American way to deal with Thragtusk

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I hate to keep beating the same topics into the ground but im playing a new deck and need to figure out how to streamline my list and one of the biggest issues i have is dealing with multiple thragtusks... usually one isnt a problem but 2 or more can sometimes be too much 

What are the best ways an american deck(Red/White/Blue) to deal with him? Im playing more of a midrange deck then control but im open to pretty much to any solutions... If you guys want to see a deck list i could probably post it but id rather not right now as its late

Thoughts?  
Onion Ring or Detention Sphere and 3 damage burn (Searing Spear, Flames of the Firebrand) after he hits the board (but you will have to deal with the 3/3 angry baby), Syncopate is good as he is pretty hefty in the CMC department otherwise a Dissipate (I wouldn't run an Essence Scatter as Sync and Diss let you deal with noncreature threats).
Resident Piggles Zombie piggy is eatin' your sigs om nom nom (>*o*)>
MTG Card
Front: PigKnight, One Line Poster (3W) Legendary Creature - Boar Knight Vigilance When this creature dies, return him to play and transform him. (2/3) >(5/3)< Back: (Black)ZombiePiggles, Eater of Tomato Sauce Legendary Creature - Boar Knight Zombie Trample, Intimidate B: Regenerate this creature. When this creature is the target of a white spell, transform this creature. (5/3)

IMAGE(http://www.nodiatis.com/pub/15.jpg)


Thragtusk

Put [c*] and [/c*] without the * on either side of the card you're referring to.

 It'll look like this--->    [c*]Thragtusk[/c*]    <--- when you type it but leave off the asterisk (*).
As for how to deal with it...I guess it would help to know what format you're playing (Commander? Standard?) so you don't get a lot of useless cards suggested to you.




Dungeon Geist.  Tamiyo.
Feeling of Dread is a temporary fix, could be enough if you're putting pressure on them.
Arrest is an option to deal with Thragtusks, however if they are running Cloudshifts or Restoration Angels, it will be a temporary solution until they get what they need.

Aside from killing or exiling Thragtusks (resulting in spawning a 3/3 token), another option is to take control of the Thragtusk via Switcheroo or Soul Seizer.

However my favorite option is to use Mark of Mutiny to steal it and kill it somehow, so you get the 3/3 token.
Arrest is an option to deal with Thragtusks, however if they are running Cloudshifts or Restoration Angels, it will be a temporary solution until they get what they need.

Aside from killing or exiling Thragtusks (resulting in spawning a 3/3 token), another option is to take control of the Thragtusk via Switcheroo or Soul Seizer.

However my favorite option is to use Mark of Mutiny to steal it and kill it somehow, so you get the 3/3 token.


Didn't think about using limited all star Arrest in standard.
Resident Piggles Zombie piggy is eatin' your sigs om nom nom (>*o*)>
MTG Card
Front: PigKnight, One Line Poster (3W) Legendary Creature - Boar Knight Vigilance When this creature dies, return him to play and transform him. (2/3) >(5/3)< Back: (Black)ZombiePiggles, Eater of Tomato Sauce Legendary Creature - Boar Knight Zombie Trample, Intimidate B: Regenerate this creature. When this creature is the target of a white spell, transform this creature. (5/3)

IMAGE(http://www.nodiatis.com/pub/15.jpg)

Yeah sorry i normally do link the cards im talking about but i was in a hurry earlier to head off to bed but it seems like i cant sleep anyways so here i am...

I do like Dungeon Geist though as an option i didnt even think about that... Im already running a one of Tamiyo, the Moon Sage but am considering bumping that number up to 2 
 
The problem with arrest type effect is that if they are running flicker effects your card essentially goes away at least if im tapping it with a Dungeon Geist i still have a 3/3 beater when it happens 

And burning it out doesnt really get me anywhere either which is why i was trying to find another way to deal with it... i never like getting 2 for 1'd by having to burn out both sides or trading a creature then burning out the other half.

