U/W/R Midrange

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Discussion for U/W/R Midrange decks shall go here.

Deck lists to come pending formatting fixes.
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Might as well just make this U/W/x midrange. The U/W midrange decks that simply aren't splashing red clearly don't belong in the U/W/x control thread. Or perhaps call it U/W/x Tempo.
I just wanted to throw my vote behind the UW/x tempo deck suggestion. UW and UWR are both high tier decks right now. I also want feedback on whether I want the consistency of UW or the versatility of UWR. So far, UWR mana seems wonky in playtesting.

3 color + Tempo =Hard

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cavern of souls is a thing and is going to become more of a thing.  the MODO world knows this and very soon, so will the paper world.  at that point, UW midrange is no longer a deck.  period.

not saying UWR midrange is going to remain a thing, but i think in the long run, it may stand up as a better deck in a more wide open field, because it doesn't have to rely on its counters as much, it has a lot of raw power in its creatures.   UWR can realistically board out its counters and play more board control elements in heavy cavern matchups.

is it enough to do well overall, hard to say 

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Uh, unfortunately for people in denial, U/W Midrange (U/W Tempo) is a deck. I have played other U/W/R Midrange decks and I don't see how they are so good. I have yet to be beat by one playing my U/W Midrange. Sure red is good, but I have yet to find a way for  these U/W/R decks to beat it. Yes it has some burn, but it is not the way to go in my opinion. Dungeon Geist is amazing against them. Sure they have Searing Spear, but I have counters. Sure they have 2 Pillar of Flame to kill it, but you wasted 2 spells to kill one creature unless I have enchanted it with Spectral Flight. Simple put, U/W can be far better than U/W/R if played by the right person. People will catch onto to this over time and see the power. Only real boring match I have is control, but that is what sideboards are for.
i understand UW midrange is stong, but caverns is a real card that real people have really started playing

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

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Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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i understand UW midrange is stong, but caverns is a real card that real people have really started playing

And Ghost Quarter is a card that savvy UW Flash players are already playing. Also, I disagree completely with your assertion that UW can't side out all/most of its countermagic. I've done so, it's not too hard when you have a well tuned sideboard.
I think it is meta dependant. MODO, I definately think UWR is better. I'm trying to gage my meta and see where it is. UWR can do things like burn out troublesome cards like Deathrite. He can seriously bleed you out and rob you of those heavy swings from Runechanter's Pike. Same with Abrupt knocking out those Pikes. I think smart Jund players won't fall into mid-range trips against Unsummon. I think keeping pressure on is the key. Here UWR can burn out that post board shift.

My thing against UWR is I seem to either not know how to build the mana base or I'm just having terrible luck.

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i understand UW midrange is stong, but caverns is a real card that real people have really started playing



Oh really..? for real ghost quarter really has seen as much real play as caverns.
play MODO, every half-way decent player is packing caverns

and anyone suggesting running ghost quarter as an answer to cavern must be new to this game 

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

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Best Pauper Deck in the format, not close:

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play MODO, every half-way decent player is packing caverns

and anyone suggesting running ghost quarter as an answer to cavern must be new to this game 



Actually... quarters is played for much more than just caverns... Not only is it the best option and nearly guaranteed option for removing caverns but also limits an opponents available open mana type, consdiering were finding many players using 3 colors. Aside from that it obviously counters any land with abilities and/or triggers.
it's not freakin' wasteland

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

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Best Pauper Deck in the format, not close:

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it's not freakin' wasteland



ofc its not, that would be an entirely different conversation.
it's not freakin' wasteland

For one: enough decks in the format run low enough quantities of basics (some, zero) where it's basically Strip Mine. Wolf Run is a thing and is threatening. Alchemist's Refuge can make it hard to keep tempo. Cavern is annoying. Et cetera.

For two: I don't play MODO. Clearly it's meta dependant, and if everyone's rocking 3-4 caverns on MODO, sure, it's a dead deck... on MODO. But this isn't a MODO forum. 
it's not freakin' wasteland

For one: enough decks in the format run low enough quantities of basics (some, zero) where it's basically Strip Mine. Wolf Run is a thing and is threatening. Alchemist's Refuge can make it hard to keep tempo. Cavern is annoying. Et cetera.

For two: I don't play MODO. Clearly it's meta dependant, and if everyone's rocking 3-4 caverns on MODO, sure, it's a dead deck... on MODO. But this isn't a MODO forum. 



