I need help with my first ever deck. (Artifacts)

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Hello fellow MTG players,

I just started playing MTG a week ago after watching countless people I know play the game.  Therefore, I am about as new as you can possibly get in the world of MTG.  I have, however, have played a few years worth of Yu-Gi-Oh and thus have a kind of minute inclination of how card games work.  A few hours ago, my friend and I put together a deck that I thought would be fun to play with and was fairly unique.  I would like you guys and gals to see what you could do to improve it.  I'm not looking to win any tournaments with it, but I would like it to be good.  I honestly can't tell you specifically what my main purpose is, but I have a few combos that made me chuckle when I came across them.  I really like the mana boost, infinite mineslaver, mycosynth w/blightsteel and win-ridiculously-fast-with-tezzeret combos in this deck.  If you come up with an idea that would make this deck better, even though it may change the way the deck is shaped, then please tell me. Afterall, I do have the final say in what I put in my deck.  I don't have a budget: Money is NOT a problem.  I want this deck to stay Vintange legal.  Any thoughts and/or constructive criticisms would be much appreciated!

Here it is:

Land and mana producing artifacts: (21)
2x Cloudpost
2x Glimmerpost
4x Dimir signet
1x Sol ring
4x Seat of the synod
4x Vault of whispers
1x Tolarian academy
1x Academy ruins
1x Mox Sapphire
1x Mox Jet

Creatures(18)
3x Broodstar
3x Memnite
2x Mycosynth golem
1x Steel hellkite
3x Rusted relic
4x Master Transmuter
1x Blightsteel colossus
1x Wurmcoil Engine

Sorcery, Instants Etc: (21)
3x Tezzeret the seeker
3x Mindslaver
4x Expedition map
4x Go for the throat
1x Thoughtcast
1x Time Walk
4x Mana Drain
1x Rush of Knowledge

As a side note, I came to the Vintage section from the casual play section because I wasn't getting very much feedback.  This way, I can get feedback from both sections:P  I will also be getting a Black Lotus and putting it somewhere in this deck, soon.
If money truly is not a consideration then you don't need to reinvent the wheel: MUD (an artifact deck) is already a tier-1 competitive Vintage strategy.  That said, with that beast you'll find it hard-pressed to find anyone to play you casually!

You can check out a Vintage battle report here that shows MUD against a cute RUG Delver deck.

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2x Cloudpost
2x Glimmerpost - both of the posts are inferior to city of traitors, ancient tomb, and if you go heavier on artifacts, mishra's workshop
4x Dimir signet  - unplayably slow in vintage
1x Sol ring
4x Seat of the synod
4x Vault of whispers
1x Tolarian academy
1x Academy ruins - terrible, there are better ways to recur slaver, and no way to fetch this easily
1x Mox Sapphire
1x Mox Jet

Creatures(18)
3x Broodstar - wasnt even played for the entiree time it was legal in standard
3x Memnite - play 4 or none.  i recommend none.
2x Mycosynth golem play 4 or none.  i recommend none.
1x Steel hellkite
3x Rusted relic
4x Master Transmuter
1x Blightsteel colossus
1x Wurmcoil Engine

Sorcery, Instants Etc: (21)
3x Tezzeret the seeker
3x Mindslaver
4x Expedition map
4x Go for the throat
1x Thoughtcast
1x Time Walk
4x Mana Drain
1x Rush of Knowledge

im not touching the sorcery instant etc section.  what you need to do is decide what youre doing.  are you playing control?  are you playing aggro?  prison?  if you have this much blue, you should be running 4x force of will.  if youre running ANY blue you should be running ancestral recall.  where are all your black tutors?  if you are running mana drain, you need fetch lands to make sure you have access to double blue on turn two.  if youre running affinity, you need erayo, soratami ascendant and a bunch of sphere effects.

if you have budget restrictions and/or a weird meta, you need to let us know.  vintag is insanely competitive, and this cant win against any kind of reasonable field.

www.nogoblinsallowed.com

 

A creative hub for art and all things Magical, Dungeony, and Dragony!

 

Feel free to copy this into your sig, adding one to the generation number.

 

Generation=0

If you come up with an idea that would make this deck better, even though it may change the way the deck is shaped, then please tell me. Afterall, I do have the final say in what I put in my deck.  I don't have a budget: Money is NOT a problem.  I want this deck to stay Vintange legal.  Any thoughts and/or constructive criticisms would be much appreciated!

I love when people say this.
If money truly is not a consideration then you don't need to reinvent the wheel: MUD (an artifact deck) is already a tier-1 competitive Vintage strategy.


Here's the decklist he was talking about:
Maindeck:



The price tag is a little over $9,000.00 if all the cards were available on Star City and you were able to by the cheaper versions of many of the cards.

@mikemearls The office is basically empty this week, which opens up all sorts of possibilities for low shenanigans

@mikemearls In essence, all those arguments I lost are being unlost. Won, if you will. We're doing it MY way, baby.

