True Names (3.5)

7 posts / 0 new
Last post
One of the fellow player characters in a 3.5 campaign I'm a part of is a demon, and his player claims that his character will immediately know if another player character even thinks his true name (and subsequently dimension door to and kill the other player's character). Last time I checked, his character had no scrying abilities whatsoever, and it really sounds like this player is shamelessly metagaming.

I'd like your thoughts (or page numbers of official texts), since I didn't find anything about it in the Fiend Folio or the Book of Vile Darkness.

-Orohu
Your fellow player is being a douchebag. Hit him with the nearest handy folding chair.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
User Quotes
56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
Nowhere in Tome of Magic does it even mention being aware of someone knowing your true name...

IMAGE(http://www.nodiatis.com/pub/11.jpg)

Yeah, the guy's been watching or reading too many episodes of the Dresden Files.
I believe the proper response is to roll your eyes and say "Yeah sure, whatever."
In 2Ed D+D major devils and demons had this power. Lesser fiends were Enslaved by mages who knew their truename,bound to serve till they could twist an order into a chance to kill their masters,could take decades. Remind the Pc that he gets summoned and enslaved by anyone knowing his Truename,if you knew his truename you'd own his soul and his butt!

I will immediately report any Phishers or Lonely Hearts Scam Artists.

This is too little, too late, but whilst looking up Divine Powers in the SRD for a question in another thread, I stumbles across this applicable quote:

Remote Sensing:  

As a standard action, a deity of rank 1 or higher can perceive everything within a radius of one mile per rank around any of its worshipers, holy sites, or other objects or locales sacred to the deity. This supernatural effect can also be centered on any place where someone speaks the deity’s name or title for up to 1 hour after the name is spoken, and at any location when an event related to the deity’s portfolio occurs.The remote sensing power can cross planes and penetrate any barrier except a divine shield (described in Salient Divine Abilities) or an area otherwise blocked by a deity of equal or higher rank. Remote sensing is not fooled by misdirection or nondetection or similar spells, and it does not create a magical sensor that other creatures can detect. A deity can extend its senses to two or more remote locations at once (depending on divine rank) and still sense what’s going on nearby.


Once a deity chooses a remote location to sense, it automatically receives sensory information from that location until it chooses a new location to sense, or until it can’t sense the location.

[Chart omitted here] 

Sign In to post comments