11/1/2012 Sealed Deck Exercise

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This thread is for discussion of this week's Sealed Deck Builder, which goes live Thursday morning on magicthegathering.com.
This Deck was built in 0:04:45

Total Deck Size: 40
17 Lands
---------------
6 Forest
3 Island
8 Plains


17 Creatures
---------------
1 Armada Wurm
1 Armory Guard
1 Azor's Elocutors
1 Centaur Healer
1 Gatecreeper Vine
1 Golgari Decoy
1 Hussar Patrol
1 Keening Apparition
2 Rubbleback Rhino
2 Selesnya Sentry
1 Skymark Roc
2 Tower Drake
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage


6 Other Spells
---------------
1 Collective Blessing
1 Common Bond
1 Detention Sphere
1 Dramatic Rescue
1 Selesnya Keyrune
1 Trostani's Judgment

Probably should play the Griffin over a Tower Drake on reflection, and not sure if Dramatic Rescue is necessary. I guess maybe Eyes in the Skies because Trostani?
This Deck was built in 0:05:25

Total Deck Size: 40
17 Lands
---------------
8 Forest
2 Island
7 Plains


16 Creatures
---------------
1 Armada Wurm
1 Azor's Elocutors
1 Centaur Healer
1 Dryad Militant
1 Gatecreeper Vine
1 Golgari Decoy
1 Golgari Longlegs
1 Keening Apparition
2 Rubbleback Rhino
2 Selesnya Sentry
1 Skymark Roc
1 Sunspire Griffin
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage


7 Other Spells
---------------
1 Collective Blessing
1 Common Bond
1 Coursers' Accord
1 Detention Sphere
1 Eyes in the Skies
1 Selesnya Keyrune
1 Trostani's Judgment

Mainly Green/White with a splash of Blue. Not enough fixing to go too heavy into blue.

This Deck was built in 0:12:27


Total Deck Size: 40
18 Lands
---------------
8 Forest
2 Island
8 Plains



11 Creatures
---------------
1 Armada Wurm
1 Centaur Healer
1 Dryad Militant
1 Gatecreeper Vine
2 Rubbleback Rhino
2 Selesnya Sentry
1 Sunspire Griffin
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage



11 Other Spells
---------------
1 Collective Blessing
1 Common Bond
1 Coursers' Accord
1 Dramatic Rescue
2 Druid's Deliverance
1 Search Warrant
2 Seek the Horizon
1 Selesnya Keyrune
1 Trostani's Judgment

Mostly playing defence and trying to ramp into my 6 drops. I wonder if anybody will go NOT GW with optional splash. 

This Deck was built in 0:18:08

Total Deck Size: 40
17 Lands
---------------
5 Forest
5 Island
7 Plains


15 Creatures
---------------
1 Armada Wurm
1 Centaur Healer
1 Dryad Militant
1 Gatecreeper Vine
1 Golgari Decoy
1 Hussar Patrol
1 Keening Apparition
1 Runewing
1 Skymark Roc
1 Sunspire Griffin
3 Tower Drake
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage


8 Other Spells
---------------
1 Collective Blessing
1 Coursers' Accord
1 Detention Sphere
1 Dramatic Rescue
1 Eyes in the Skies
1 Inspiration
1 Selesnya Keyrune
1 Trostani's Judgment

I may have split a little too heavily given the small amount of land fixing, but skymark roc and three tower drakes is too much for me to pass up when green's only good cards are mainly selesnya cards.
This Deck was built in 0:12:59 Total Deck Size: 40

18 Lands ---------------
9 Forest
9 Plains

12 Creatures ---------------
1 Armada Wurm
1 Centaur Healer
1 Dryad Militant
1 Gatecreeper Vine
1 Golgari Decoy
1 Keening Apparition
1 Rubbleback Rhino
2 Selesnya Sentry
1 Sunspire Griffin
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage

10 Other Spells ---------------
1 Collective Blessing
1 Common Bond
1 Coursers' Accord
1 Eyes in the Skies
1 Heroes' Reunion
1 Horncaller's Chant
1 Seek the Horizon
1 Selesnya Keyrune
1 Sundering Growth
1 Tablet of the Guilds

I would play Black for a better creature base but I decided for a more consistent mana base for my bombs.
This Deck was built in 0:22:05

Total Deck Size: 40
17 Lands
---------------
7 Forest
7 Plains
2 Swamp
1 Golgari Guildgate


