What's the best way to stop a Thragtusk?

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I've been pondering the answer to that question for a while. I'm currently running a RDW deck, and the card I'm thinking about using for this purpose is Hound of Griselbrand. It trades with Thragtusk and shortly thereafter becomes strong enough to outright kill the beast token. Any other ideas?
My novel, Mektar, Clash of Ideals, is now available for purchase! Just click this text. I have +30 bragging rights according to HairlessThoctar. Just saying.
Play your own or don't let it resolve.

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Play your own or don't let it resolve.


This. It was designed in a way that you can not positively interact with it if it hits the board. 
Trade for all of them.
Play Dredge.
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Tear it apart.
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I'm serious, people.
My novel, Mektar, Clash of Ideals, is now available for purchase! Just click this text. I have +30 bragging rights according to HairlessThoctar. Just saying.
Thats what sucks about Thragtusk. They aren't joking. The only way to deal with it is


  1. Don't let it resolved (Slaughte Games, counters, kill them before 5 mana)

  2. Play your own

  3. Suck it up and hope you can power through it before they get stupid on you with it.


Its a messed up card that probably should have never seen print.

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71235715 wrote:
RDW is a bad idea to play in the current state of the metagame. Besides, there is no reason to stick to monored right now. Either splash black for Appetite for brains or blue for some Syncopates, but it's far better to let RDW in the sidelines and return to it when the Thragtusk fever cools down.
If Limited gets in the way of printing good Constructed cards... Screw limited
RDW is a bad idea to play in the current state of the metagame. Besides, there is no reason to stick to monored right now. Either splash black for Appetite for brains or blue for some Syncopates, but it's far better to let RDW in the sidelines and return to it when the Thragtusk fever cools down.

Murder+Tragic Slip

EDIT: Sorry, didnt mean to quote your post. Was a reply to the OP.
RDW is a bad idea to play in the current state of the metagame. Besides, there is no reason to stick to monored right now. Either splash black for Appetite for brains or blue for some Syncopates, but it's far better to let RDW in the sidelines and return to it when the Thragtusk fever cools down.

Murder+Tragic Slip

EDIT: Sorry, didnt mean to quote your post. Was a reply to the OP.


That is a 2-for-1 in their favor. 
Yeah prob best to start running less color heavy builds, main decking ghost quarter for the inevitable "caverns naming beast" then save up that counter magic mana and hold on tight!

Thrag would be FINE if it was reasonable. For what it does...2 easy. How ridiculous that it got past R&D with a measly is beyond me. Heck at that point why not just make the damn thing an artifact

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Heck at that point why not just make the damn thing an artifact


I feel like this was the exact sentence that was said before they decided to print Wurmcoil Engine.
@cat-I don't think that's quite true. At this point the meta is thrag/anti thrag. You see green, you can be about 99.9% that if you call thragtusk you are ripping 4 out. If they don't have any, then it shores up your own game plan as you now know you dont have to worry about thrag anymore. So either you rip out a bad bad beastie, or at the very least you have spent a card to gain information about their deck, as you get to see their hand and ENTIRE library. That is a win/win in my book

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@cat-I don't think that's quite true. At this point the meta is thrag/anti thrag. You see green, you can be about 99.9% that if you call thragtusk you are ripping 4 out. If they don't have any, then it shores up your own game plan as you now know you dont have to worry about thrag anymore. So either you rip out a bad bad beastie, or at the very least you have spent a card to gain information about their deck, as you get to see their hand and ENTIRE library. That is a win/win in my book


Slaughter Games doesn't impact the board at all. It costs four mana. The decks that most want to deal with Thragtusk are aggro decks. Spending four mana to do nothing and waste a card for an aggro deck just isn't feasible, especially when the opponent often drops a Thragtusk before the aggro player can even cast Slaughter Games.
Zealous Conscripts or other stealing effects can help. I'm experimenting with Fervent Cathar as well. There's also Pyreheart Wolf. If they have Restoration Angels though, you should just suck it up and kill the Thragtusk if you can't win that turn.

You can also try going over the top, either with Thundermaw Hellkite or splash black for Falkenrath Aristocrat.
@red-well in the aggro match sure. You are right, it has zero impact on board state. I'm simply saying that if you CAN cast it, it's not going to be a total loss. Dealing with thrag is super hard, so there isn't going to be that card that just wallops it unless you can simply go big over it with reani targets. That's all I'm sayin. If you happen to be in black and red and aren't being hyper aggressive, then I think it's ok to play. Not main deck, but sb for sure

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If you rip 4 tusks from their deck with games, you're still losing CA.


A Memoricide that cantrips would be neat.

