We are looking at starting D&D next soon as we haven't actually played. I just about laughed when I saw the Dwarf but that was before I read the Human description. It doesn't look that good but consider. Most of the races get more damage than humans- in theory at least but ets have a closer look.
Dwarf Fighter vs Human because Dwarves kick ass. The Dwarf is a hill Dwarf.
Scores using the array 8,10,12,13,14,15.
Dwarf 17 strength, doesn't matter where the rest go- personal prefernece.
Dwarf uses an axe for 1d10 damage, human uses a 1d8 one handed weapon but gains +1 to hit and damage due to higher ability score. THe extra 14 can also go somewhere else. The Dwarf does gain other benefits the main one being +1 hit point a level and the poison immunity is situational.
Every class using weapons even their racial weapon at level one is equaled by the human who has an 18. This primarily leaves the other part of a non humans racial package to carry the weight. Non humans do catch up at levle 4 bt the human can always have either a 19 ability score and at level 8 they get the +1 hit/damage advantage back again. Or they can turn the 13 and 15 into a 14 and 16 and have 18, 16, 14,14, as their 4 best scores with a 9 and 11 tailing . The non humans at level 4 have 18 14,13,12,10,8 presumably they will turn the 13 into a 14 though. The human either has a 19 ability score and a extra 16 though or the 18/16/14/14 advantage.
Its a no brainer humans have the best ability scores. However te human advantage is always "on". Apart from the Dwarf who gets +1 AC or +1 hit point a level the Elven and Halflings bonues are situational or even class (back ground?) dependent. The higher human scores at level one cancel out the extra damage form the racial weapons (and give humans +1 to hit). At level 4 non humans temporarily catch up but hybrid type classes such as a Cleric or Sorcerer or any class that has a magic and melee attack and actually wants to use them is gong to be better off all of the time as a humans. I suspect humans.
Now the human advantage may not be required that much as a cleric in heavy armor can probably get by on 10 dex, a high wisdom or strength and a moderate con so a level 14 stat array of 18, 16, 14, 14, 11, 9 may not be that useful but you can also have a 19 16, 14, 13,11, 9 stat array compared to a non humans 18,14,14,12,10, 8 which is a higher secondary stat and at level 8 you will have a 20 ability score.
I'm not sure if the situational non human benefits outweigh the "always on" huan stat advantages. Only the Dwarf has "always on" racial advantages. I showed the rules to one of my players and he said somehting along the lines of "only a Dwarf can kind of match humans" and then only in certain classes- Cleric and Fighter.
As I said we haven't actually started playing yet but we crunched some numbers and the human seems better all of the time unless the situational benefits for the non humans are very common.
Fear is the Mind Killer