Yes, but MODO can influence standard in the paper world just as well. People look to see what is doing well online and take ideas from that and next thing you know we have a meta that looks close to what is online.
Pros cover the online meta alot in their articles all over the web and we look to them to tell us what is best, atleast some of us do.
Blue White CONTROL
few, if any, decks run zero basics.  ghost quarter is too slow to react the ability lands of the format.  you're better of playing them yourself.

the format is all about being proactive.  even control decks, sadly, need to be at least somewhat proactive to do well.

i can't even remember the original discussion anymore.... 

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

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Best Pauper Deck in the format, not close:

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few, if any, decks run zero basics.  ghost quarter is too slow to react the ability lands of the format.  you're better of playing them yourself.

the format is all about being proactive.  even control decks, sadly, need to be at least somewhat proactive to do well.

i can't even remember the original discussion anymore.... 



Which goes back to my original point.

Acidic Slime>Ghost Quarter. I realize this doesn't quite work here (being that this thread is about R/W/U).

But still, Ghost Quarter is bad, screwing your mana base by tapping for colorless. Depriving you of a land of your own, and allowing your opponent to fetch another land to replace the one you blow up.

If I was running a mono or 2 color list I might consider it, but in a 3 color build, especially one looking to make land drops every turn, it just hurts you more often than it helps you.
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 I don't know if my list technically belongs in here but there seems to be no other place in the forums for a UW Flash deck. So I am posting in here.
 I made a couple of minor changes to the deck Gerry T piloted to a top 8 at GP Charleston last weekend. My biggest problem with the deck was if I Augur of Bolas and sent some important cards like Angel of Serenity or Pike to the bottom I wouldn't see these critical spells again. So I added 2 Evolving wilds, 1 to replace the Guildgate and 1 to take the place of a plains.
 Here is my list....


Sideboard
[deck]
1 angel of serenity
3 rest in peace
1 detention sphere
3 supreme verdict
1 cyclonic rift
1 dispel
1 negate
2 clone
2 righteous blow
[/deck]

I wouldn't mind finding a way to fit some ghost quarter or Tamiyo in here to lock down troublesome lands like Kessig wolfrun or vault of the archangel.
Blue White CONTROL
[C]Ghost Quarter[/C] isn't a bad card at all.  Running one or two of them in the side deck isn't going to screw your mana that hard, especially since there are very few cards that need a lot of multi-colored.  [C]Detention Sphere[/C], [C]Geist of Saint Traft[/C].  I don't think it's the best counter to [C]Cavern of Souls[/C] for UWr because it's usually better just to burn/exile whatever creatures make it out rather than playing with your mana base, especially since a lot of decks are running 2-4 CoS', but it's certainly worth running against a deck playing CoS and/or a lot of special lands like wolf run or moorland haunt or whatever.    

[C]Ghost Quarter[/C] isn't a bad card at all.  Running one or two of them in the side deck isn't going to screw your mana that hard, especially since there are very few cards that need a lot of multi-colored.  [C]Detention Sphere[/C], [C]Geist of Saint Traft[/C].  I don't think it's the best counter to [C]Cavern of Souls[/C] for UWr because it's usually better just to burn/exile whatever creatures make it out rather than playing with your mana base, especially since a lot of decks are running 2-4 CoS', but it's certainly worth running against a deck playing CoS and/or a lot of special lands like wolf run or moorland haunt or whatever.    



I just want it for the utility lands. I'm not too worried about the CoS problem right now. I am looking for a way to fit some sweepers mainboard in the deck right now with all the aggro decks running around lately.

Another thought I had was use nevermore to name troublesome cards like Thragtusk. But they may just be going too far now.

Blue White CONTROL
I really didn't like [C]Nevermore[/C] any time I've tried it.  You can almost main deck it these days and choose [C]Thragtusk[/C] and be right 75% of the time, but most of the decks that run Thraggy don't play much of anything for the first few turns and would have some sort of counter or enchantment destruction to deal with it.  I'd rather just have the extra [C]Searing Spear[/C] and know that Thrag's going to die as soon as he makes it out.   

For those brutally long Bant or U/W games where multiple thrags make it out or were [C]Sphinx's Revelation[/C] keeps undoing your work, I've been sideboarding out [C]Pillar of Flame[/C] and tossing a couple of PW's in to maintain cards in hand.  Some of those decks play so few creatures that your PW's don't have to worry about much outside of [C]Detention Sphere[/C]. 