@biotech66 aren't you the boss anyway? isn't "DO IT OR I FIRE YOU!" still an option?

@mikemearls I think Perkins would throat punch me if I ever tried that. And I'd give him a glowing quarterly review for it.

That crap took ten years to put together!

www.nogoblinsallowed.com

 

A creative hub for art and all things Magical, Dungeony, and Dragony!

 

Feel free to copy this into your sig, adding one to the generation number.

 

Generation=0

That crap took ten years to put together!

I know, right?  I'm just glad I have the collection to resource from to play Legacy.  Vintage is just out of my price range, though it's still funny when I explain to new Standard players who complain about card prices just how much money is sitting on the table at a Vintage or Legacy event.

@mikemearls The office is basically empty this week, which opens up all sorts of possibilities for low shenanigans

@mikemearls In essence, all those arguments I lost are being unlost. Won, if you will. We're doing it MY way, baby.

@biotech66 aren't you the boss anyway? isn't "DO IT OR I FIRE YOU!" still an option?

@mikemearls I think Perkins would throat punch me if I ever tried that. And I'd give him a glowing quarterly review for it.

Oi vey,

That version of mud is too creature intensive for me.  My list would have ports and a stacks or four.  I really loved it when they put Slash Panther in there, that was hot.

MUD is what I'm working on at the moment, I just need to get off my ass and get my last workshop before too long.. 
slash panther is crazy sexy.  luckily after investing so much i dont really have to bat an eyelash if i need to pick up a couple hundred bucks of new "it" cards, since they are easy to trade for.

i have to say that if you want to make an artifact deck on a budget, stax is going to be very very difficult for even a poorly dedveloped meta.  you are almost definitely better off with some sort of affinity legacy port.  luckily there are ways to play it effectively in vintage, moreso if dealing with an unpowered meta.  i think we really need more details on the types of decks you play (including individual card choices, as much as possible.)

www.nogoblinsallowed.com

 

A creative hub for art and all things Magical, Dungeony, and Dragony!

 

Feel free to copy this into your sig, adding one to the generation number.

 

Generation=0

I derailed the thread somewhat, I have the things to make MUD, minus 1 Mishra's Workshop.


So if MUD is a popular vintage deck for competitive play, does that mean that two MUD decks play against each other very often?  If so, then it seems like the chances of winning are 50/50 and therefore make that match completely unfair and irelevant.
So if MUD is a popular vintage deck for competitive play, does that mean that two MUD decks play against each other very often?  If so, then it seems like the chances of winning are 50/50 and therefore make that match completely unfair and irelevant.

Welcome to Vintage play.

@mikemearls The office is basically empty this week, which opens up all sorts of possibilities for low shenanigans

@mikemearls In essence, all those arguments I lost are being unlost. Won, if you will. We're doing it MY way, baby.

@biotech66 aren't you the boss anyway? isn't "DO IT OR I FIRE YOU!" still an option?

@mikemearls I think Perkins would throat punch me if I ever tried that. And I'd give him a glowing quarterly review for it.

I've always frowned upon competitive card games, because there's always way too much luck involved.  However, this is plain dumb.

I've always frowned upon competitive card games, because there's always way too much luck involved.  However, this is plain dumb.

Well, my earlier quip was a bit unfair.  While the match-up looks like a 50/50 luck based split, it's much more skewed towards the skill of the deck pilots. 

That said, I prefer the Legacy environment where things are a lot less degenerate and there are many more viable deck archetypes to choose from and a lot of variety within those archetypes.  The Modern format is similar and has a bit more diversity because Wizards has made a point to ban anything that would facilitate the game ending before the third turn or so.

Think of Vintage like a shoot out at high noon.  Both cowboys have guns that can kill each other, but only the guy skilled enough to draw fast and shoot straight will win the duel.

@mikemearls The office is basically empty this week, which opens up all sorts of possibilities for low shenanigans

@mikemearls In essence, all those arguments I lost are being unlost. Won, if you will. We're doing it MY way, baby.

@biotech66 aren't you the boss anyway? isn't "DO IT OR I FIRE YOU!" still an option?

@mikemearls I think Perkins would throat punch me if I ever tried that. And I'd give him a glowing quarterly review for it.

The reason MUD is so degenerate is because of Workshop.  Not even Lotus / Moxen can make it that consistent.  The reason it works is because of tax mechanics.  It just flat-out hates all other decks.

That said, MUD fares fairly well against other MUD because the variance in archetype.  If I were playing Stax MUD I may fare well against  Aggro-MUD, since we'll both use Lodestone Golem.
slash panther is crazy sexy.  luckily after investing so much i dont really have to bat an eyelash if i need to pick up a couple hundred bucks of new "it" cards, since they are easy to trade for.



I wouldn't mind having a MUD match up vs you.  Help me learn the meta.  I need practice. 

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