And counterspells only work if they dont have a Cavern of Souls... although i am running 4 Dissipate and 2 Syncopate
Eventually the cool kids will catch on that nuking the board a bazillion times isn't the answer. I answer Thragtusk by building decks that can largely ignore the lifegain or board pressence of a 5/3 or 3/3. Other people answer Thragtusk with moar Thragtusk (a 'la Huntmaster of the Fells standard),  and others still answer Thragtusk with large amounts of removal or smaller creatures that can outspeed the sucker. Thragtusk is a big source of value, granted- but the easiest way to deal with it is to create situations where it doesn't matter.  Othertimes, just taking the card disadvantage on the chin, or building to not care about  card disadvantage altogether is the way to go.
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Eventually the cool kids will catch on that nuking the board a bazillion times isn't the answer. I answer Thragtusk by building decks that can largely ignore the lifegain or board pressence of a 5/3 or 3/3. Other people answer Thragtusk with moar Thragtusk (a 'la Huntmaster of the Fells standard),  and others still answer Thragtusk with large amounts of removal or smaller creatures that can outspeed the sucker. Thragtusk is a big source of value, granted- but the easiest way to deal with it is to create situations where it doesn't matter.  Othertimes, just taking the card disadvantage on the chin, or building to not care about  card disadvantage altogether is the way to go.



The short version of this post:

There isn't a good way to deal with Thragtusk. 

As with other poorly designed cards in wizards past, the best answer is......


Splash and play your own copies! :| 
Website for my radio series: http://www.cyrusbalesfilms.co.uk/id2.html For the facebook group of my radio series, search for "Who will save us now?" Please join! Follow my regular articles on: http://www.manaleak.com/mtguk/
Really, just play an efficient deck that cn deal with the speed bump. If you're playing aggro, ignore it. If you're playing control, you should soon be dropping bigger problems. If you're playin midrange, you're dropping your own Thraggy.

In American control, there's Tamiyo and Geist, but also Drogskol, multiple first strike creatures, simply killing it twice... There are a lot of solutions. The meta isn't "Thraggy decks only", far from that.

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

When I saw this thread title, my first thought was "Invade Wizards of the Coast, abduct and torture the designers that were against Thragtusk, and then print a functionally-identical card that costs ."
Edit: And make it mythic.
I'm with Dilleux_Lepaire on this one.  The best way to handle Thragtusk is acknowledge that it's a pretty fragile creature that dies to three drops of the format, and that all Thragtusk really is, is a tempo play.

Just play enough fliers and first strikers, and the problem will take care of itself.
IMAGE(http://images.community.wizards.com/community.wizards.com/user/blitzschnell/0a90721d221e50e5755af156c179fe51.jpg?v=90000)
The best way to stop Thragtusk is by not letting him hit the board. So cards like Slaughter Games can strip him out.

Since you are playing America and they dont really have anying to strip him out of the deck, but you can do the next best thing with Nevermore, your opponent won't be able to cast it, but than neither will you. So if you dont have your own Thragtusk no problem there.

Nevermore has a mana cost low enough that you should be able to get it out before they get thier Thragtusk out. Its not something I would mainboard but 2 or 3 in the sideboard is nice to have.
Thanks for the responses guy i really appriciate it... I feel like my deck is super solid against anything and everything... like you guys said thragtusk can be a huge "speed bump" which is what it comes down to and if my only answer is not generating card advantage in my favor then I pretty much just lose... assuming there is more then one dropped or they dont have some kind of angel of serenity shenanigans going. 

Looking like tapping it down is going to be my best option though... off to add more Tamiyo, The Moon Sage and Dungeon Geist to my deck.

I might be posting it in the deck help forums if anyone is interested in seeing it...  
Ways to deal with Thragtusk:

Tamiyo it every turn and hope they don't play a second
Marshal Law it every turn and hope they don't play a second
Play Sensory adept and hope you can manage a blocker or way to deal with the token that will be bigger than the original
Play some dudes with first strike. That 2/2 First strike Unleash has been looking really good to me for constructed lately.
Play your own Thragtusks

(at)MrEnglish22

The best way to stop Thragtusk is by not letting him hit the board. So cards like Slaughter Games can strip him out.



This was Aaron Forsythe's solution on Twitter: "Problems with Thraggy? Invite him to the Slaughter Games".

I jokingly called him out on it, because this suggestion is basically "Yeah, we ****ed up in design, but if you spend 4 slots in your deck, play two colours you might (probably) not want to play otherwise, to spend four mana and a card (basically giving a free Time Walk to your opponent) to ban the card (because we won't)... which will have no effect unless they were going to draw it anyway. Oh, and this leaves you with three dead draws in your deck thereafter. Oh, and this only works if they haven't played Thragtusk already, which they could easily have done on the play with Keyrunes and Farseeks."
The best way to stop Thragtusk is by not letting him hit the board. So cards like Slaughter Games can strip him out.

Since you are playing America and they dont really have anying to strip him out of the deck, but you can do the next best thing with Nevermore, your opponent won't be able to cast it, but than neither will you. So if you dont have your own Thragtusk no problem there.

Nevermore has a mana cost low enough that you should be able to get it out before they get thier Thragtusk out. Its not something I would mainboard but 2 or 3 in the sideboard is nice to have.



taking this approach WILL lose you games

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

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Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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The best way to stop Thragtusk is by not letting him hit the board. So cards like Slaughter Games can strip him out.



This was Aaron Forsythe's solution on Twitter: "Problems with Thraggy? Invite him to the Slaughter Games".

I jokingly called him out on it, because this suggestion is basically "Yeah, we ****ed up in design, but if you spend 4 slots in your deck, play two colours you might (probably) not want to play otherwise, to spend four mana and a card (basically giving a free Time Walk to your opponent) to ban the card (because we won't)... which will have no effect unless they were going to draw it anyway. Oh, and this leaves you with three dead draws in your deck thereafter. Oh, and this only works if they haven't played Thragtusk already, which they could easily have done on the play with Keyrunes and Farseeks."



I saw your tweets!!!! His reply to you is sorta pitiful too.

I'm officially following you, for how little it counts.

Also, I like this one as well:

"I love that we print 78 cards that hose Lingering Souls and then it wins #scgprov. No fear." 

I'm just glad that I've been able to profitably trade and have my cube to a decent, playable point. 

(at)MrEnglish22

What was Forsythe's response? I do not the Twitters.
just read the twitter response (yes, i have twitter, but i check it like once every 3 months or something) and his response really makes him sound hateable.

pretty much "yea, we ****ed up, so run this card.... or splash for it then run it"

and someone on twitter said to run nevermore.... he didn't get the memo that unburial rites is a card   

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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Tamiyo, the Moon Sage and Dungeon Geists are good responses as stated.

Counterspells are pretty much always live against ol' Thraggy as well, since Cavern of Souls sees almost no standard play right now outside Zombie decks and some random Human builds.  I have yet to ever see a Cavern on 'Beast'.

And, sadly, splashing your own is also a great option.  Not much else to say, it's a brutally efficient card.
I like garruk, the veil-cursed because it can keep pumping out deathtouch blockers. And hey who knows, maybe xathrid gorgon might see some play? :p


EDIT: Although yeah, they're not red, white or blue.
Something similar to a Withdraw reprint would be good.
Something similar to a Withdraw reprint would be good.



at doing what?

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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Answering a tapped out opponent, either early game or a late Bonfire / Rakdos' Return.
Tempo, tempo...
Helping opponents gain more value from their Tusks and Messengers?
Trying to help "I'm original" people build better decks is self-sabotage: Good advice will inevitably be ignored because someone did it before. The gist of Magic is going to MWS/MTGO, playing Island, Ponder and watching the opponent ragequit.
Y'know Outwit will be in standard a long while, too.
And I don't want to hear "never seen in a tournament, no good, blah blah blah"
I'm consistently beating Thragtusk decks in RWU, if largely for the lack of Cavern of Souls. I'm on more of an aggro/control list, because some games I just jam T3 Geist and protect it until they're dead, but I definitely have to play the long game, too, and I've won through multiple Thragtusks.

I'm maindecking 3 Dissipate, 2 Essence Scatter, and 4 Snapcasters, and I definitely prefer to counter them if at all possible. Again, because I'm playing a list that can just tempo opponents out (as well as often burn them out, with 3 Searing Spear, 3 Pillar and those 4 Snapcasters again), a well-timed counter on the Thragtusk they were expecting to stabilize them is just GG.

Another relevant way of making Thragtusk as irrelevant as possible is to try to keep them off of 5 mana as long as possible, if I can clock them in the meantime - meaning if I have any pressure on them at all, burning their mana dorks and potentially even countering their Farseeks or Keyrunes for the sake of tempo can mean a lot. If they are likely to have other relevant plays to make in the meantime, this can work against you, but that's for you to judge (and how readily you can deal with that T4 Jace or Huntmaster over the Thragtusk, for example).

Post-board, things get a lot easier because of Dungeon Geists and Tamiyo. If your deck is especially cold to Thragtusk and not much else, play some of these MD! I'm on the brink of playing Geists MD, and if I was walking into a tournament hall where I expected a very large percentage of Thragtusk decks, I would definitely play at least a couple main.

Cavern of Souls is strong vs counterspells, obviously, but Cavern set to Beast is not viable in a 3 color Jund or Bant deck a lot of the time, and hurting their manabases significantly will lead to some losses from stumbling - though I can't say how many wins they might get from uncounterable Tusks. And as bad as it sounds, Ghost Quarter will still be legal... but we'll see.

I think Draft is the best format in Magic.

I strive to be critical, rational and openminded.

Yeah im consistantly beating almost any deck im coming across with my R/W/U deck right now... I just have problems with the multiple thragtusks that come down... Its not unwinnable but i want to make that matchup better in general just for the sake of doing it because thats whats giving me the most fits... Heres the list that im running im not sure where to put the other Tamiyo or Dungeon Geist

Creatures x14

4 Geist of Saint Traft
4 Restoration Angel
4 Snapcaster Mage
2 Thundermaw Hellkite


Sorceries/Instants x18


2 Azorius Charm
4 Dissipate
2 Syncopate
4 Pillar Of Flame
2 Brimstone Volley 
2 Unsummon
2 Izzet Charm


Enchantments x3

Detention Sphere

Planeswalkers x1

1 Tamiyo, The Moon Sage

Lands x24


4 Hallowed Fountain
4 Steam Vents
4 Glacial Fortress
2 Moorland Haunt
2 Sulfur Falls
4 Island
3 Mountain 
1 Plains


Do you guys think i should do something to make my matchup against Thragtusk better or am i just worrying too much?
After just watching a few Junk reanimator matches, if you can nail several mana dorks with Electrickery they can be set way back. As far as Tusk goes, you look quite able to outrace them. Spectral Flight on a Geist can set them on a very quick clock - can't chump with Resto.
It was designed in a way so that you can't profitably deal with him outside of countering him. He is a 5-mana Titan that is easily splashable. You should splash him. 
The "splash it because its only G in its cost" arguement is pretty damn garbage.

Also, that decklist above needs Dungeon Geists, and probably Searing Spear over Brimstone Volley. And Spectral Flight is good with Geist, you may wanna run that (dear god I can't believe I'm suggesting playing such a crappy enchantment)

(at)MrEnglish22

Just lock it down with Tamiyo and fly over the other stuff. If course they can always Restoration Angel it and make you all angry eye'd. I dunno the deck is hella tough right now. Might need to just run more counters.

<a href="http://www.wizards.com/Magic/PlaneswalkerPoints/1206663433"><img src="http://pwp.wizards.com/1206663433/Scorecards/Landscape.png" border="0" /></a>

Tamiyo is the best answer to thragtusk.

Im running american superfriends right now. Feeling of dread the first few turns so they overextend and play more dudes into a super efficient board wipe. Then lock down their follow up dude with tamiyo and do it all over again.
Tamiyo is the best answer to thragtusk.

Im running american superfriends right now. Feeling of dread the first few turns so they overextend and play more dudes into a super efficient board wipe. Then lock down their follow up dude with tamiyo and do it all over again.



or dungeon geists if you're a bit more aggressive

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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The "splash it because its only G in its cost" arguement is pretty damn garbage.

Also, that decklist above needs Dungeon Geists, and probably Searing Spear over Brimstone Volley. And Spectral Flight is good with Geist, you may wanna run that (dear god I can't believe I'm suggesting playing such a crappy enchantment)



Im still very torn over the brimstone volley vs. Searing spear thing... they both are good certain cases and im playing both rigiht now trying to figure out which i like more....

As far as running Spectral Flight Im only running 14 creatures so it ends up a dead draw most games so i dont think i need to make my less consistant when Geist can handle the work without it anyways 

Ive also been thinking about mainboarding the Dungeon Geist too... There are 3 in my sb right now and maybe ill go 2-1 or even 2-2. They are just amazing in the meta right now 
Something similar to a Withdraw reprint would be good.


Especially in a format with this many enters and leaves the battlefield creatures.
Something similar to a Withdraw reprint would be good.



at doing what?



Answering a tapped out opponent, either early game or a late Bonfire / Rakdos' Return.
Tempo, tempo...


If they hit you with a big bonfire or rakdos' return, you're dead even if you bounce 2 of their dudes.
Y'know Outwit will be in standard a long while, too.
And I don't want to hear "never seen in a tournament, no good, blah blah blah"


What does outwit even do?  It answers return and bonfire.  If they don't draw those, it's a dead card vs the decks you'd side it in vs.  And you also have to have mana up on the exact turn they cast their x spell.  And even then, you're still trading 1 for 1.
I'm consistently beating Thragtusk decks in RWU, if largely for the lack of Cavern of Souls. I'm on more of an aggro/control list, because some games I just jam T3 Geist and protect it until they're dead, but I definitely have to play the long game, too, and I've won through multiple Thragtusks.

I'm maindecking 3 Dissipate, 2 Essence Scatter, and 4 Snapcasters, and I definitely prefer to counter them if at all possible. Again, because I'm playing a list that can just tempo opponents out (as well as often burn them out, with 3 Searing Spear, 3 Pillar and those 4 Snapcasters again), a well-timed counter on the Thragtusk they were expecting to stabilize them is just GG.

Another relevant way of making Thragtusk as irrelevant as possible is to try to keep them off of 5 mana as long as possible, if I can clock them in the meantime - meaning if I have any pressure on them at all, burning their mana dorks and potentially even countering their Farseeks or Keyrunes for the sake of tempo can mean a lot. If they are likely to have other relevant plays to make in the meantime, this can work against you, but that's for you to judge (and how readily you can deal with that T4 Jace or Huntmaster over the Thragtusk, for example).

Post-board, things get a lot easier because of Dungeon Geists and Tamiyo. If your deck is especially cold to Thragtusk and not much else, play some of these MD! I'm on the brink of playing Geists MD, and if I was walking into a tournament hall where I expected a very large percentage of Thragtusk decks, I would definitely play at least a couple main.

Cavern of Souls is strong vs counterspells, obviously, but Cavern set to Beast is not viable in a 3 color Jund or Bant deck a lot of the time, and hurting their manabases significantly will lead to some losses from stumbling - though I can't say how many wins they might get from uncounterable Tusks. And as bad as it sounds, Ghost Quarter will still be legal... but we'll see.


That's because you test on cockatrice.

 Moral of the story:
Everyone quoted in here should be ignored.  Especially Montoyafan.  He makes gordonvader look like Jon ****ing Finkel. 



you quoted me.....

but the gordonvader comment was very funny 

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

Photobucket

It's WOTC's ****up.  It was supposed to show your quote within MF's quote.

Yeah, B_F is legit, just be aware of his bias towards blue, which borders on romantic attachment. 



i'll be the first to admit my crazy love of blue.... it hurts me as a player, i'm sure, but its just so good....

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

Photobucket

I play a RWU Draw-go style deck. The whole thread has great answers and suggestions.

However, meet my friend Burning Oil.

In the right deck, it forces Thragtusk to be a 1 for 1 straight up.

The lifegain is negligable, being a control deck I'm supposed to take life away in large swaths anyway.
I've been looking at Burning Oil for a while. It seems like something you want to run alongside counterspells and Searing Spears.

(at)MrEnglish22