As for board wipers, [C]Supreme Verdict[/C] has an easy casting cost, and [C]Bonfire of the Damned[/C] is pretty good against the heavy aggro decks (where I drop some of my card draw and replace it with removal). 
I don't like Ghost Quarter at all in UWR Tempo decklists. I seriously have enough problems finding and fixing needed colors to "waste" a slot on a card better suited for traditional control decks. I don't worry about Caverns and I instead focus on burn/bounce to get problems out of the way ...or I just fly over the issue if that is an option.

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Cavern isnt really a problem, however, Nephalia Drownyard & Kessig Wolf Run are. Ghost Quater helps with them and i run 2 without much stress on the mana base.
100th post on 5/29/12 500th post on 8/20/12
Here is my American Midrange Deck. Its a bit different from the standard. For me, it has performed very well, giving me positive matchups in testing vs Zombies, RDW, Bant Aura/Hexblade, Thragtusk.dec, Frites, UWx Control, and BUG control. My local area is mostly creature decks, either aggro or thragtusk varients, so I have a lot of experience vs those. 

4 Restoration Angel  (good blocker/decent attacker/recycles clones and conscripts)
4 Hypersonic Dragon (good attacker/enables instant speed responses which are harder to come by these days/good surprise factor)
4 Zealous Conscripts (best creature in standard imo/ steals walkers and creatures/turns opponents strength against them)

2 Azorius Keyrune (mana accel and color fixing/ hard to remove creature vs control decks)
2 Izzet Keyrune

4 Pillar of Flame (its pillar/synergizes well with dragon)
3 Supreme Verdict (reset button)
3 Divination (cheap draw/nice synergy with dragon)
3 Izzet Charm (utility)
2 Devil's Play (finishing spell/extra removal)
3 Negate (bomb spells/planeswalkers)
3 Rolling Temblor (aggro creatures/hexproof decks)

4 Steam Vents
4 Sulfur Falls
4 Clifftop Retreat
1 Slayers' Stronghold (very handy land)
1 Desolate Lighthouse (more draw)
3 Island
3 Mountain
3 Plains

SB: 4 Dispel (anti-counterspell)
SB: 3 Mizzium Mortars (good removal/extra sweeper/amazing synergy with dragon)
SB: 3 Detention Sphere (tokens/planeswalkers/hard to kill creatures)
SB: 3 Clone (2nd best creature in format imo/legend rule/copies creatures like thragtusk and angel of serenity)
SB: 2 Rest in Peace (stops snapcaster decks/unburial rites decks)


------------------------------------------------------------- Decks that I play Legacy- Ravager Affinity Modern- Standard- RWU Flicker EDH/Commander -RWU Numot
I would really like to see Think Twice in the deck over Divination and MD Dissipates as it hits almost anything.

Also, Snapcaster seems good to buyback your spells and i feel that 4 Zealous is too many.

The biggest problem i see  is that the deck lacks early game draw and the mana base is a little weird. Think wice is stictly better than Divination as it allows you to draw cards all while elaving coutner mana open. Divination does not.

I would be running some Hallowed Fountains in the mana base as well. I also feel that 23 lands is a little too low for the deck, i would be running 24 minimum. If you are going to Run Resto Angel than you can benfit from some more guys to blink, Augur of Bolas and Snapcaster are good for this.

 
100th post on 5/29/12 500th post on 8/20/12
The omission of snapcaster and spells with flashback like think twice was done on purpose. Right now the best way to beat a snapcaster deck is to hit the graveyard with spells like rest in peace, turning  tiago into a bad bear. Without the graveyard to gain ca, the decks tend to flop, unable to stall or dig for the cards they need. And it isnt like graveyard hate is sparse right now. With Frites winning major tournaments earlier in the season and still placing well in others, people are going to keep their sb hate.

So I went another direction, opting for solid creatures and cards that may not generate obscene ca, but do not rely on the graveyard at all. Sure Temblor and devils play have flashback, but I could care less if they cant be flashbacked.

