I am hoping to start a discussion about game balance and "deck" building for the non-tournament scene. For me, this means that a group of friends buys a few sets between them, and they want to make teams that are fun, without assigning any homework for themselves.

The first reply is going to be, "Just play it straight out of the box." My experience has not been positive in this regard. I find the Drow to be well synergized and balanced, while the Cormyr set (and now the Goblins) tend to swing between worthless or abusive. I attribute this to the fact that the Drow can use almost every Order card with every character, which removes most of the randomness that the deck provides. Also, the speed boost granted by the female drow leader makes them more mobile than anyone else, which is something that cannot be gained easily with Cormyr and Goblin order cards. I'd love to hear why I am wrong about this, but keep in mind I am talking about the basic set only here.

Now, we can talk about mixing order cards and creature cards from different sets to make the optimal warbands, but this is not what I am looking for. I feel like there is a disconnect when mixing the factions, but also you will end up with everyone playing the same team with minor variations. Instead, I would like to devise a way in which decks can be built using only the same faction so that each one has a distinct flavor, but also synergy akin to the Drow.

My thoughts thus far:

I made some tests last night, and I found it to be fun but not too difficult to perform. My mind started racing to cards from the other sets, and that's when I started to get the headaches ;) It's pretty easy to pick out the few things you know you want to have, and from there it is only minor tweaks to add here and there to have a final team and deck. If you are interested, and get a chance, just try it and see if it works for you. I could use more feedback.

Thanks!

The first reply is going to be, "Just play it straight out of the box." My experience has not been positive in this regard. I find the Drow to be well synergized and balanced, while the Cormyr set (and now the Goblins) tend to swing between worthless or abusive. I attribute this to the fact that the Drow can use almost every Order card with every character, which removes most of the randomness that the deck provides. Also, the speed boost granted by the female drow leader makes them more mobile than anyone else, which is something that cannot be gained easily with Cormyr and Goblin order cards. I'd love to hear why I am wrong about this, but keep in mind I am talking about the basic set only here.

Now, we can talk about mixing order cards and creature cards from different sets to make the optimal warbands, but this is not what I am looking for. I feel like there is a disconnect when mixing the factions, but also you will end up with everyone playing the same team with minor variations. Instead, I would like to devise a way in which decks can be built using only the same faction so that each one has a distinct flavor, but also synergy akin to the Drow.

My thoughts thus far:

1- you can only mix within the same set, and have a max of 2 of each card (which means you only really need 2 boxed sets of said faction)

2- you can have up to 36 levels of creatures in your deck . You must have at least 18 levels worth, but there's no limit to the number of cards. This means if you stack your deck with big boys, you actually have less cards to cycle through. Not sure if this works out, but its better than having 4 of each with no limit on levels.

3- you can have up to 2 of any order card, but the minimum AND maximum number of order cards must be 30. This way you must swap out cards, rather than just adding more (which is counter productive anyways). It's more about picking and choosing the best for your team and dumping some you might want but don't need. Ultimately, I think there might be a way to limit the max level of cards per stat, but that's a lot more work to sort through.

I made some tests last night, and I found it to be fun but not too difficult to perform. My mind started racing to cards from the other sets, and that's when I started to get the headaches ;) It's pretty easy to pick out the few things you know you want to have, and from there it is only minor tweaks to add here and there to have a final team and deck. If you are interested, and get a chance, just try it and see if it works for you. I could use more feedback.

Thanks!