I am not very active on the forums but I am sure this has been discussed. I have been playing D&D since the late 70's and every incarnation of the rules. In my experience there has been a major yet subtle shift in attitude toward the game as a whole. When I started there was very little printed material outside of the core books and modules. So when we played we all agreed on what we were going to use and what we were not going to use. The DM created the world and was the final judge on what was acceptable and what was not. However, as times have changed I have seen this attitude change, even among my old gaming friends. There is now a clear feeling by most players that if something is in a book he/she is “entitled” to have access to it.
My concern for the future is simply that what I am seeing in D&D Next is hearkening back to the good old days for me, but I think this shift in the real world of D&D players (DMs included) could be an insurmountable rift.
I would like to add that blaming the system or the company for this shift is not going to help us figure out a way to bridge this rift. The blame game is for children, let's be adults and try to come up with some solutions and recommendations for WotC.
First off I am not sure there is a way to resolve this. But I would like to suggest continued emphasize that the game belongs to the “erdana, Arial, Helvetica, sans-serif">group” not the DM or the PCs. One cannot exist without the other so as I see it the only solution is a game-table solution. When I put a group together, or join a group there are some ground rules that we set up as a group. If we all can agree on them then we go from there. But there is always someone that doesn't like something and yes it has been me before. When an individual feels strongly enough about something ad is at odds with the rest of the group the individual moves on, shall we say (and yes that individual has been me before as well as others).
What are your thoughts?