11 Creatures
---------------
1 Armada Wurm
1 Centaur Healer
1 Dryad Militant
1 Gatecreeper Vine
1 Golgari Decoy
1 Golgari Longlegs
1 Keening Apparition
1 Selesnya Sentry
1 Sluiceway Scorpion
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage


12 Other Spells
---------------
1 Collective Blessing
1 Common Bond
1 Coursers' Accord
2 Druid's Deliverance
1 Eyes in the Skies
1 Horncaller's Chant
1 Launch Party
1 Rites of Reaping
1 Seek the Horizon
1 Selesnya Keyrune
1 Trostani's Judgment

I decided that black gave you a bit more removal which is important, and also a better creature base.  I do not think that this will be reaching for mana at all.  It I need to move things about, I can always throw in the second seek the horizon and substitute blue or even red spashes in for the black.
I know I did this wrong.  What I did wrong was I didn't even look at my blue, black or red cards in my pool.  Didn't even look.  Saw FOUR Selesnya bombs (the secret text on Vitu-Ghazi and Rix Maadi Guildmages is that both are mythic rares) and just built it.

This Deck was built in 0:07:08


Total Deck Size: 40
17 Lands
---------------
7 Forest
1 Island
9 Plains



14 Creatures
---------------
1 Armada Wurm
1 Armory Guard
1 Azor's Elocutors
1 Centaur Healer
1 Dryad Militant
1 Gatecreeper Vine
1 Golgari Decoy
1 Keening Apparition
1 Rubbleback Rhino
2 Selesnya Sentry
1 Sunspire Griffin
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage



9 Other Spells
---------------
1 Collective Blessing
1 Common Bond
1 Coursers' Accord
1 Detention Sphere
1 Druid's Deliverance
1 Eyes in the Skies
1 Selesnya Keyrune
1 Sundering Growth
1 Trostani's Judgment

When given the choice between offensive or defensive, I went defensive, because I think the bombs are that good.  Hence, Elocutors and a Rubbleback over Longlegs,  Druid's Deliverance and Sundering Growth on an underwhelming token count, only Detention Sphere and not Roc on the splash, and Armory Guard without gates (he ain't swinging until he's a 5/8 anyway).  It's possible the Common Bond should be land 18 or another Rubbleback Rhino, but I felt uncomfortable playing Selesnya without any combat tricks. If I'm up against a slow deck, Horncaller's Chant comes in for Dryad Militant, who I'm playing as insurance against the Turn 1 Cackler unleashed, Turn 2 Chainwalker unleashed deck.

This Deck was built in 0:07:24 Total Deck Size: 40 17 Lands --------------- 7 Forest 3 Island 7 Plains 12 Creatures --------------- 1 Armada Wurm 1 Azor's Elocutors 1 Centaur Healer 1 Gatecreeper Vine 1 Golgari Decoy 1 Keening Apparition 2 Selesnya Sentry 1 Skymark Roc 1 Sunspire Griffin 1 Trostani, Selesnya's Voice 1 Vitu-Ghazi Guildmage 11 Other Spells --------------- 1 Collective Blessing 1 Common Bond 1 Coursers' Accord 1 Detention Sphere 1 Dramatic Rescue 1 Druid's Deliverance 1 Eyes in the Skies 1 Horncaller's Chant 1 Selesnya Keyrune 1 Sundering Growth 1 Trostani's Judgment

This one seemed like a pretty easy pool to build, GW is the strongest by a good amount and the blue splash looks stronger than the red (though I would want access to both via the board incase there was a must-kill creature on the other side of the table).  
Difficult to see how you don't play selesnya. There's four bombs that can win games by themselves, and that all work together.

Sure, you might splash another color, but you don't even need to do that.

This Deck was built in 0:15:49


Total Deck Size: 40 17 Lands --------------- 7 Forest 1 Island 1 Mountain 7 Plains 1 Izzet Guildgate


12 Creatures --------------- 1 Armada Wurm 1 Centaur Healer 1 Dryad Militant 1 Gatecreeper Vine 1 Golgari Decoy 1 Keening Apparition 2 Rubbleback Rhino 2 Selesnya Sentry 1 Trostani, Selesnya's Voice 1 Vitu-Ghazi Guildmage


11 Other Spells --------------- 1 Collective Blessing 1 Common Bond 1 Detention Sphere 1 Explosive Impact 1 Inspiration 1 Izzet Keyrune 1 Pursuit of Flight 2 Seek the Horizon 1 Street Spasm 1 Trostani's Judgment


I think trying this GW with RU splashed in would be interesting.    