4 conscripts may seem like a lot, but It really isnt. Haste is something similar to first strike, in that its golden this format. With so much removal sorcery speed, there isnt much other decks can do to kill him before he deals 3. There is almost never a time when you can not steal something with him either. He always helps when he hits the board, and running 4 is a nasty surprise people dont expect. 1-2 they plan around. They don't plan around 3 and 4.
------------------------------------------------------------- Decks that I play Legacy- Ravager Affinity Modern- Standard- RWU Flicker EDH/Commander -RWU Numot

Lands:


4 - Hallowed Fountain


4 - Steam Vents


4 - Sacred Foundry


4 - Glacial Fortress


4 - Sulfur Falls


4 - Clifftop Retreat


1 - Slayer's Stronghold


25 Lands


 


Creatures:


4 - Geist of Saint Traft


4 - Lyev Skyknight


4 - Snapcaster Mage


4 - Restoration Angel


2 - Thundermaw Hellkite


18 Creatures


 


Other Spells:


4 - Searing Spear


4 - Pillar of Flame


2 - Boros Charm


2 - Azorius Charm


1 - Feeling of Dread


1 - Unsummon


2 - Mizzium Mortars


1 - Devil’s Play


17 Other Spells


 


Sideboard:


4 - Izzet Staticaster


2 - Jace, Memory Adept


2 - Counterflux


1 - Negate


2 - Dispel


2 - Boros Charm


2 - Skull Crack


15 Cards in Sideboard

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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I won FNM this week using a slightly modified version of Gerry T's Reckoner Control. Matchups were as follows.


Round 1 vs RG aggro. (2-1)
Round 2 vs. Mono Red (2-1)
Round 3 vs Naya Blitz (2-0)
Round 4 vs Saito RG aggro (2-1)


Here is my list from last night


The Boros Charm did nothing for me all night since all I played against was aggro so for todays Win a Box/Gameday I thought I would cut them and add a 4th augur and 4th snapcaster mage to help find what I need or flashback more often.
Here is the list with an updated sideboard as well
[DECK]
4 augur of bolas
4 boros reckoner
4 snapcaster mage
3 restoration angel


4 azorius charm
2 izzet charm
1 counterflux
1 essence scatter
1 harvest pyre
3 searing spear
3 sphinx's revelation
4 thought scour
2 mizzium mortars


3 clifftop retreat
4 glacial fortress
4 hallowed fountain
1 island
1 mountain
1 plains
2 sacred foundry
4 steam vents
4 sulfur falls


sideboard
2 thundermaw hellkite
2 dispel
1 negate
1 curse of echoes
1 jace memory adept
1 psyhic spiral
2 tormod's crypt
1 pithing needle
2 supreme verdict
1 planar cleansing
1 essence scatter
[/DECK]


I chose the curse of echoes because all the players playing Esper have begun to play Mind Grind in order to get around Witchbane orb. So copying their Mind Grind seems good since the tap all out for it to get max value, I just copy it and MG them right back and then play Psychic Spiral to finish the game.
What are the thoughts on my updated list? Should I have just left Augur and Snapcaster at 3 ofs or does everyone else like Snaps as a 4 of as well?

Blue White CONTROL
This is the list I plan to play at my new FNM. It's been working really well against Aggro decks in play testing. But weak against control. That's what the SB is made to beat.

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Took Fourth at FNM only losing to BR zombies. Took 3rd in a 3 round win a box Saturday.  Here is the list I played



The deck continues to wreck the aggro decks. I even beat an esper player with geist of saint traft.  
I think the only deck I am truly worried about at this point is the Unexpected Results deck that seems to be gaining a small bit of popularity at my LGS.

I'm going to try moving the pillar of flames to the SB in favor of 2 Supreme Verdicts in the main. Bringing the list to look like this.... 
[deck]
3 augur of bolas
4 boros reckoner
3 restoration angel 
3 snapcaster mage

4 azorius charm
2 izzet charm 
1 counterflux
3 sphinx's revelation
4 thought scour 
1 harvest pyre
3 searing spear
2 supreme verdict
2 mizzium mortar
1 unsummon

1 island
1 mountain
1 plains
4 glacial fortress
4 hallowed fountain
3 clifftop retreat
2 sacred foundry
4 steam vents
4 sulfur falls

sideboard
1 dispel
2 negate
1 psychic spiral
1 jace memory adept
4 geist of saint traft
1 supreme verdict
2 pillar of flame
1 pithing needle 
2 tormod's crypt
[/deck]
Blue White CONTROL
I like the list shredder. Disregard my last post of my decklist because I'm definitely not playing it anymore. I'm playing a decklist very similar to yours but I have
-2 supreme verdict

+1 essence scatter
+1 land

And my sideboard consists of


How have the Verdicts been working in the mainboard. I've also seen a lot of people running [deck]Assemble the Legion[/deck] in the SB. Has anyone tested this? What do you side it in against?

