Velicta: Blue Commons

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These sure are some blue commons.

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Stillwind Pirate

Creature – Merfolk Pirate
2/2
Raid a land (This creature can attack an opponent’s land as though it were a player. If this would deal combat damage to it while unblocked, instead the raid is successful.)
Whenever Stillwind Pirate successfully raids a land, it doesn’t untap during its controller’s next untap step.

Barzol's Courier

Creature – Fish
1/2
: Target Pirate creature you control gets +1/+1 and gains islandwalk until end of turn.

Peek

Instant
Look at target player’s hand.
Draw a card.

Sleeping Jailer

Creature – Human Soldier
1/1
When Sleeping Jailer dies, return it to the battlefield transformed.
---
Tracking the Escapee
Enchantment – Mystery
U, Sacrifice Tracking the Escapee: Return target creature to its owner’s hand. Activate this ability only any time you could cast a sorcery.

Inexplicable Abduction

Tribal Instant – Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Return up to two target creatures to their owners’s hands.

Intrepid Reporter

Creature – Human Citizen
1/3
When Intrepid Reporter dies, return it to the battlefield transformed.
---
Case of the Disappeared Journalist
Enchantment – Mystery
, Sacrifice Case of the Disappeared Journalist: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Scam Artistry

Instant
Switch the power and toughness of each of up to two target creatures.
Draw a card.

Adept of Disguise

Creature – Human Rogue
2/2
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
: Adept of Disguise becomes the color of your choice until end of turn.

Sewer Lookout

Creature – Salamander Rogue
3/5

Interrogation Session

Enchantment – Aura
Enchant creature
At the beginning of enchanted creature’s controller’s upkeep, name a card. Enchanted creature’s controller reveals his or her hand. If the named card is revealed this way, tap enchanted creature.

Detective Work

Instant
Name a card. Target spell’s controller reveals his or her hand. If the named card is revealed this way, counter that spell. Otherwise, draw a card.

Tavern Tales

Tribal Sorcery – Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Draw a card for each creature that attacked this turn.

Fraudulent Apothecary

Creature – Salamander Rogue
1/4
, : Target player puts the top two cards of his or her library into his or her graveyard.

Book Pillager

Creature – Merfolk Pirate
2/1
Raid a creature (This creature can attack an opponent’s creature as though it were a player. If this would deal combat damage to it while unblocked, instead the raid is successful.)
Whenever Book Pillager successfully raids a creature, that creature’s controller discards a card.

Merfolk Looter

Creature – Merfolk Rogue
1/1
: Draw a card, then discard a card.

Sewer Serpent

Creature – Serpent
6/6
Raid a land (This creature can attack an opponent’s land as though it were a player. If this would deal combat damage to it while unblocked, instead the raid is successful.)
Sewer Serpent can’t attack an opponent unless it successfully raided a land that opponent controls during your last turn.

Expose

Instant
Counter target spell. Each opponent reveals his or her hand.

Preeminent Politician

Creature – Human Advisor
1/2
When Preeminent Politician dies, return it to the battlefield transformed.
---
Case of the Drowned Candidate
Enchantment – Mystery
, Sacrifice Case of the Drowned Candidate: Draw two cards. Activate this ability only any time you could cast a sorcery.

Private Eye

Creature – Human Detective
2/4
When Private Eye enters the battlefield, name a card. Target opponent reveals his or her hand. If the named card is revealed this way, return target creature that player controls to its owner’s hand.

Spiked Drink

Instant
Target creature gets -3/-0 until end of turn and doesn’t untap during its controller’s next untap step.


And more mythics! In fact, why not some legends right now?

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Captain Barzol

Legendary Creature – Merfolk Pirate
3/4
Haste
Raid a permanent (This creature can attack an opponent’s permanent as though it were a player. If this would deal combat damage to it while unblocked, instead the raid is successful.)
Whenever Captain Barzol successfully raids a permanent, draw cards equal to that permanent’s converted mana cost.

Go on. Pass a turn without blockers against someone who runs GU. I dare you.

Morlogar Vesuvi

Legendary Creature – Dragon
5/5
Flying
Whenever Morlogar Vesuvi becomes revealed from your hand, you may pay . If you do, destroy target creature.
Whenever Morlogar Vesuvi attacks, you may pay . If you do, destroy target creature.

