October 12th News

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D&D News 
War of Everlasting Darkness
By Chris Tulach

You’ve delved into the depths to uncover the drow threat in Web of the Spider Queen. You were able to live out your dark fantasies as the enemy in Council of Spiders. Now, the final chapter of the epic Rise of the Underdark storyline plays itself out in the War of Everlasting Darkness.

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D&D Alumni 
A Brief Look Back at Goblinoids
By James Maliszewski

Last month we saw the release of Dungeon Command: Tyranny of Goblins; plus, goblins (and their ilk) have been recent topics of discussion in both James Waytt's Wandering Monsters and Jon Schindehette's Dragon's-Eye View. And so we wanted to look back at the history of goblins in the game, brought to us again by grognardia.com's James Maliszewski!

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Joining the Party 
A Look Back at the Conventions
By Tracy Hurley

This year marked the 45th anniversary of Gen Con—and with over 41,000 attendees, the convention had something for anyone interested in gaming, cosplay, anime, and more. Machinima recently posted their video looking back at attending the con, and Joining the Party's Tracy Hurley further rounded up the following news and videos from the event.

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With the Rise of the Underdark campaign underway, this year has seen its share of drow incursions against the surface world—playing out right now in both the current D&D Encounters season and D&D Lair Assault. Add the recent release ofMenzoberranzan: City of Intrigue, and it’s highly possible that your campaign could be venturing into the Underdark. To help DMs add further detail to their adventures underground, Jason Sholtis (of The Dungeon Dozen) has provided the following tables—in the spirit of the 1st Edition DMG’s appendices, charts, and random encounters!


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Forging The Realms 
Only My...
By Ed Greenwood

''..Shoehorn of Puissant Castleblasting Can Save Us Now!'' Yes, those words were once uttered by a player in a Realms convention adventure, in a moment of roleplaying excitement that wasn’t entirely tongue-in-cheek. As in, there really was a shoehorn of puissant castleblasting in his character's hand. Or so the Sembian merchant who had sold him this "almost certainly magical" shoehorn (a fairly safe claim, given the pulsing blue glow the thing was giving off) had grandiosely described it.

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Ends Are Sometimes Better Left Loose
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