2 Mythics and 1 rare in the same color what are the chances of that actually happening? Suffice to say this would be a RTR sealed draft dream come true. Although the early game is pretty weak for this deck it looks to stabilize about turn three or four assuming your opponent has no answers for your three and four drops. If you can hold out long enough to establish a board presence then dropping Trostani and Armada Wurn means the long game is yours. I'll be going back through and trying a different build, but this seems the most obvious.


Total Deck Size: 40
17 Lands
---------------
6 Forest
3 Island
8 Plains



13 Creatures
---------------
1 Armada Wurm
1 Centaur Healer
1 Dryad Militant
2 Rubbleback Rhino
2 Selesnya Sentry
1 Skymark Roc
1 Sunspire Griffin
2 Tower Drake
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage



10 Other Spells
---------------
1 Detention Sphere
1 Dramatic Rescue
2 Druid's Deliverance
1 Ethereal Armor
1 Eyes in the Skies
2 Seek the Horizon
1 Selesnya Keyrune
1 Trostani's Judgment

Have you read Ishmael? "Teacher seeks pupil, must have an earnest desire to save the world."
Holy snot!!!  G/W for sure and splashing blue because it's just silly.  I don't normally go for 18 lands, but otherwise I was a little top heavy and I have some SERIOUS QUALITY at the top of my curve that I want to make sure I can cast all the time, every time.

This Deck was built in 0:17:16

Total Deck Size: 40
18 Lands
---------------
6 Forest
4 Island
8 Plains


13 Creatures
---------------
1 Armada Wurm
1 Azor's Elocutors
1 Centaur Healer
1 Dryad Militant
1 Gatecreeper Vine
1 Hussar Patrol
1 Runewing
1 Skymark Roc
1 Sunspire Griffin
2 Tower Drake
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage


9 Other Spells
---------------
1 Collective Blessing
1 Common Bond
1 Coursers' Accord
1 Detention Sphere
1 Inspiration
1 Seek the Horizon
1 Selesnya Keyrune
1 Sundering Growth
1 Trostani's Judgment

***************************************************************************************

From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

***************************************************************************************

Post #777

***************************************************************************************

MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

***************************************************************************************

MaRo: I redesigned him while the effect was on the stack.


This Deck was built in 0:17:40


Total Deck Size: 40 17 Lands --------------- 6 Forest 1 Island 9 Plains 1 Izzet Guildgate


15 Creatures --------------- 1 Armada Wurm 1 Armory Guard 1 Azor's Elocutors 1 Centaur Healer 1 Gatecreeper Vine 1 Golgari Decoy 1 Hussar Patrol 1 Keening Apparition 1 Rubbleback Rhino 2 Selesnya Sentry 1 Skymark Roc 1 Sunspire Griffin 1 Trostani, Selesnya's Voice 1 Vitu-Ghazi Guildmage


8 Other Spells --------------- 1 Collective Blessing 1 Common Bond 1 Coursers' Accord 1 Detention Sphere 1 Explosive Impact 1 Izzet Keyrune 1 Selesnya Keyrune 1 Trostani's Judgment

in my experience the sealed format lends itself to being greedy. the hyper-aggressive rakdos decks aren't as common as tyhey can be in draft, and as a result you can get away with playing your bombs, removal, and fixing to tie together 3 and four color decks without much problem. I went with the pretty obvious Selesnya splash blue build that most people have found, but I also added the single splashed explosive impact because why not? 3 sources of red (counting the vine fetching the gate) makes it pretty much free. Given the power of the six-drops in the deck, the Izzet Keyrune makes sense anyway because you really want the acceleration, regardless of color. 

Ignoring the obvious Seleysna/Bant builds, I rechecked the draft pool and came up with this Grixis control build. It has plenty of removal and poses some difficult choices for the opponent. The 3 Chronic Floodings force the opponent to risk losing valuable cards to play cards from their hand.  The potential to lose huge chunks of your deck in order to cast spells forces you to hold onto hand or risk getting milled out.


