Enter the Battlefield G/B deck

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I had an interesting idea, so I made a deck out of it.


25 land


Swamp
5 x Forest


26 Creatures


[deck]4 Roaring Primadox


1 Acidic Slime


2 Mwonvuli Beast Tracker


1 Ambush Viper


1 Yeva's Forcemage


1 Primal Huntbeast


2 Deadly Recluse


2 Arbor Elf


1 Borderland Ranger


1 Duskdale Wurm


1 Strangleroot Geist


1 Elvish Visionary


1 Vampire Nighthawk


1 Liliana's Shade


2 Ravenous Rats


1 Giant Scorpion


3 Bloodhunter Bat


[/deck]


21 Other Spells/Artifacts


[deck]2 Fog


1 Prey Upon


2 Ranger's Path


1 Farseek


1 Bountiful Harvest


2 Rancor


1 Dark Favor


2 Murder


1 Dead Weight


2 Public Execution


1 Rise from the Grave


1 Skeletal Grimace


1 Unburial Rites


1 Disentomb


[/deck]


Obviously, the idea is to get Roaring Primadoxes then recast spells like Acidic Sime or Elvish Visionary. There is some defensive stuff to keep the primadoxes alive, and some offensive / deathtouch cards to kill attackers. However, right now the deck is almost completely reliant on Primadoxes. Are there any good alternatives for green black? Also, what cards should I add/cut? I'm trying to keep this deck standard legal. Thragtusks are out of my price range.

Conjurer's Closet you wont have to spend the mana to recast the card, just flicker it to draw (Elvish Visionary) or destroy (Acidic Slime)
You are Red/Blue!
You are Red/Blue!
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You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Definitely getting 4 of those.

My plan is to eventually have something like this:




23 Creatures


[deck]4 Roaring Primadox


4 Acidic Slime


2 Mwonvuli Beast Tracker


2 Ambush Viper


1 Primal Huntbeast


2 Arbor Elf


2 Borderland Ranger


1 Duskdale Wurm


4 Elvish Visionary


1 Vampire Nighthawk


1 Liliana's Shade


2 Ravenous Rats


3 Bloodhunter Bat


[/deck]


25 Other Spells/Artifacts


[deck]2 Fog


2 Ranger's Path


4 Rancor


2 Dark Favor


2 Murder


2 Public Execution


4 Skeletal Grimace


3 Disentomb


4 Conjurer's Closet


[/deck]

If you want to spam creatures back and forth, then leyline of vitality or essence warden are awesome.

I have a deck that does this to some degree, mainly abusing mimic vat and parallel lives. I use things that produce tokens, like kozilek's predator. If I have that on a vat, and have 2 parallel lives out, I can pay 3 to make 4 predators (1 with haste and must be sacrificed) and 8 eldrazi spawn tokens.

There are some better versions of what you are using. Borderland ranger could easily be wood elves (especially if you get ravnica duals).

You could cut some of the fluff, duskdale wurm, primal huntbeast, liliana's shade, skeletal grimace.

Stampeding wildebeests and stampeding serrow are like roaring primadox, but just for green. You could go really, really fast with stuff like blastoderm and skyshroud ridgeback.
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Are you making a casual mill deck? Please read.
Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is. One-Shot Mill spells are something you should avoid. You can toss tome scours at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour, you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral. Try to find more permanent styles of milling, like memory erosion, hedron crab, and curse of the bloody tome, so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements. ​Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes. You can mill more than 24 before turn 5...which you can then cast the echoes. If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt. The problem is that there is no mill card that can do that...except hedron crab, over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome, are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy. There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 post to pay for X on sands of delirium or for ambassador laquatus. Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment, it is easier to ramp in multiplayer, allowing for big X spells, like mind grind, to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it. There are always new strategies coming out with each set, so check gatherer for any new mill cards that you find to be the most fun for you! Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!
He's trying to keep this standard legal. I was thinking about the Wilderbeests myslef :/
Awww crap, keeping it standard. I was totally gonna suggest making this a pod list.

Yeah ramp to closet and flicker away
I'm thinking of replacing the Borderland Rangers with Gatecreeper Vines, just so I can fetch the guildgates. Also, I'm not sure how to cover against flying. Maybe add in some Cobbled Wings? Only one of my creatures can block flying right now, and that's just not gonna work out.
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
Throw in a Silklash Spider or two if you're really worried about flying.

But you could probably just lose some of those auras and replace them with more removal to get the job done.