Gnome bandits (Eberron Steal This Hook)

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I'm Stealing This (Eberron) Hook that contains bugbears and gnomes working together in crime along the roads near the Lightning Rail in Zilargo (between Tarandro and Thurimbar). What classes would make for the best kinds of gnome bandits/brigands in 3.5 core books? I'm thinking some combination of Rogue plus either Warrior or Fighter. Barbarian doesn't seem appropriate, neither does Ranger. The leader will be a gnome Sorcerer, single class. 
Just gnomes, or are you looking for classes for the goblinoids, too? Also, just how "core" do you want us to stay? Can we do psionics, since they're both prevalent in Eberron and found in the SRD? What about artificer, since that's in the ECS, which you kinda need to play in Eberron? How many are you looking for, and at what levels?

Also, your leader might be better envisioned as an Illusionist.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls

I think I know what I want now. I just wasn't sure if rogue was really an appropriate class for banditry. But banditry is really an occupation, not a class. 

I was thinking it'd be an EL 4 challenge ie: the sorcerer is level 4, the bandits total an EL 4 of and so do the bugbears. The bandits can be any level really, though maybe I could make it a mixed group class-wise (for variety; the players probably won't like the same stats 4x or whatever). Hmm. Maybe a rogue, a fighter, a warrior, and a ranger? The regular bandits would be a level or two below the sorcerer but make up for it in numbers. Maybe 4 bandits, 2 bugbears and the sorcers. Not sure if the bugbears should be tougher or not. The scenario is that the gnomes are non-violent bandits, and then the bugbears start killing, using the gnome bandits' symbol.

Bugbears would advance by class, the favourite of which is Rogue, incidentally. Question is, what level will my players be at this point? (I'm not going to do proper adventures, just a whole bunch of smaller scenarios that they can choose between, since there's so many hooks and news stories and stuff in the Eberron section of the site's archives from back when it was first released (3.5 game). 

Man, I had a hard time working out the CRs, as I always have. Maths isn't really my strong point. But I got a handle on it. I think.  
IIRC, a level 4 plus 3 level 3s is a CR 5.
I'd go with a sorcerer 4, a ftr2/rge1, a rogue 3, and cleric 3 (worships the Traveler). Arm the rogues with saps/blackjacks, load up the casters with Charm, Command, etc.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
User Quotes
56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
IIRC, a level 4 plus 3 level 3s is a CR 5. I'd go with a sorcerer 4, a ftr2/rge1, a rogue 3, and cleric 3 (worships the Traveler). Arm the rogues with saps/blackjacks, load up the casters with Charm, Command, etc.



Good ideas, thanks. I wasn't up to that part yet!