Werewolf Sentinel Druid (PP Coiled Serpent)

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Currently built for level 16:

Race: Elf (wood elf, both optional traits)
Class: Sentinel Druid MC Executioner
Theme: Werewolf
PP: Coiled Serpent

Pre Fight prep: Shift Into Wolf Shape (Hybrid Form), Sacrifice a Daily for a poison Vial

Initiative: Roll Stealth to Hide, Roll Perception for initiative check

Minor Action: Apply Poison Vial 
Move Action: Silent Stalker (Move 8 Squares while remaining hidden)  
Standard Action: Combined attack (CA gained from being Hidden)
Personal attack: 1d10 + 5d8 + 2d6 +  22 damage (Poison immunity/resistance is ignored)
Follow Up Wolf Attack (move moves 8 sqaures as an effect): 1d8 + 13 damage
Action Point: Constricting  Coils  1d10 + 4d6 + 18 + 10 (ongoing)

Target is grabbed, Your defenses are +5 and any attack that misses you is redirected to the grabbed target. 

Total Average Damage:  112 (122 Including Ongoing) 
Average Monster Health at 16  : 152

Note: The poioner feat is exchanging dailes for poison vials, if you want to preserve a daily you can as I am not sure how many times you can do this (envenomed weapon minor action if a good level 15 at the point as it provides more DPR round to round compared to the heroic tier vial)

Stealth Modifier: +3 (Dex) , +5 (Trained), +10 (Misc), Reroll from cloak if needed.


====== Created Using Wizards of the Coast D&D Character Builder ======
Werewolf, level 16
Wood Elf, Druid (Sentinel), Coiled Serpent
Season: Druid of Spring
Druid Wilderness Knacks Option: Wilderness Tracker (Druid)
Druid Wilderness Knacks Option: Watchful Rest (Druid)
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Spear)
Moonstruck Hunter (+2 to Stealth)
Theme: Werewolf

STR 11, CON 20, DEX 15, INT 11, WIS 22, CHA 11

STR 10, CON 16, DEX 12, INT 10, WIS 16, CHA 10

AC: 30 Fort: 30 Ref: 26 Will: 29
HP: 107 Surges: 12 Surge Value: 26

Heal +21, Insight +19, Nature +25, Perception +21, Stealth +19

Acrobatics +9, Arcana +8, Athletics +10, Bluff +8, Diplomacy +8, Dungeoneering +14, Endurance +12, History +8, Intimidate +10, Religion +8, Streetwise +8, Thievery +9

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Werewolf Utility: Wolf Shape
Druid Attack: Combined Attack
Cleric Utility: Healing Word
Druid Utility: Restore Life
Druid Attack 1: Savage Rend
Druid Attack 1: Heat Metal
Druid Utility 2: All-Encompassing Nature
Assassin Utility 2: Silent Stalker
Druid Attack 9: Primal Wolf
Werewolf Utility 10: Werewolf Frenzy
Coiled Serpent Attack 11: Constricting Coils
Coiled Serpent Utility 12: Serpent's Dash
Druid Attack 15: Envenomed Steel
Insight Utility 16: Insightful Riposte

Level 1: Practiced Killer
Level 2: Versatile Expertise
Level 4: Improved Defenses
Level 6: Venom Hand Assassin
Level 8: Two-Weapon Fighting
Level 10: Two-Weapon Defense
Level 11: Valenar Weapon Training
Level 12: Venom Hand Master
Level 14: Acolyte Power
Level 16: Shadow Poisoner

Claw Gloves x1
Challenge-Seeking Scimitar +4 x1
Alfsair Spear Short spear +4 x1
Iron Armbands of Power (paragon tier) x1
Assassin's Cloak +3 x1
Sylvan Hide Armor +3 x1
Carrion Crawler Brain Juice
====== End ======

What is your goal here? To be a striker as a Sentinel? What kind of feedback are you looking for?

I love druids, but Combined Attack is just not good.  The best thing you can do with a Sentinel is to hybrid it to unlock real druid powers instead of the really lame melee weapon attacks Sentinels get by default.
Was trying to figure out the best way to exploit the werewolf theme in the striker role. Saw that I was able to stack multiple damage boosters this way (executioner MC+ Dailies, Druid PP,  Claw gloves, secondary hit from pet) Probably would be better to look at a melee ranger though. 
Best way to exploit werewolf theme is not on one of the worst classes in the game. Any melee striker will use them the best.
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
Best way to exploit werewolf theme is not on one of the worst classes in the game. Any melee striker will use them the best.

Ranger, rogue, BB battlemind, fighter, barbarian.  Look for multi-attackers and stack werewolf+claw gloves+vulnerability exploitation on the already good chassis.  Don't play a sentinel.  Ever.
Yeah, try a Genasi Lyrandar Wind-Rider Werewolf.
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