Attack section in power

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I just want to get this clear.  Tonight we played 4th ed to break ourselves in.. We were playing 3.5 and Classic and decided to go 4th.
We came upon a small problem that we were having.. Powers have an attack section.. Example Players handbook 3 page 45 "Twisted Eye"
It says ATTACK: Constitution VS. AC and HIT: 1[w] + Constitution Mod
Is the attack using the Constitution entire score? Or just it's Mod? Because it only states Constitution where Hit clearly says Constitution Mod
Just the Con modifier, plus any other bonuses.
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147048523 wrote:
"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it." Repeat. Obstinance?
56790678 wrote:
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived. You haven't lived.
56902498 wrote:
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up! We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and.... One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to Go!
57062508 wrote:
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
56760448 wrote:
Just a quick note on the MMORPG as an insult comparison... MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development. TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment. You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
90571711 wrote:
Adding options at the system level is good. Adding options at the table level is hard. Removing options at the system level is bad. Removing options at the table level is easy. This is not complicated.
57333888 wrote:
112760109 wrote:
56902838 wrote:
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :| I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
158710691 wrote:
D&D definitely improves mental health; Just as long as you stay away from these forums ;)
To be more specific its Constitution modifier + 1/2 yer level rounded down + weapon enhancement bonus + weapon modifier since its a weapon power.  By the late heroic tier you also likely want to tack of feat tax with an expertise feat.

Simple Example: Level 10 Battlemind with a constitution of 18 attacks the munchkin prince with Twisted Eye. He does this with an enchanted +2 longsword (+3 weapon modifier) and has the Heavy Blade Weapon Expertise

Constitution Modifier: +4
1/2 the players level: +5
+2 enchanted weapon: +2
Weapon enhancement: +3
Heavy Blade expertise: +1

So D20 + 15 = attack roll vs the enemies AC
Modifier, plus a D20, plus any other bonuses that apply.

Next question you're likely to need to ask is about stacking bonuses.

First, a bonus is typed IF it SAYS it's typed. A bonus from a feat is not necessarily a feat bonus. (Most, but not all, say they are feat bonuses.) And I don't know of an instance of it, but at least in theory a bonus that is not from a feat could say it's a feat bonus.

Second, untyped bonuses (assuming they apply) stack whenever they apply. Period. So do typed bonuses of different types.

But third, typed bonuses of *the same* type *do not* stack. You only get the highest one that applies. 

Oh, and you get a half-level bonus on your defenses, skills, and attack rolls. Not on damage.

Yes, this does allow bonuses to stack to levels that would seem absurd in prior editions. Rest assured, the math works. And while first-level characters seem far tougher than in prior editions, so do first-level monsters.

(Recently I did some number crunching and figured out that in a battle between 100 4E first-level standard goblins and 400 3.5E first-level orcs, the goblins will probably win - they hit that much better and harder and are that much tougher. But 4E goblins are afraid of 4E orcs.)
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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