Negate
3Righteous Blow
1Tribute to Hunger
2Slaughter Games
1Supreme Verdict
Gaining 5 life, swinging for 5, and making sure you have a 3/3 after the sweep is no real gain?
Yeah, sweep the board and then you have a creature and they don't isn't too bad. 


Splashing green was something I just tried recently and I've decided I don't need it.
This is the original list, or close to it:



Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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