The boss of the Vesuvi crime family. So those "reveal a Dragon" costs might turn out not to be costs at all. And poor Detectives who investigate a hand with Morlogar in it.
More familiar cards that you already posted in previous threads.. Although I like raiding things, I explained in one of the threads why this mechanic doesn't really make sense on "Sewer Serpent".. You have probably read my post later on but didn't want to bump older threads..
More familiar cards that you already posted in previous threads.. Although I like raiding things, I explained in one of the threads why this mechanic doesn't really make sense on "Sewer Serpent".. You have probably read my post later on but didn't want to bump older threads..

I prefer to imagine Sewer Serpent's raid represents it bursting through the sewers to attack your opponent. I mean, it definitely plays different from other raid creatures, but I still believe raid makes mechanical sense here.
I don't think that, but maybe you have cards that care about raids?
I don't think that, but maybe you have cards that care about raids?

Set 2 has this:

(U)

Enchantment
Whenever a creature you control successfully raids, you may draw a card.
For being the pirate tribe colour, there seem to be a lot more blue rogues than pirates at common.

Couldn't Morglogar's abilities be conglomerated? "Whenever ~ attacks or becomes revealed from your hand..."
For being the pirate tribe colour, there seem to be a lot more blue rogues than pirates at common.

The Couriers aren't exactly for a tribal theme, they are just intended to showcase the criminal classes of the plane. The only major tribal theme are Rogues, with a minor Dragon in the form of "reveal a Dragon from hand" cards.

That said, the Pirate one is definitely the weakest in terms of creatures it can pump. There are more Pirates in higher rarities (and black has some Pirates too), but not nearly in the same numbers of Soldiers, Minions, Rogues or Warriors.

Couldn't Morglogar's abilities be conglomerated? "Whenever ~ attacks or becomes revealed from your hand..."

Well, I suppose they could, in the line of ARB's sojourners, but I wanted to keep them separate to draw attention to the reveal from hand ability.
Stillwind Pirate seems very underwhelming. A gray ogre is nothing special, and I got to make sure he attacks unblocked just to keep a land tapped? And not even get any damage through?
Nothing really matters.
Anyone can see.
Blue looks really bad in this set. The lack of evasion, removal, anti-intimidate or aggressive creatures really hurts it all around. Morlogar Vesuvi looks really cool though.

Embrace imagination.

Lord of YMtC | Ten Rounds Contest Winner

Solphos – A fan set with a 'combo matters' theme

Fool's Gold – The second set of the Solphos block

Blue looks really bad in this set. The lack of evasion, removal, anti-intimidate or aggressive creatures really hurts it all around. Morlogar Vesuvi looks really cool though.



This. I feel that blue is your most poorly designed colour (wrt commons, anyway). There aren't mana reliable flying beaters (which blue almost always has), and all the good "stock" blue effects (Draw, bounce, counter, etc) seem to be tied up in trying to use the set's mechanics (like Mysteries) in as "tricky" a way as possible.

Contrary to the others, I really like  Sewer Serpent. Raid is starting to grow on me.

I like both your mythics a lot. They feel like really fantastic mythic design. 
Couple random nitpicks:

-Raid could be worded a bit clearer  Something like "(This creature can attack an opponent’s {blah} as though that {blah} were a player. If this would deal combat damage to a {blah} while unblocked, instead the raid is successful.) "

While it's fairly easy to infer from context, the repetetive use of "it" could get confusing. "So my Pirate can attack a land as though it were a player? How does a player attack something?"

-Stillwind Pirate definitely needs to use "that land." My first though was "Wait, why is raiding such a big advantage that it makes this guy go slakoth on me?"

-Case of the Missing Journalist. Disappeared might be grammatically correct, I dunno, but it sounds awkward (Disappearing would work too).

-On that note, I dunno how much design space you can work with, but it's a tad disappointing that all the mysteries have the same transform trigger and they're all just solved by tossing some mana at them and sacrificing them. Like maybe something like "Whenever CARDNAME is put into your hand from the battlefield, you may put a card named CARDNAME into play from your hand. If you do, transform it." and "Whenever a creature comes into play, sacrifice CARDNAME: If you do, do stuff." Or something to that effect, just throwing together an example off the top of my head.

Zammm = Batman.

