Player excitement with character creation

I haven't had a chance to start our next packet playtest (it dropped after my power went out for four days, or we would have been playing by candlelight all that time), so I don't yet want to comment on the changes to mechanics and such until I get to see them in action. However, one element of the game brought some excitement to one player in my group. My 17-year-old son, who loves his rogues, was putting together his new character. (We're starting at 3rd level to play the Isle of Dread adventure.) In his own words, he plays a "sneak and stab" character all the time. Some of the possibilities in the new packet caught his eye, and he decided to try to make a different kind of rogue, more of a spy type, using Charlatan as his jumping-off point. He spent the entire afternoon toying with specialties, backgrounds, schemes, and other elements, including giving his character some minor spellcasting abilities. I have never seen him more excited or creative in his character building (and while he's only 17, he's been playing since 3e first came out, going through 3, 3.5, and 4). The character flexibility is a very nice touch, and I hope that Next continues in this direction. For me, the proof is in what it did to get a teenage boy excited again about D&D.
That is fantastic! I hope you let us know how it goes.
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning." -Mike Mearls
That is fantastic! I hope you let us know how it goes.



Next got my girlfriend to play and she's never roleplayed before.  In fact she's playing in two games.  One as a Fighter Slayer Thug and the other as a Battle Wizard Sage.  She likes both characters a lot and the character creation and system is streamlined enough for her to follow easily.  

I think its great your son is interested!  Keep us updated how it goes. 
DDiceRC, it's great to hear your son's excitment about his Next Rogue ! 
My two daughters got really excited with their characters too when i introduced them to DDN with Cave of Chaos.

Let us know how it goes....  

Yan
Montréal, Canada
@Plaguescarred on twitter

Nice! Great to hear about some excitement and enthusiasm over these latest changes.  It does seem as if participation has waned somewhat in the playtesting lately (correct me if I'm wrong).  Sometimes fresh eyes & perspective are just what a game in this stage of development needs.  I must confess, when I play, I prefer a Rogue to any other class (Rangers are a close second).  Very much looking forward to seeing what's in store for them.  The rules in this version of the playtest are still much simpler than 3.x or 4E.  Now if I could just get my wife to give the game a try again.  She joined me in a 1E (retro) D&D game backin 2002 that a friend of mine ran for 2 years.  Good times...
Next got my girlfriend to play and she's never roleplayed before.  In fact she's playing in two games.  One as a Fighter Slayer Thug and the other as a Battle Wizard Sage.  She likes both characters a lot and the character creation and system is streamlined enough for her to follow easily.  


I am saying the same of my wife and 13-year-old daughter. Neither of them ever having RPed before.

A few months ago, the daughter asked what exactly it is I do when I'm playing DnD with my uncle and friends. Her curiosity eventually evolved into her, my wife and uncle playing in a playtest "campaign" run by yours truly.

They are all really enjoying it. Its simple enough that there are virtually no system mastery pitfalls to worry about. So they just grab-n-go.

My wife is playing an elven wizard/arcane specialist/spy. The kid a human rogue/stealth specialist/charlatan. My uncle a dwarf fighter/endurance specialist/blacksmith.
This thread makes me dislike specialties less. Yeah, I liked the evocative nature of themes more. But, I like reading these character descriptions and going "Oh yeah! I can see how that'd be cool. I totally get what you're going for with that character."
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning." -Mike Mearls