Total Deck Size: 40
19 Lands
---------------
2 Island
9 Mountain
6 Swamp
1 Golgari Guildgate
1 Izzet Guildgate



12 Creatures
---------------
1 Bellows Lizard
1 Chaos Imps
1 Cobblebrute
1 Dead Reveler
1 Frostburn Weird
2 Ogre Jailbreaker
2 Rakdos Shred-Freak
2 Spawn of Rix Maadi
1 Splatter Thug



9 Other Spells
---------------
2 Auger Spree
3 Chronic Flooding
1 Explosive Impact
1 Launch Party
1 Pursuit of Flight
1 Street Spasm

Have you read Ishmael? "Teacher seeks pupil, must have an earnest desire to save the world."

This Deck was built in 0:15:42


Total Deck Size: 40 17 Lands --------------- 9 Forest 8 Plains


12 Creatures ---------------
1 Armada Wurm
1 Axebane Stag
1 Centaur Healer
1 Golgari Decoy
1 Golgari Longlegs
2 Rubbleback Rhino
2 Selesnya Sentry
1 Sunspire Griffin
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage


11 Other Spells ---------------
1 Collective Blessing
1 Common Bond
1 Coursers' Accord
2 Druid's Deliverance
1 Eyes in the Skies
1 Heroes' Reunion
1 Horncaller's Chant
1 Selesnya Keyrune
1 Sundering Growth
1 Trostani's Judgment


Straight up populate deck--just because that would be fun  

Those who fear the darkness have never seen what the light can do.

I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.

191752181 wrote:
All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."
This Deck was built in 0:34:19

Total Deck Size: 40
17 Lands
---------------
6 Forest
5 Island
6 Plains


14 Creatures
---------------
1 Armada Wurm
1 Armory Guard
1 Azor's Elocutors
1 Centaur Healer
1 Dryad Militant
1 Gatecreeper Vine
1 Golgari Decoy
1 Hussar Patrol
1 Selesnya Sentry
1 Street Sweeper
2 Tower Drake
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage


9 Other Spells
---------------
1 Collective Blessing
1 Common Bond
1 Detention Sphere
1 Dispel
1 Dramatic Rescue
1 Eyes in the Skies
1 Selesnya Keyrune
1 Sundering Growth
1 Trostani's Judgment

Generally I don't like going more than 2 colors in this type of game format, but I thought I'd give it try this.  If I were going with just 2 I'd probably go just W/G.  Looks like I went Bant (U/G/W) like most players. Unlike most I through in the Street Sweeper because of the 3 colors and because of its decent toughness that helps gain good life if the Trostani, Selesnya's Voice is already in play.

Any of your comments, good or bad, would be appreciated.

Freedom's just another word for nothing-left-to-lose. - Kris Kristoferson (sung by Janis Joplin)

 

This Deck was built in 0:17:36
Total Deck Size: 60




23 Lands
---------------
3 Forest
10 Island
10 Plains



18 Creatures
---------------
1 Armory Guard
1 Azor's Elocutors
1 Centaur Healer
1 Crosstown Courier
1 Dryad Militant
1 Frostburn Weird
1 Hussar Patrol
1 Keening Apparition
1 Runewing
2 Selesnya Sentry
1 Skymark Roc
1 Street Sweeper
1 Sunspire Griffin
3 Tower Drake
1 Vitu-Ghazi Guildmage



19 Other Spells
---------------
3 Chronic Flooding
1 Common Bond
1 Detention Sphere
2 Dispel
1 Downsize
1 Dramatic Rescue
1 Ethereal Armor
1 Eyes in the Skies
1 Heroes' Reunion
1 Inspiration
1 Izzet Keyrune
1 Search Warrant
1 Selesnya Keyrune
1 Sundering Growth
1 Tablet of the Guilds
1 Trostani's Judgment


Just an FYI, when you make a sealed deck from a limited pool of cards, the minimum deck size drops to 40 cards. 

60 card minimum decks are for when you are building from your entire collection.

***************************************************************************************

From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

***************************************************************************************

Post #777

***************************************************************************************

MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

***************************************************************************************

MaRo: I redesigned him while the effect was on the stack.

So, I originally built the exact same deck everyone else on here built.  But to be honest, I've been wanting to build a Dimir deck for way too long and three Chronic Floodings, Crosstown Courier and the Shrieking Affliction were a bit too much to resist.  Just wish I had some more discard effects.  The deck has some decent removal, but it might run into mana issues.  I included Chaos Imps because why not, but you might trade them out for Pursuit of Flight (to put on Crosstown).  Would love some feedback.