I'll take that CA loss to take a massive chunk of their game plan out. Plus you will most likely hit a thrag in their hand, so each player is down 1 card from hand+ no more bad thrag

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I'll take that CA loss to take a massive chunk of their game plan out. Plus you will most likely hit a thrag in their hand, so each player is down 1 card from hand+ no more bad thrag


I only agree with it if the opponent only has a couple of win conditions (like the original U/W/R Miracles lists at SCG Cincinnati). In that case, you drastically impact the game. In newer lists, they have 3-4 win conditions and wasting a turn taking away one doesn't do a whole lot.
Pacifism and enchant-based removal don't work well, because Thragtusk is almost always abused in combination with some form of flicker, like Restoration Angel.  They flicker the Tusk, which they were going to do anyway, and pop off your enchant just like that. 

Brainstorming Thragtusk control, let me know if I'm off base here:

- Counter it where Cavern of Souls isn't present.  After Ravnica, lots of decks are highly multicolored and omit the Caverns.

- Straight up beat it without trading creatures.  3/x first strikers are good for this.  In other words, slap Rancor on your Thalia/Elite Inquisitor/Precinct Captain etc.

- Keep it locked down, by perma detaining it or tapping it.  Martial Law or Tamiyo could work.

- Discard it from the hand with Appetite for Brains or other discard options.

- Run your own Thragtusks so you are as cheesy as they are. 


Ideally, you want to exile the thing at some point before they reanimate it and abuse it some more.
Builds and Guides The Cosmonaut a build that teleports foes into space. November Errata Item Guide a guide to equipping Avengers and Strikers after the November errata. 100% Crit Rate Ardent Champion an Avenger combo that autocrits and/or inflicts infinite damage at level 11.
Out of the 3-4 win cons which one is impossible to deal with on a 1-1 basis...

Hmm...lets see...oh yeah, thragtusk! It's the one and only card that has no efficient answers (as we have all established). So if I rip out thrag on my turn, they absolutely can switch to a different win con.

The chances of you being able to readily answer threat X (that is NOT thrag) go up dramatically.

It's got my vote for a SB inclusion

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Pacifism and enchant-based removal don't work well, because Thragtusk is almost always abused in combination with some form of flicker, like Restoration Angel.  They flicker the Tusk, which they were going to do anyway, and pop off your enchant just like that. 

Brainstorming Thragtusk control, let me know if I'm off base here:

- Counter it where Cavern of Souls isn't present.  After Ravnica, lots of decks are highly multicolored and omit the Caverns.

- Straight up beat it without trading creatures.  3/x first strikers are good for this.  In other words, slap Rancor on your Thalia/Elite Inquisitor/Precinct Captain etc.

- Keep it locked down, by perma detaining it or tapping it.  Martial Law or Tamiyo could work.

- Discard it from the hand with Appetite for Brains or other discard options.

- Run your own Thragtusks so you are as cheesy as they are. 


Ideally, you want to exile the thing at some point before they reanimate it and abuse it some more.



Honestly, it's better to just build your deck to not care whether they are at 30 life or 300 life and suck up the CA loss if you aren't playing a tusk of your own. Mill secondary win-cons are probably going to become a real thing as the game slows to a crawl. I've found some neat uses for Lyev Skyknight and Azorius Keyrune to force them into having Thragtusk, but more often than not this format is simply about respecting Thragtusk.
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Mill secondary win-cons are probably going to become a real thing as the game slows to a crawl.



Haha, yeah.  Might be time to test out that Turbofog deck...

Builds and Guides The Cosmonaut a build that teleports foes into space. November Errata Item Guide a guide to equipping Avengers and Strikers after the November errata. 100% Crit Rate Ardent Champion an Avenger combo that autocrits and/or inflicts infinite damage at level 11.
Zealous Conscripts or other stealing effects can help. I'm experimenting with Fervent Cathar as well. There's also Pyreheart Wolf. If they have Restoration Angels though, you should just suck it up and kill the Thragtusk if you can't win that turn.

You can also try going over the top, either with Thundermaw Hellkite or splash black for Falkenrath Aristocrat.



Thoughts on Evil Twin? He is going to be a big target for removal on their turn after you play him, though.
Nicol Bolas, Planeswalker.

No, I'm not kidding. 

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How about you guys just suck up and deal with it?

Its really not as bad as you think it is. When most games are ending turn 3-5 without gaining life, 5 mana is generally a big deal. 

(at)MrEnglish22

Mill secondary win-cons are probably going to become a real thing as the game slows to a crawl.



The winner of my FNM last night beat me with Drownyards. It works rather well.

The only answer is to reprint Baneslayer Angel, of course...

Is Olivia Voldaren too slow to deal with Thragtusk? Seems like stealing it is the best way to deal with it.
The only answer is to reprint Baneslayer Angel, of course...

Is Olivia Voldaren too slow to deal with Thragtusk? Seems like stealing it is the best way to deal with it.



And then the control player kills Olivia and beats you up again with Thraggy :-p Seriously, it's probably what will happen. Don't forget we're talking about Bant Control and Midrange, here. They've got quite a nice removal suite.

Of course, if you do manage to steal it and they don't have anything else than sweepers, it'd be very good, I don't deny that.

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Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

The only answer is to reprint Baneslayer Angel, of course...