It's my sig in a box
58280208 wrote:
Everything is better when you read it in Bane's voice.
192334281 wrote:
Your human antics and desire to continue living have moved me. Just kidding. You cannot move me physically or emotionally. Wall humor.
57092228 wrote:
Copy effects work like a photocopy machine: you get a copy of the 'naked' card, NOT of what's on it.
56995928 wrote:
Funny story: InQuest Magazine (I think it was InQuest) had an oversized Chaos Orb which I totally rooked someone into allowing into a (non-sanctioned) game. I had a proxy card that was a Mountain with "Chaos Orb" written on it. When I played it, my opponent cried foul: Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?" Me: "Yes, but I thought it would be better to use a Proxy." Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb." Me: "*Sigh*. Okay." I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board. Unsurprisingly, that only worked once and only because everyone present thought it was hilarious.
My DM on Battleminds:
no, see i can kill defenders, but 8 consecutive crits on a battlemind, eh walk it off.
144543765 wrote:
195392035 wrote:
Hi guys! So, I'm a sort of returning player to Magic. I say sort of because as a child I had two main TCG's I liked. Yu-Gi-Oh, and Pokemon. Some of my friends branched off in to Magic, and I bought two pre-made decks just to kind of fit in. Like I said, Yu-Gi-Oh and Pokemon were what I really knew how to play. I have a extensive knowledge of deck building in those two TCG's. However, as far as Magic is concerned, I only ever used those two pre made decks. I know how the game is played, and I know general things, but now I want to get in the game for real. I want to begin playing it as a regular. My question is, are all cards ever released from the time of the inception of this game until present day fair game in a deck? Or are there special rules? Are some cards forbidden or restricted? Thanks guys, and I will gladly accept ANY help lol.
I have the same problem with women.
117639611 wrote:
198869283 wrote:
Oh I have a standing rule. If someone plays a Planeswalker I concede the game. I refuse to play with or against people who play Planeswalkers. They really did ruin the game.
A turn two Tibalt win?! Wicked... Betcha don't see that everyday.

The Pony Co. 

Is this my new ego sig? Yes it is, other Barry
57461258 wrote:
And that's why you should never, ever call RP Jesus on being a troll, because then everyone else playing along gets outed, too, and the thread goes back to being boring.
57461258 wrote:
See, this is why RPJesus should be in charge of the storyline. The novel line would never have been cancelled if he had been running the show. Specifically the Slobad and Geth's Head talkshow he just described.
57461258 wrote:
Not only was that an obligatory joke, it was an on-topic post that still managed to be off-topic due to thread derailment. RP Jesus does it again folks.
92481331 wrote:
I think I'm gonna' start praying to Jesus... That's right, RPJesus, I'm gonna' be praying to you, right now. O' Jesus Please continue to make my time here on the forums fun and cause me to chuckle. Amen.
92481331 wrote:
56957928 wrote:
It was wonderful. Us Johnnies had a field day. That Timmy with the Grizzly bears would actually have to think about swinging into your Mogg Fanatic, giving you time to set up your silly combo. Nowadays it's all DERPSWING! with thier blue jeans and their MP3 players and their EM EM OH AR PEE JEES and their "Dewmocracy" and their children's card games and their Jersey Shores and their Tattooed Tenaged Vampire Hunters from Beverly Hills
Seriously, that was amazing. I laughed my *ss off. Made my day, and I just woke up.
[quote=ArtVenn You're still one of my favorite people... just sayin'.[/quote]
56756068 wrote:
56786788 wrote:
.....would it be a bit blasphemous if I said, "PRAYSE RPJAYSUS!" like an Evangelical preacher?
Perhaps, but who doesn't like to blaspheme every now and again? Especially when Mr. RPJesus is completely right.
56756068 wrote:
I don't say this often, but ... LOL
57526128 wrote:
You... You... Evil something... I actualy made the damn char once I saw the poster... Now you made me see it again and I gained resolve to put it into my campaign. Shell be high standing oficial of Cyrix order. Uterly mad and only slightly evil. And it'll be bad. Evil even. And ill blame you and Lizard for it :P.
57042968 wrote:
111809331 wrote:
I'm trying to work out if you're being sarcastic here. ...
Am going to stop you right there... it's RPJesus... he's always sarcastic
58335208 wrote:
56957928 wrote:
112114441 wrote:
we can only hope it gets the jace treatment...it could have at least been legendary
So that even the decks that don't run it run it to deal with it? Isn't that like the definition of format warping?
I lol'd.
56287226 wrote:
98088088 wrote:
Uktabi Orangutan What the heck's going on with those monkeys?
The most common answer is that they are what RPJesus would call "[Debutantes avert your eyes]ing."
56965458 wrote:
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57461258 wrote:
116498949 wrote:
I’ve removed content from this thread because off-topic discussions are a violation of the Code of Conduct. You can review the Code here: www.wizards.com/Company/About.aspx?x=wz_... Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty.
...Am I the only one that thinks this is reaching the point of downright Kafkaesque insanity?
I condone the use of the word Kafkaesque. However, I'm presentely ambivalent. I mean, that can't be serious, right? We're April 1st, right? They didn't mod RPJesus for off-topic discussion when the WHOLE THREAD IS OFF-TOPIC, right? Right.
57545908 wrote:
56957928 wrote:
Save or die. If you disagree with this, you're wrong (Not because of any points or arguements that have been made, but I just rolled a d20 for you and got a 1, so you lose).
58397368 wrote:
58222628 wrote:
This just won the argument, AFAIC.
That's just awesome.
57471038 wrote:
57718868 wrote:
HOW DID I NOT KNOW ABOUT THE BEAR PRODUCING WORDS OF WILDING?! WHAT IS WRONG WITH ME?!
That's what RPJesus tends to do. That's why I don't think he's a real person, but some Magic Card Archive Server sort of machine, that is programmed to react to other posters' comments with obscure cards that do in fact exist, but somehow missed by even the most experienced Magic players. And then come up with strange combos with said cards. All of that is impossible for a normal human to do given the amount of time he does it and how often he does it. He/It got me with Light of Sanction, which prompted me to go to RQ&A to try and find if it was even possible to do combat damage to a creature I control (in light that Mark of Asylum exists).
71235715 wrote:
+10
100176878 wrote:
56957928 wrote:
57078538 wrote:
heaven or hell.
Round 1. Lets rock.
GG quotes! RPJesus just made this thread win!
56906968 wrote:
56957928 wrote:
143359585 wrote:
Blue players get all the overpowerered cards like JTMS. I think it's time that wizards gave something to people who remember what magic is really about: creatures.
Initially yes, Wizards was married to blue. However, about a decade ago they had a nasty divorce, and a few years after that they began courting the attention of Green. Then in Worldwake they had a nasty affair with their ex, but as of Innistrad, things seem to have gotten back on track, and Wizards has even proposed.
You are my favorite. Yes you. And moments like this make it so. Thank you RPJesus for just being you.
On what flavor text fits me:
57307308 wrote:
Surely RPJesus gets Niv-Mizzet, Dracogenius?
56874518 wrote:
First: I STILL can't take you seriously with that avatar. And I can take RPJesus seriously, so that's saying something.
121689989 wrote:
I'd offer you a cookie for making me laugh but it has an Upkeep Cost that has been known to cause people to quit eating.
56267956 wrote:
I <3 you loads
57400888 wrote:
56957928 wrote:
"AINT NO LAWS IN THE SKY MOTHER****." - Agrus Kos, Wojek Veteran
10/10. Amazing.
I'm considering changing Stillwind Pirate to raid any permanent. Maybe tap it as well, but that would probably exceed what's acceptable at common.