This Deck was built in 0:05:29


Total Deck Size: 40
17 Lands
---------------
6 Island
5 Mountain
5 Swamp
1 Izzet Guildgate



12 Creatures
---------------
1 Catacomb Slug
1 Chaos Imps
1 Crosstown Courier
1 Dead Reveler
1 Drainpipe Vermin
2 Ogre Jailbreaker
1 Runewing
1 Splatter Thug
2 Tower Drake
1 Zanikev Locust



11 Other Spells
---------------
2 Auger Spree
3 Chronic Flooding
1 Downsize
1 Explosive Impact
1 Inspiration
1 Launch Party
1 Shrieking Affliction
1 Street Spasm

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So, I originally built the exact same deck everyone else on here built.  But to be honest, I've been wanting to build a Dimir deck for way too long and three Chronic Floodings, Crosstown Courier and the Shrieking Affliction were a bit too much to resist.  Just wish I had some more discard effects.  The deck has some decent removal, but it might run into mana issues.  I included Chaos Imps because why not, but you might trade them out for Pursuit of Flight (to put on Crosstown).  Would love some feedback.





Yeah, I didn't even think about the three Chronic Floodings with the Courier which in this 40 card minimum sealed format could be quite devestating.  I'd definitely would like to see how this deck would play out.

Freedom's just another word for nothing-left-to-lose. - Kris Kristoferson (sung by Janis Joplin)

 

This Deck was built in 0:12:13


Total Deck Size: 40
16 Lands
---------------
6 Forest
4 Island
6 Plains



10 Creatures
---------------
1 Armada Wurm
1 Dryad Militant
1 Gatecreeper Vine
1 Keening Apparition
1 Rubbleback Rhino
1 Runewing
1 Skymark Roc
1 Tower Drake
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage



14 Other Spells
---------------
3 Chronic Flooding
1 Collective Blessing
1 Common Bond
1 Coursers' Accord
1 Detention Sphere
2 Druid's Deliverance
1 Ethereal Armor
1 Heroes' Reunion
1 Inspiration
1 Selesnya Keyrune
1 Trostani's Judgment


Lots of splashing blue. But this sealed pack just droppped Bant into my lap so I'll gladly run with it. No double mana lands may hurt, so only my bombs require two of one mana. Three chronic flooding mill out a 40 card deck quick, especially if you attach early. Ethereal armor also gets pumped by these. Plus, chronic makes them rethink how they tap mana, and that buys me time. Collective blessing pumps ethereal as well as everything else. The deck is designed to play something each turn. In limited, gaps in plays can be brutally devastating so I went with good mana fixing and a few good bombs. 

I think the G/W bombs deck is terrible, actually. Just kind of "hope I get to six and seven mana" and your opponent can't answer anything. Not sure it isn't the best build, but I really like taking advantage of the blue flyers (the Roc seems insane). Red removal is really good. To wit:
 

This Deck was built in 0:03:10


Total Deck Size: 24
1 Lands
---------------
1 Izzet Guildgate
7 Mountain
7 Island
2 Plains 



15 Creatures
---------------
1 Azor's Elocutors
1 Chaos Imps
1 Cobblebrute
1 Crosstown Courier
1 Frostburn Weird
1 Izzet Staticaster
1 Lobber Crew
2 Rakdos Shred-Freak
1 Runewing
1 Skymark Roc
1 Splatter Thug
3 Tower Drake



8 Other Spells
---------------
1 Detention Sphere
1 Essence Backlash
1 Explosive Impact
1 Inspiration
1 Izzet Keyrune
1 Pursuit of Flight
1 Street Spasm
1 Thoughtflare

This Deck was built in 0:04:12

Total Deck Size: 40
18 Lands
---------------
9 Mountain
7 Swamp
1 Golgari Guildgate
1 Izzet Guildgate


16 Creatures
---------------
1 Bellows Lizard
1 Chaos Imps
1 Cobblebrute
1 Dead Reveler
1 Drainpipe Vermin
1 Frostburn Weird
1 Golgari Longlegs
1 Lobber Crew
2 Ogre Jailbreaker
2 Rakdos Shred-Freak
2 Spawn of Rix Maadi
1 Splatter Thug
1 Zanikev Locust