Is Olivia Voldaren too slow to deal with Thragtusk? Seems like stealing it is the best way to deal with it.



And then the control player kills Olivia and beats you up again with Thraggy :-p Seriously, it's probably what will happen. Don't forget we're talking about Bant Control and Midrange, here. They've got quite a nice removal suite.

Of course, if you do manage to steal it and they don't have anything else than sweepers, it'd be very good, I don't deny that.


I watched a match where a guy stole two with two Zealous Conscripts and then sacced them to his Falkenrath Aristocrat. That isn't in any way practical, I just found it hilariously awesome.
Enchant their Thragtusk with Infinite Reflection
I like to steal troublesome cards for my own evil purposes. Ive been playing a rwu cloudshift deck for a while now. Zealous conscripts a thragtusk and then cloudshift/restoration angel it. Get a 3/3, gain 5 life, steal thragtusk permanently for your own, then when it dies get another 3/3. Almost as fun as zealous conscripting a jace that was spun down 2 last turn, then spinning it down 2 yourself to kill it, and get to mini-fact or fiction. "MMm. Yesss. Delightfully Evil."
------------------------------------------------------------- Decks that I play Legacy- Ravager Affinity Modern- Standard- RWU Flicker EDH/Commander -RWU Numot
I'd argue that I haven't brokent commandment 2 at all. For starters, this is a specific card rather than a deck. I'm not saying "omagerd deck X won fnm so OP", just that Drownyard is proving to be a reasonable win con in standard right now. If you can stall out a Thragtusk deck, even if they've reached some obscenely high life total, you can still reliably finish them off.

I stopped reading at "cloudshift"


 
I hope it was because you were going to test it out yourself, because until youve tried the card in a deck, you shouldnt knock it at all.
------------------------------------------------------------- Decks that I play Legacy- Ravager Affinity Modern- Standard- RWU Flicker EDH/Commander -RWU Numot
It wasn't a justification for power level. The point was that I finally got to see it in action, and I was impressed by the performance. That's a very different thing. It's not good because it won, it's good because it was effective, and a good meta call. The fact that I happened to witness this at an FNM is irrelevant. 
Not to me cat. He said the deck beat him. Pretty good observation there.

Also, the theory behind it is sound. Thragtusk mirros are extremely slow games. Alternate wincons are going to start being a big deal.

(at)MrEnglish22

I've been pondering the answer to that question for a while. I'm currently running a RDW deck, and the card I'm thinking about using for this purpose is Hound of Griselbrand. It trades with Thragtusk and shortly thereafter becomes strong enough to outright kill the beast token. Any other ideas?

I believe that "Appetite for Brains" were designed to stop Thragtusk... but a resolved Thragtusk is really impossible to be dealt in standard without a bad trade. Even with the hound the Tusk controler will be ahead 5 life. If he/she uses the Flicker mechanics than you´re in a very bad situation.

Hound will probably be placed in an aggro deck or midrange in the maximum. Tusk may be splashed in almost any deck... it's overpowered and I believe it was a mistake... This things happens somethimes.

I stopped reading at "cloudshift"


 
I hope it was because you were going to test it out yourself, because until youve tried the card in a deck, you shouldnt knock it at all.


I guess you do have a point.

What testing have you done and what has it shown?  I'm not being sarcastic or anything, I'm actually interested.



Cloudshift and its brother Undying Evil(which I personally think is a better card other than the fact it is in a worse color) are both criminally underrated cards. Are they great? Certainly not, but they aren't flat out terrible either.

I will be having some fun playing with Undying Evil to compound the effects of the value train creatures that currently dominate the meta (Thragtusk, Centaur Healer, Restoration Angel, Angel of Serenity, Snapcaster Mage, Huntmaster of the Fells, Zealous Conscripts and so on).

The idea of attacking with a Thragtusk into something that trades with it (Centaur Healer comes to mind) just to Undying Evil it just makes me giddy with joy.

Opponent snap blocks, I cast Undying Evil, the creatures trade, Thragtusk spawns a 3/3 token from leaving the battlefield, comes back with a +1/+1 counter, gives you 5 life, and is ready and waiting to die again and spawn another 3/3 token.

That is a lot of potential value to get out of a 1 mana instant.

Even the same scenario in reverse isn't terrible, blocking your opponents Thragtusk with your Centaur Healer and using Undying Evil on it. This still seems like a potential loss of CA, since your opponent still gets a 3/3 token out of the deal, but even then, you still get 3 life out of the deal, and your Centaur Healer comes back as a 4/4 which indirectly answers the 3/3 token, since it can favorably block the token.

Even when used as removal protection its not terrible as long as you are running a bunch of the aforementioned value train creatures.

Is it worth running a card that is potentially dead if you don't have anything on the table? Probably not, but it is hard to deny its potential for generating value when used alongside cards that provide insane amounts of value on their own, which just so happen to be the majority of creatures being used in the meta currently.
"I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am a God."
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