On Mysteries, set 1 has them at the simplest execution. Since individual mysteries have more room for design than, say, the werewolf mechanic, I think that is okay. Set 2 has a few different Mysteries, like this:

Wanted Man (C)

Creature -- Human Rogue
3/2
: Transform Wanted Man.
---
Faked Death
Enchantment -- Mystery
: Transform Faked Death. 

(that is my favorte Mystery design.)

Also, Mysteries that have effects other than sacrificing themselves for effect:

Prosperous Trader (U)

Creature -- Human Citizen
1/2
When Prosperous Trader dies, return it to the battlefield transformed.
---
Case of the Counterfeit Coins
Enchantment -- Mystery
At the beginning of your upkeep, draw a card, then discard a card.
, Sacrifice Case of the Counterfeit Coins: Draw three cards, then discard a card.

Also: anyone would be interested in a sample Sealed pool? 
Blue looks really bad in this set. The lack of evasion, removal, anti-intimidate or aggressive creatures really hurts it all around. Morlogar Vesuvi looks really cool though.



Agreed to this. Less about intimidate, but more about the lack of evasion. If you have a color not known for its creatures, they have to be sneaky.

That said, I wouldn't mind intimidate on blue 1/1s, but not on creatures much bigger.
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
Also: anyone would be interested in a sample Sealed pool? 

Yes. Idea: PM everyone a different Sealed pool, then run a tournament.

Embrace imagination.

Lord of YMtC | Ten Rounds Contest Winner

Solphos – A fan set with a 'combo matters' theme

Fool's Gold – The second set of the Solphos block

I think I will do some sample pools to see what people think of the format, and depending of the result, a tournament.  It may even have a symbolic amount of MTGO tickets as a prize, who knows.
Also: anyone would be interested in a sample Sealed pool? 

Yes. Idea: PM everyone a different Sealed pool, then run a tournament.


Please send me one if you do this.
Whenever Stillwind Pirate successfully raids a land, it doesn’t untap during its controller’s next untap step.

Reads like it's the pirate that stays tapped and not the land...