I'm also having trouble siding against Jund. Any help with that with my current SB. Plan to take this list to FNM tomorrow and would like all the help I can get.
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Up until this week, I was planning to play Naya Blitz at this weekend's SCG Open Series in Indianapolis. I switched over to UWR Flash because I feel the deck gives me a better chance to win.

I have to ask though, what is the point of the Geist in the sideboard? It seems to me that unless you have the restoration angel in hand when you attack, and unless they don't have counter mana up, Geist is just bad right now. The format is dominated by creatures, most of which have at least a 2 on the front end. It makes no sense to me to run your geist into a thragtusk, restoration angel, reckoner, snapcaster, burning tree emmisary, or any number of other creatures, trade one for one, and simply get in 4 damage. I understand that he's immune to a lot of removal, but it doesn't change the fact that their 2/2 can be just as effective as a removal spell.

Right now, with the meta how it is, I actually like a rolling temblor in the sideboard. Is it as good as verdict? no, but it is cheaper. Decks like blitz can put a lot of pressure on the board very quickly, and aside from their champion of the parish most of their board gets wiped out by a temblor. I think for my own board, I want 1 Temblor and 2 Verdict. That could be incorrect, but i think there are advantages to the cheaper sweeper.

I've seen some people running Purify the Grave in their board, and in my opinion that's just incorrect. I've watched enough Humanimator played to know that in most cases, being able to nuke a single card from a graveyard is probably not enough. Even two is probably not going to be enough to stop your opponent. Humanimator is probably the premier reanimation strategy at this point, and in my eyes you combat it much in the way you combat dredge: with a "sledgehammer" as LSV once put it. Tormod's Crypt, Grafdigger's Cage, and Rest in Peace are the best means to fight this deck. Purify might slow them down by a turn. That's not enough. Yeah, Cage and RiP effect us too, but I would rather lose some value on my snapcasters than get blown out by an infinite combo on t4.

As for your question RavenJason, I actually do like the Assemble the Legion sideboard plan. It comes in primarily against decks like Jund midrange and Junk Midrange as these decks usually lack effective ways to deal with it and usually have a fair amount of targeted removal for your creatures. Really, it can come in against any midrange type deck and even against esper where you just want a threat that doesn't die to sweepers. Assemble the Legion takes over the game very quickly. In its first few triggers, you might be using the tokens to chump block their guys, maybe sneak in a point or two of damage. But very quickly, the damage adds up. If a deck like esper doesn't get its 2-of detention sphere, or have an endless supply of wrath effects, this card will simply win you the game.


I have to ask though, what is the point of the Geist in the sideboard? It seems to me that unless you have the restoration angel in hand when you attack, and unless they don't have counter mana up, Geist is just bad right now. The format is dominated by creatures, most of which have at least a 2 on the front end. It makes no sense to me to run your geist into a thragtusk, restoration angel, reckoner, snapcaster, burning tree emmisary, or any number of other creatures, trade one for one, and simply get in 4 damage. I understand that he's immune to a lot of removal, but it doesn't change the fact that their 2/2 can be just as effective as a removal spell.




That's why it's in the sideboard and not the main deck.  In a matchup like control where he's able to go unblocked he's still the most efficient creature around.

Also, Geist is one of the best removal spells for an opponent's Geist.
I like the list shredder. Disregard my last post of my decklist because I'm definitely not playing it anymore. I'm playing a decklist very similar to yours but I have -2 supreme verdict +1 essence scatter +1 land And my sideboard consists of How have the Verdicts been working in the mainboard. I've also seen a lot of people running [deck]Assemble the Legion[/deck] in the SB. Has anyone tested this? What do you side it in against? I'm also having trouble siding against Jund. Any help with that with my current SB. Plan to take this list to FNM tomorrow and would like all the help I can get.



Sorry I haven't gotten back to you, I have been sick and unable to think clearly(this is highly unusual). 
I have yet to get to test the Supreme Verdict in the main, but in theory it seems solid given the speed of the meta. Though the only games I ever wanted a Verdict game one believe it or no, wasn't Naya blitz. It was four color midrange. They were just dropping Huntmasters and smiters and angels, just the whole creature suite came down. Luckily for me I found a Mizzium Mortars and just laid waste to their board.

