Rakshasa naztharune as a player race

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A simple question: Is rakshasa naztharune race a balanced race to play with?
Monter manual 3
If yes: Reasons?
If not: How would you balance it? More/less ecl +/- race levels? And reasons pls

Thanks guys!
Does it have an entry at the end called "X as characters" and/or provide a Level Adjustment (LA)? If not, then it is not appropriate as a PC race. I believe the Natyan Rakshasa from ToB is playable, though.
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I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
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Well, i just take a look at it and it has HD 11 + 5 LA, and instead of spells it has some Roguish abilities, so i really don't think it's good.
How would you balance it?
Looking at some of the things google turns up on it I'm thinking it may be a touch too good for use as a PC which is a departure from most monsters.  But then again wasn't MM3 filled with 3.0 content which could be too strong if directly converted into 3.5 terms without actually making any corrections?  With what I saw I think it maybe should have another pont of level adjustment because Outsider HD are pretty strong by themselves.
It's relatively balanced-- taking a comparison of the Naztharune with a Changeling Rogue 12/Shadowdancer 4 (far from the most optimized rogue you can put together, but approximately what they were attempting with the naztharune) you get a pretty even mix of abilities and almost 1:1 comparison on the rogue-like abilities:

Changeling Rogue 12/Shadowdancer 4 vs Naztharune Rakshasa
 - BAB     - +12                   vs +11 (attack bonus equivalent to +16 with Finesse)
 - Saves   - +5/+12/+5             vs +11/+12/+7
 - HP      - 16d6 (56 + 16*Con)    vs 11d8 (49.5 + 11*(Con + 4))
 - Skills  - 19*7.5 + Int Bonus    vs 14*8 + (Int + 2)*14
 - Feats   - 6 Feats               vs 4 Feats
 - Special - Sneak Attack +6d6     vs 6d6
           - Trapfinding           vs Detect Thoughts
           - Spell Reflection      vs SR 21 + class levels
           - Mutable Body (50% F)  vs DR 15/good and piercing
           - Penetrating Strike    vs 2 claws
           - I. Uncanny Dodge (16) vs Improved Uncanny Dodge (11)
           - Improved Evasion      vs Improved Evasion
           - Hide in Plain Sight vs Hide in Plain Sight
           - Evasion             vs Evasion
           - Darkvision          vs Darkvision
           - Uncanny Dodge       vs Uncanny Dodge
           - Shadow Illusion        ---
           - Summon Shadow          ---
           - Shadow Jump 20 ft.  vs Shadow Jump 20 ft.
           - Lesser Change Shape vs Change Shape
           - ---                 vs +5 natural armor

Naztharune Wins (attack bonus, saves, hp; detect thoughts, SR, DR, stats; change shape, natural armor)
Rogue Wins (skills, feats; penetrating strike, improved uncanny dodge, shadow illusion, summon shadow)

The areas where there are clear advantages are in the stat bonuses and natural armor (primarily giving advantage in the AC area), the DR, SR, and to a lesser extent the detect thoughts and change shape.  On the other hand, the rogue has the advantage in feats, skills, and in a number of special abilities.

I would say the Naztharune has the advantage, but it isn't necessarily going to be worth another level of level adjustment.  Particularly if you put it up against something like a Swordsage instead of a Rogue/Shadowdancer-- defensively it is still going to be skewed towards the Naztharune, but the Swordsage will have a pretty clear offensive advantage.

As far as the Monster Manual 3 is concerned, that book is solidly 3.5.  Fiend Folio is probably the one that you're thinking of-- they had put in place a lot of the 3.5 changes at that point, but hadn't made the full transition.
If I think on it more isn't MM2 3.0 content?  The Fiend Folio may also be 3.0 but I distinctly recall that not all the supplemental MMs were 3.5.  I just didn't remember where 3.5 content started.

Now Balthanon's comparison is pretty good and shows that it is nearly balanced if not sufficently balanced.  I did say it should maybe have another point of LA but how much that would be needed could depend on how you play the game.
Monster Manual 2 was purely 3.0.  For the most part from a DMs perspective it's usuable as is (though monsters are going to be a touch weaker typically because they'll have fewer feats and the like), but for a player to use them they'll need the 3.5 update.  (Which is also where most of the level adjustments come from.)
Balthanon comparison is amazing and it show perfectly the strong points vs the weak points, I´m totally agree with it and you helped me here. Thats all I need, thanks!
+1 to Balthanon's chart.

3.0e Rakshasha has a racial class in Savage Species.
Playable from the start, and has the juicy spell immunity.
Needs a custom item against Blessed crossbow bolts.
Not a whole lot of choices involved, though.
You could flavor it toward the Naztharune stuff.

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