6 Other Spells
---------------
2 Auger Spree
1 Explosive Impact
1 Launch Party
1 Pursuit of Flight
1 Street Spasm

Don't worry, I made a Selesnya deck first and it's great like everyone says but let's pretend we're more interested in having a smooth mana curve than having a bunch of torpedos. The curve goes from cmc 1 to cmc 6 (with a single X spell at the end) like this: 2 4 5 4 3 3 1

Pretty smooth if you ask me.
Go ahead, play Chronic Flooding on my lands. Watch me tap them anyway as I cast real spells that advance my board and crush you because you're wasting a card and a turn playing a do-nothing enchantment.

Some mill is decent in the format.  I've seen the Doorkeeper deck work.  I haven't seen it but I expect Psychic Spiral could work, with enough removal and cheap card draw.   Courier and Codex Shredder are maybes for milling support when we hit Sinker and this set gets drafted after Dimir cards (please note that Courier will kill with damage before it mills).

But Flooding is unplayable.  By giving your opponent the choice of whether they mill a measly one, or play their spell, they'll play their spells until you get them much much closer to decking.  And then when that happens, they'll have other lands in play and so won't have to tap that land, or they'll just stop casting spells altogether and win with all those cards they added to the table. 
Looks like most people went Bant colors! So did I. I was going to go aggressive, but then stuck in defensive cards like Azor's Elocutors, Hussar Patrol, and Tower Drake.


This Deck was built in 0:07:27


Total Deck Size: 40
19 Lands
---------------
6 Forest
4 Island
9 Plains



13 Creatures
---------------
1 Armada Wurm
1 Azor's Elocutors
1 Centaur Healer
1 Dryad Militant
1 Hussar Patrol
1 Rubbleback Rhino
1 Skymark Roc
1 Sunspire Griffin
3 Tower Drake
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage



8 Other Spells
---------------
1 Collective Blessing
1 Common Bond
1 Detention Sphere
1 Dramatic Rescue
1 Eyes in the Skies
1 Heroes' Reunion
1 Selesnya Keyrune
1 Trostani's Judgment

Cool pool! Cool 

Indeed Bant Colors. Armada WurmTrostani, Selesnya's VoiceDetention Sphere. I was wondering whether 1x Seek the Horizon is enough since WG colors is pretty heavy here. Undecided

This Deck was built in 0:10:54


Total Deck Size: 40
16 Lands
---------------
6 Forest
3 Island
7 Plains



16 Creatures
---------------
1 Armada Wurm
1 Centaur Healer
1 Dryad Militant
1 Gatecreeper Vine
1 Hussar Patrol
1 Keening Apparition
2 Rubbleback Rhino
1 Runewing
2 Selesnya Sentry
1 Skymark Roc
1 Sunspire Griffin
1 Tower Drake
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage



8 Other Spells
---------------
1 Collective Blessing
1 Detention Sphere
1 Dramatic Rescue
1 Horncaller's Chant
1 Inspiration
1 Seek the Horizon
1 Selesnya Keyrune
1 Trostani's Judgment

Go ahead, play Chronic Flooding on my lands. Watch me tap them anyway as I cast real spells that advance my board and crush you because you're wasting a card and a turn playing a do-nothing enchantment.

Some mill is decent in the format.  I've seen the Doorkeeper deck work.  I haven't seen it but I expect Psychic Spiral could work, with enough removal and cheap card draw.   Courier and Codex Shredder are maybes for milling support when we hit Sinker and this set gets drafted after Dimir cards (please note that Courier will kill with damage before it mills).

But Flooding is unplayable.  By giving your opponent the choice of whether they mill a measly one, or play their spell, they'll play their spells until you get them much much closer to decking.  And then when that happens, they'll have other lands in play and so won't have to tap that land, or they'll just stop casting spells altogether and win with all those cards they added to the table. 



Just as a point of order, Chronic Flooding mills 3, not 1.  Not that it's necessarily more playable because of that.  BUT, I think against a non-Golgari deck, it could provide some pressure.