My current list looks like this(zombies made a resurgence is what I am told of my local meta.)
[deck]
2 augur of bolas
4 boros reckoner
3 restoration angel
3 snapcaster mage

4 azorius charm
1 izzet charm
2 counterflux
1 harvest pyre
3 searing spear
3 pillar of flame
1 mizzium mortars
1 supreme verdict
1 unsummon
3 sphinx's revelation
4 thought scour

1 island
1 plains
1 mountain
4 glacial fortress
4 hallowed fountain
3 clifftop retreat
2 sacred foundry
4 steam vents
4 sulfur falls

sideboard
2 rest in peace
1 pithing needle
3 geist of saint traft
1 jace memory adept
2 dispel
1 negate
3 izzet staticaster
2 supreme verdict
[/deck]

I only bring the GoST in against slower strategies. Control absolutely hates him and most midrange strategies usually hate the card as well. 
I may do a 2/1 split of Staticaster and a D-sphere. Not to sure yet.  

I have yet to test assemble the legions, though I want to play it. Problem is that GoST has gotten me there against the same decks that I would want assemble the legions in. That and the other problem is everyone who plays control in my meta likes to run no less than 3 Dspheres maindeck. So it probably would never stick where I would want it to. 
 Early game against aggro I never use Azorius charm to draw a card always use it to bounce a guy.
1. you deprive them of an actual draw step.
2. you stall them long enough for you to drop a reckoner and suddenly they're terrified to swing in at you. 
I usually try to stall naya blitz with all the burn and bounce(even using Harvest Pyre early to burn a creature) just til I can get to a mizzium mortars and overload it.

Against midrange it depends which kind, I've only played against a couple Naya midrange/ 4 color and Jund.  
Even after having an opponent slaughter games out my boros reckoners one game and sphinx's revelation the next game I was still able to fight through the hate. Some people like to bring in Jace and just stall out these decks with removal and wrath, drop Jace and mill them out. I also like to bring in GoST that way I attack them from all sides post wrath and after I have ran them out of cards.

Against control.
GoST has been the all star for me in this match up. I usually remove most the burn and the unsummon. So taking out pillars/ unsummon/ Verdict/ Mortars leaves us a ton of space to bring it all that is needed to win this match. GoST/Jace/Pithing needle/ Dispel/negate. I usually try to leave atleast 2 searing spears in. This way when they do actually resolve a planeswalker I just drop an Angel EOT and burn the walkers to finish it off post combat. 
Pithing needle to name Nephalia Drownyard. My only true concern vs Esper in my meta these days is that most have adopted mind grind as a late game win con.

Only deck I see that can give UWR a problem is something like Unexpected Results. Flipping Grieselbrand as early as turn 2 can be devastating. But thats why I still have an unsummon in my deck. Its all about metagaming for the meta you expect you will be playing in. 

Goodluck with the deck. Let me know how FNM went. I am very interested to hear about how you did. I couldn't go out to play at FNM since I am highly contagious right now. A little down about it but I suppose there is always next week.   
Blue White CONTROL
Went to FNM last night and went 2-3 beating Naya Blitz and a Simic hombrew. Lost to BW Zombies, Mirror, and Esper.

I won the first game against mirror match, but lost game 2 and 3 from Assemble the Legions. It's an epic card.

I lost the Esper 2-0. I didn't have my jaces last night, they are still in the mail .

Here's what I'm changing my SB to.
3 Geist
1 detention sphere
2 negate
1 dispel
2 Tormod's crypt
2 Izzet Staticaster
1 assemble the legion
1 supreme verdict
2 Jace memory adept

Moved 1 supreme verdict to the MB until I get my 3rd Sphinx's Revelation.
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 A friend of mine is saying BW zombies is near unwinnable for us. Anyone else have any experience in this matchup?
Blue White CONTROL
 A friend of mine is saying BW zombies is near unwinnable for us. Anyone else have any experience in this matchup?



what the hell is BW zombies?

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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Typical black zombies shell with Lingering Souls, Resto Angel, Cartel Aristocrat, and Orzhov Charm.  I've seen at least one with Blind Obedience, which I love with Gravecrawler + sac outlet.