I'm also trained to use the vanguard weapon as an implement.
Vanguard WeaponLevel 3+ Uncommon
Favored by soldiers of the frontline, this weapon makes any charge formidable.
|Lvl 3||+1||680 gp||Lvl 18||+4||85,000 gp|
|Lvl 8||+2||3,400 gp||Lvl 23||+5||425,000 gp|
|Lvl 13||+3||17,000 gp||Lvl 28||+6||2,125,000 gp|
Weapon: Any melee
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d8 damage per plus
Deal +1d8 damage on any successful charge.
Power Daily (Minor Action)
Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn.
You assume an aspect of the Primal Beast or return to your humanoid form.
At-Will Polymorph, Primal
Minor Action Personal
Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you can shift 1 square. While you are in beast form, you can’t use weapon or implement attack powers that lack the beast form keyword, although you can sustain such powers.
You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn't change your game statistics. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear, except a shield.
You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
Special: You can use this power once per round.