Am I the only one who finds it problematic that parry makes fighters near-impossible to kill? I ran the numbers, a 4th level fighter with CON 14 and AC 17 (chainmail+shield) who uses dodge and both his expertise dice to parry can survive for 6.4 turns against a lvl 9 black dragon. That's with all three of the dragon's attacks going at him. A dragon 5 levels over him, designed to be a "tough" encounter for 9 PCs of his level. Meanwhile, his 2.3 fighter buddies with longbows have no trouble dispatching the dragon without taking a scratch. Just over a third of the party that should find it challenging, and only 1 of them ever takes damage. At level 9, he can survive for 17.7 turns against the dragon's full brunt. Am I the only one that thinks that needs to be revisited? And that's the best case scenario, going solo against an at-level plesiosaurus (first non-wierd lvl 4 single-attacker I saw) who doesn't get multiple attacks to get around parry, he can survive 24 rounds. Against an at-level Dark Adept or Dark Priest, he is on average invulnerable (only takes damage when he rolls crap parry and the monster rolls high damage, and even only 1 in 5 of those times because there's an 80% chance the monster'll miss). And that's before I give him magic armor, or a cleric tossing heals at him. And people complain 4e characters were too durable?