what is your favorite nonstandard D&D race?

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the title says the question; what race do you love to fancy that is not considered a "standard" race from D&D 3.5. subraces/variants are allowed like skulcrusher ogres vs regualr ogres.

for me i love lizardfolks in general (all of the subraces and variants are fun) but when i play a dnd game i go with either a poison dusk lizardfolk when i am playing a sneaky character (once had a rogue poisondusk that hid at night to sleep and was a merc with the group that made fun of the melee characters) or i will go with a regular lizardfolk for any other role in the party.

i just wish that they would make a little booklet or something about lizardfolk races for a few different climates or something, details about their religion and semuyana, their society as a hole and any other cool little facts that they want to add like race specific prestiege calsses, feats and items.

well i am curious if anyone will psot what they think of lizardfolks or  any other race that tickles their fancy.
Technically, this is off-topic for this part of the boards, and at least one person here is going to remind you of that a bit more rudely.

I don't really care about that rule, though. I've always really liked hobgoblins, as a DM. They're clever and organized, enough so that they've developed into one of three or four major imperialistic powers in my setting (heavy Imperial Chinese themes, with a bit of Rome and antebellum South.) They're also usually characterized as militarily proficient and somewhat honorable compared to a lot of the general villainous races, which helps them make good antagonists. And, of course, they work reasonably well with ToB classes, besides the level adjustment of the MM version.
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the title says the question; what race do you love to fancy that is not considered a "standard" race from D&D 3.5. subraces/variants are allowed like skulcrusher ogres vs regualr ogres.

for me i love lizardfolks in general (all of the subraces and variants are fun) but when i play a dnd game i go with either a poison dusk lizardfolk when i am playing a sneaky character (once had a rogue poisondusk that hid at night to sleep and was a merc with the group that made fun of the melee characters) or i will go with a regular lizardfolk for any other role in the party.

i just wish that they would make a little booklet or something about lizardfolk races for a few different climates or something, details about their religion and semuyana, their society as a hole and any other cool little facts that they want to add like race specific prestiege calsses, feats and items.

well i am curious if anyone will psot what they think of lizardfolks or  any other race that tickles their fancy.

Lizardfolks suck. Otterpeople are awesom4e. Also, this is totally the wrong place for this type of post. Take it to one of the D&D related forums. 

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Goliaths and half-giants are my favorites, though I'm also a big fan of the shifter, warforged, kalashtar, and even blue.
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I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
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Howdy folks,

I have moved this thread to the Previous Editions General forum where it is more on-topic.

Thanks.  

All around helpful simian

Shouldn't it be boarwere?

Not if it's a wereboar.

Probably Azurin, because they're as awesome as Humans, but also Incarnum (so more awesome).

That's more of a mechanical thing, though. Fluff-wise, it's hard to say; there are a lot of cool ones. Probably the Changelings are the first which spring to mind. 
Lycanthropy is when a humanoid turns into an animal,usually a wolf. Antherian is when an animal turns into an humanoid.

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I've taken an interest in muckdwellers lately. They're listed in the monster section of Serpent Kingdoms. They're +0 LA, tiny, and get -6 str, +6 dex, -2 wis, -2 cha. Also, they're amphibians, which are really under-represented in D&D.

Though some of the half-dragons look interesting. Green dragon/elf. Silver dragon/dwarf. Red dragon/ogre. Gold dragon/human. Black dragon/lizardfolk.

I will immediately report any Phishers or Lonely Hearts Scam Artists.

Tiefling for a wizard.

Aasimar for a paladin.

Celadrin (DR magazine) for bard.

Deep gnome for anything in an underdark campaign.

Minotaur, advanced as a monster - class.

.....

the list may go on for many - many lines.

I believe many of the non-standard races are interesting.
Are you familiar with wolfweres and jacalweres or pigknights?


Wolfwere =/= werewolf.
Top 3



  • Minotaur - They are really cool, but I don't get into the mindless savage bit.

  • Frost Giants - If you can convince a DM to let you do them. 

  • Kenku - Their mimick ability is really neat. Plus they are bird people which always leads to fun situations. 

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I can't get over how the _fred doesn't know the difference between a werewolf and a wolfwere. In addition to having lizardfolk in different climates you could use Savage Species and give them the tail weapons as an actual tail? Lizardfolk who develope an advanced society might become literate and lose the minus they get to INT.? Crocodiles lay clusters of eggs , what would happen if lizardfolk did , would they have population booms and come poring out of the swamps looking for food?

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Stego-folk. If you use the size altering rules from the back of the MM , you can create Large size Lizardfolk. If you add tail spikes like a stego saur it gives them an additional attack. You could make them herbivores which means the swamp can support more of them. Give them a Barbed Trident to fight with. Remove swim ability but balance with higher natural AC? Random Thoughts.

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