Round 1:Bladetusk BoarPacifismCrusader of OdricDivine FavorKrenko's CommandKindled FuryDivine FavorWar Priest of ThuneGlorious ChargeWarclamp MastiffWarclamp MastiffKrenko's CommandEraseDisentombPlains
Round 2:Flames of the FirebrandAttended KnightSearing SpearVolcanic StrengthReverberateFurnace WhelpSunpetal GroveGoblin ArsonistTrumpet BlastYeva's ForcemageSerpent's GiftGoblin ArsonistCrippling BlightTricks of the TradeMountain
Round 3:Arbor ElfCentaur CourserTitanic GrowthRancorWarclamp MastiffAjani's SunstrikerCanyon MinotaurElvish VisionaryKrenko's CommandWall of FireWall of FireFaith's RewardSerpent's GiftPlummetPlainsWhite / Red splash green. Tried to make a deck that was extremely high-tempo.
So many, Yeva's Forcemage passed by which should be taken into consideration.WG splice blue should be nice.
Round 1:SleepPacifismCrusader of OdricAjani's SunstrikerYeva's ForcemageTitanic GrowthDivine VerdictWar Priest of ThuneGlorious ChargeWarclamp MastiffWatercourserDivine FavorIndexSmeltPlains
Round 2:Glorious ChargeAttended KnightRoaring PrimadoxTitanic GrowthTimberpack WolfSpiked BalothSunpetal GroveBond BeetleFarseekYeva's ForcemageSerpent's GiftGoblin ArsonistReverberateTricks of the TradeMountain
Round 3:Griffin ProtectorCentaur CourserJace, Memory AdeptRancorQuirion DryadAjani's SunstrikerVastwood GorgerJace's PhantasmArbor ElfKraken HatchlingWar FalconBond BeetleEraseVolcanic StrengthPlains
Round 1:Cathedral of WarAngelic BenedictionCrusader of OdricAjani's SunstrikerDuskmantle ProwlerGuardians of AkrasaDuty-Bound DeadGuardians of AkrasaWarclamp MastiffWarclamp MastiffWarclamp MastiffDivine FavorEraseSmeltPlains
Round 2:Duskmantle ProwlerAttended KnightTormented SoulBloodhunter BatCrippling BlightCaptain's CallSafe PassageDuty-Bound DeadGlorious ChargeDisentombRavenous RatsGoblin ArsonistReverberateTricks of the TradeMountain
Round 3:Stuffy DollMark of the VampireJace, Memory AdeptFaith's RewardSign in BloodBloodthrone VampireRing of XathridWalking CorpseBloodthrone VampireDuressSafe PassageFogEraseVolcanic StrengthPlains
Round 1:Cathedral of WarRavenous RatsDeadly ReclusePrimal HuntbeastCrippling BlightRootbound CragDivine VerdictTitanic GrowthArbor ElfGem of BecomingDark FavorDoor to NothingnessEraseSmeltPlains
Round 2:Firewing PhoenixRing of KaloniaSearing SpearCrimson MuckwaderCrimson MuckwaderFlames of the FirebrandSunpetal GroveGem of BecomingFarseekDisentombTormented SoulVolcanic StrengthReverberateDuressMountain
Round 3:Stuffy DollDisciple of BolasJace, Memory AdeptRancorQuirion DryadDiabolic RevelationRing of XathridElvish VisionaryBlood ReckoningTormod's CryptJace's PhantasmFaith's RewardEraseDownpourPlains
Round 1:SleepFaerie InvadersWatercourserWelkin TernDuskmantle ProwlerTormented SoulDuty-Bound DeadArchaeomancerGiant ScorpionRavenous RatsDark FavorDoor to NothingnessIndexSmeltPlains
Round 2:Duskmantle ProwlerBloodhunter BatEssence ScatterBloodhunter BatHarbor BanditAugur of BolasMind SculptDuty-Bound DeadFarseekYeva's ForcemageTormented SoulGoblin ArsonistReverberateDuressMountain
Round 3:Servant of NefaroxDisciple of BolasJace, Memory AdeptDuty-Bound DeadDuty-Bound DeadWelkin TernWelkin TernJace's PhantasmBloodthrone VampireDuressWar FalconBond BeetleSerpent's GiftVolcanic StrengthPlains
Deck1ccDuty-Bound Dead x4Tormented Soul x2Jace's Phantasm
2ccWelkin Tern x3Ravenous Rats
3ccServant of NefaroxWatercourserGiant ScorpionHarbor Bandit
4ccDisciple of BolasDuskmantle Prowler x2Bloodhunter Bat x2
SpellsJace, Memory AdeptSleepEssence Scatter
Without any removal to speak of, I don't see the deck as being great. Very aggressive with a ton of evasion. If you're not attacking every turn after the first with this deck, you're going to be losing.
From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."
MaRo: I redesigned him while the effect was on the stack.
I forced mono-green and ended up with this deck. I aim to establish a solid creature advantage simply by boarding a lot of them and, in addition, to protect them and remove the opponent's creatures using various combat tricks. Furthermore, damage should be getting through via the Rancor/Ring combos since they most likely will stay even if the creature does not. Hopefully, the Forcemages/Visionaries + Primadox will be able to help me in drawn-out matchups, garnering me advantage.I was unsure whether to include Farseek in my main deck in order to be sure to get the +1/+1 for the Boar and being able to cast Firebrand, but in the end i decided against it since I do not feel my deck relies on them.Lands:4 Mountain13 Forest--- 17 lands ---Creatures:2 Arbor Elf2 Deadly RecluseFlinthoof Boar2 Timberpack Wolf2 Elvish Visionary2 Yeva's ForcemageCentaur CourserRoaring PrimadoxSpiked BalothVastwood Gorger--- 15 creatures ---Spells:Prey UponRancor2 Titanic GrowthRing of Kalonia2 Serpent's GiftFlames of the Firebrand--- 8 other spells ---Notable sideboard:Bond BeetleBond BeetleCanyon MinotaurFogFarseekFarseekPlummetVolcanic StrengthMark of MutinySerpent's Gift45-card pool: