The Stealthy/Lockpicking/Trapbusting/Party Face Wizard, critique please

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Edited: New and improved build.

Ertai was a difficult and headstrong student at the Academy. He dabbled in druidism, alchemy and sorcery, pestering his teachers until they were forced to banish him. Even this didn't stop the impetuous young Wizard, who used his varied skills to break back into the Academy time and again to sneakily steal tomes, overhear lessons, and cause mischief.

As almost everyone he met disapproved of him, Ertai learned the arts of charm and enchantment. Magic could compel reluctant teachers to let him attend "just one more lesson", encourage fellow students to smuggle him reagents, and convince that hot wild elf druid to teach him how to shapeshift into a panther.

The headmaster, tired of relentless complaints from his faculty heads, eventually enacted a ritual to teleport Ertai thousands of miles away to get rid of him. Ertai shrugged, somewhat pleased at the extremity the Academy had to employ to get rid of him, and ventured out into the world to see what other secrets he could plunder...

The goal of this Wizard is to maintain strong control, whilst also providing a party "scout" role (stealth/thievery/open lock/disable trap).

====== Created Using Wizards of the Coast D&D Character Builder ======
Ertai, level 14
Eladrin, Wizard (Arcanist), Traveler's Harlequin
Build: Control Wizard
Arcane Implement Mastery Option: Orb of Imposition
Eldritch Harlequin (Eldritch Harlequin Benefit)
Theme: Order Adept
 
FINAL ABILITY SCORES
STR 9, CON 13, DEX 13, INT 22, WIS 20, CHA 13
 
STARTING ABILITY SCORES
STR 8, CON 12, DEX 12, INT 16, WIS 16, CHA 10
 
 
AC: 28 Fort: 22 Ref: 26 Will: 30
HP: 75 Surges: 7 Surge Value: 18
 
TRAINED SKILLS
Arcana +24, Bluff +14, Nature +17, Stealth +16, Thievery +14
 
UNTRAINED SKILLS
Acrobatics +8, Athletics +6, Diplomacy +10, Dungeoneering +12, Endurance +13, Heal +12, History +15, Insight +14, Intimidate +8, Perception +12, Religion +13, Streetwise +8
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Order Adept Attack: Argent Rain
Eladrin Racial Power: Fey Step
Wizard Utility: Ghost Sound
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Prestidigitation
Druid Feature: Wild Shape
Artificer Feature: Healing Infusion: Resistive Formula
Artificer Feature: Healing Infusion: Curative Admixture
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Hypnotism
Wizard Attack 1: Winged Horde
Wizard Attack 1: Sleep
Druid Attack 1: Savage Rend
Wizard Utility 2: Glib Tongue
Wizard Utility 2: Shield
Arcana Utility 2: Arcane Mutterings
Wizard Attack 3: Maze of Mirrors
Wizard Attack 5: Visions of Avarice
Wizard Attack 5: Tasha's Forcible Conscription
Wizard Utility 6: Emerald Eye
Wizard Utility 6: Invisibility
Druid Attack 7: Charm Beast
Wizard Attack 9: Symphony of the Dark Court
Wizard Attack 9: Summon Succubus
Wizard Utility 10: Illusory Wall
Wizard Utility 10: Mass Resistance
Traveler's Harlequin Attack 11: Traveler's Mummery
Traveler's Harlequin Utility 12: Shape of the Traveler
Wizard Attack 13: Mesmeric Hold
 
FEATS
Level 1: Ritual Caster
Level 1: Superior Implement Training (Crystal orb)
Level 2: Orb Expertise
Level 4: Unarmored Agility
Level 6: Initiate of the Old Faith
Level 8: Novice Power
Level 11: Arcane Trapsmith
Level 11: Student of Artifice
Level 11: Stalking Panther Form
Level 12: Arcane Prodigy
Level 14: Sorcerous Vision
 
ITEMS
Spellbook
Traveler's Camouflage
Comprehend Language
Tenser's Floating Disk
Vistani Passkey
Knock
Raise Dead
Stone Shape
Crystal orb of Heightened Imposition +3 x1
Irrefutable Cloth Armor (Basic Clothing) +3 x1
Elven Cloak +3 x1
Crystal orb of Mental Constitution +1 x1
Bracers of Mental Might x1
Resplendent Gloves (heroic tier) x1
Laurel Circlet (heroic tier) x1
Diamond Cincture (heroic tier) x1
Arcane Key
Bag of Holding
Arcane Lock
Seek Rumor
Object Reading
Phantom Steed
Shrink
Disenchant Magic Item
Thieves' Tools
Adventurer's Kit
Secret Page
Fastidiousness
Eye of Alarm
Enchant Magic Item
Travelers' Feast
Hallucinatory Item
Wizard's Sight
Aura Mask
Blessed Book
Feyleaf Sandals x1
Residuum (Any) x500
====== End ======

Ertai likes to control his enemies into doing what HE wants them to do. He has a per-encounter Dominate available from Level 7 thanks to Charm Beast, which he can extend for a round with his Orb of Heightened Imposition. In more difficult encounters, he can summon a Succubus and turn each enemy against the others one by one. Once his greater powers are exhausted he falls back on Hypnotism to make an enemy kill itself.

Of course, enemies don't always approach in small groups. Against greater numbers the AoE abilities of Winged Horde, Maze of Mirrors and Dark Gathering provide powerful control.

Although he has vast confidence in his own power, Ertai much prefers to talk his way out of situations. Arcane Mutterings makes it easy to succeed on a social skill once every 5 minutes, which (combined with Prestigitation and Ghost Sound to back up his claims) is often enough.

His true talents lie in the domain of finding out secrets. Ertai craves knowledge, and will shift into panther form to find out what others want to remain hidden. He keeps Traveler's Camoflage up every day, granting him a total Stealth check of 26 (provided he rolls at least a 3 on his Nature check for the ritual).

If he encounters any locks or traps on his target, his skills as an Artificer come to the fore, granting him a Thievery check of  21. If he still cannot unlock the obstacle, he vents his frustration with a Knock ritual to clear the path.

The drops of draconic blood he swallowed from the Academy's magical stores has granted him Sorcerous Vision, allowing him to check for traps with a +24 Arcana bonus in place of his Perception. If he finds one his Artificer-enhanced Thievery check can disarm it, at up to a +5 bonus if he employs a Vistani Passkey. Or he could just tunnel through the wall with Stone Shape.

Comments and criticism welcome
Chamaeleon's Mask is 1/enc, not at-will, as are most of the other power-based Arcana substitutions.  You're a really sucky scout, if you can only hide reliably once every 5 minutes...
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
Chamaeleon's Mask is 1/enc, not at-will, as are most of the other power-based Arcana substitutions.  You're a really sucky scout, if you can only hide reliably once every 5 minutes...



Completely missed that, thanks. Any suggestions on a way to convert Stealth to Arcana, or make it Int-based?
I know you say Wizard, but this sort of build is specifically what a Cunning Bard Resourceful Magician (with every cantrip thanks to MC Wizard) does better than anything else in the game. Supplemented with Rituals (Traveler's Camoflage, Song of Sustenance) and powers like Jump to bypass pesky physical obstacles, the Bard of All Trades is truely the James Bond of 4e.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
I know you say Wizard, but this sort of build is specifically what a Cunning Bard Resourceful Magician (with every cantrip thanks to MC Wizard) does better than anything else in the game. Supplemented with Rituals (Traveler's Camoflage, Song of Sustenance) and powers like Jump to bypass pesky physical obstacles, the Bard of All Trades is truely the James Bond of 4e.



Initially I was aiming for a Bard/Resourceful Magician build, but the Arcane Initiate benefit didn't grant me Chameleon Mask:

"Arcane Initiate (Player’s Handbook 1, page 208): You gain the wizard’s cantrip class feature and you can use the ghost sound, light, mage hand, and prestidigitation cantrips as at-will powers."

But I was presuming Chameleon Mask to be at-will, like all the other cantrips. Since thespaceinvader pointed out that mistake, Bard looks like the best option again.

I guess Traveler's Camoflage would bypass the low Dex score for Stealth, particularly if you took Arcane Ritualist for it.
knock ritual = lockpick.
knock ritual = lockpick.



Yes but that doesn't address traps. For traps you need a real Thievery check, and if you've got that then you don't need Knock.
MC artificer. They have a feat to base it off Arcana.
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
Im pretty sure there is a thread with eveything you can swap arcana for somewhere.  You should be able to do most everything with rituals or arcana.
Im pretty sure there is a thread with eveything you can swap arcana for somewhere.  You should be able to do most everything with rituals or arcana.



silly Arcana, trix are for kids..
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
Initially I was aiming for a Bard/Resourceful Magician build, but the Arcane Initiate benefit didn't grant me Chameleon Mask:

"Arcane Initiate (Player’s Handbook 1, page 208): You gain the wizard’s cantrip class feature and you can use the ghost sound, light, mage hand, and prestidigitation cantrips as at-will powers."

But I was presuming Chameleon Mask to be at-will, like all the other cantrips. Since thespaceinvader pointed out that mistake, Bard looks like the best option again.

I guess Traveler's Camoflage would bypass the low Dex score for Stealth, particularly if you took Arcane Ritualist for it.

You gain the Wizard's Cantrip Class Feature. Go read what that is, post Class Acts article. It says you get to pick any four Cantrips you want. And, in addition to that, you can also use the 4 listed.

That isn't RAI, but it is RAW. RAI would be (now) that you can pick any four Cantrips you want. So either way, you can get Chameleon Mask. The only difference is if you play by strict RAW you get eight Cantrips, four of which are pre-selected.
The problem with chameleons mask is that it's an encounter power regardless. Which is why the ritual+item+feat bonus wins out, because a "scout" doesn't do combat, it avoids it.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Thanks for the advice all. I'm revising the idea into a Bard "James Bond" Resourceful Magician Smile
I've remade the build as a Wizard once again, with much improved stealth abilities and much greater control. Please see Post 1 of this thread:
community.wizards.com/go/thread/view/758...


No comments on the revised build?