This Deck was built in 4:57:33

Total Deck Size: 40
18 Lands
---------------
4 Island
8 Mountain
4 Swamp
1 Golgari Guildgate
1 Izzet Guildgate


11 Creatures
---------------
1 Bellows Lizard
1 Chaos Imps
1 Crosstown Courier
1 Dead Reveler
1 Frostburn Weird
1 Izzet Staticaster
1 Lobber Crew
2 Rakdos Shred-Freak
1 Spawn of Rix Maadi
1 Splatter Thug


11 Other Spells
---------------
2 Auger Spree
3 Chronic Flooding
1 Cremate
1 Essence Backlash
1 Izzet Keyrune
1 Launch Party
1 Pursuit of Flight
1 Shrieking Affliction

Especially if you're also throwing out agressive creatures and have some removal.  (Again, 5 hours because I was working on it while...working)

I guess I need to RTFC.  Nonetheless, let's crunch some numbers.

Let's make a reasonable assumption that the average game lasts 9 turns.  Let's say I'm not running any cantrips or Grisly Salvage.  This means I'll have (40 - (7 + 9)) =  24 cards left in my library at the end of the game.  To kill me through mill, as I go about my normal gameplan, you'll have to have milled all of those cards away.  At three per activation, that means you need me to activate a flooded land eight times.  You can put that flooding down turn two.  So I need to activate a flooded land an average of once every single turn in order to lose from the flooding.  If I don't lose from it, then the Flooding was entirely irrelevant.

But also, remember, it's at my discretion as your opponent.  At the start, I'll tap that land every time to cast what I want to cast.  If you get me down to eight cards in my library or therabouts, I'm just going to stop tapping that land.  How do you propose to continue to mill me if you're on the Chronic Flooding plan?  There's not a card in the format that forces me to tap my land or taps it for me.  I'll have drawn more lands by then, and just stop tapping it.

But I'm ruining fun here.  Wizards has said they create bad cards because it's fun for people to discover a card is awful-level bad.  And here I am telling you instead of letting you figure it out on your own.  But that's only in limited.  The card does have a purpose.  As a casual card, it's an enabler for self-mill standard decks.  Decks with 4x Splinterfright and 4x Skaab Ruinator would not be unhappy with this card.  Sure, I think Dream Twist is better, but this does the job, and you could run them both.  I wouldn't bother trying to use this card this way in limited however, because the guild that woudl like self-milling (Golgari) doesn't neighbor blue.  Simic and Dimir will both be in Gatecrash.

17 Lands
---------------
8 Forest
9 Plains
14 Creatures
---------------
1 Armada Wurm
1 Armory Guard
1 Centaur Healer
1 Dryad Militant
1 Gatecreeper Vine
1 Golgari Decoy
1 Keening Apparition
2 Rubbleback Rhino
2 Selesnya Sentry
1 Sunspire Griffin
1 Trostani, Selesnya's Voice
1 Vitu-Ghazi Guildmage
9 Other Spells
---------------
1 Collective Blessing
1 Common Bond
1 Coursers' Accord
2 Druid's Deliverance
1 Ethereal Armor
1 Eyes in the Skies
1 Selesnya Keyrune
1 Trostani's Judgment

I considered splashing Black for some more outright removal (Launch Party & Sluiceway Scorpion), but felt a tighter mana base would allow me to more easily play my bombs (Armada Wurm, Trostani, Selesnya's Voice, Vitu-Ghazi Guildmage, & Collective Blessing).  While the Blue splash for some nice fliers, bounce, and one awesomely cheap removal card (Detention Sphere) could work, I think going all in on Populate is the way to go. 

I am Blue/Green
I am Blue/Green
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I guess I need to RTFC.  Nonetheless, let's crunch some numbers.

But also, remember, it's at my discretion as your opponent.  At the start, I'll tap that land every time to cast what I want to cast.  If you get me down to eight cards in my library or therabouts, I'm just going to stop tapping that land.  How do you propose to continue to mill me if you're on the Chronic Flooding plan?  There's not a card in the format that forces me to tap my land or taps it for me.  I'll have drawn more lands by then, and just stop tapping it.



It is a really good point that its at the discretion of the player whether or not to mill, and I already knew Golgari would simply wreck shop if you played this on them.  I've seen it slow people down in limited, but perhaps they were just uninformed.  I thought it comboed well with shrieking affliction.  I figured it would seriously slow down an opponent's plays.  Then again I am banking on drawing two mills AND the affliction, which is probably a bad bank.

Again though, it was the second deck I designed, and I certainly fall into both the "inexperienced" and "play for experimental fun" categories.

Thanks for the input.
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