Classic treasure parcels vs Fixed items value for higher lvl characters

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How can I say that... at p. 143 of the DMG and in the character builders, if we build characters who are not lvl 1  we got 1 item of lvl +1, of lvl, of lvl -1 and gold of lvl -1. I hope you catch my drift.

I dmed a game until lvl 8 with the normal parcels rules of the DMG. And I really found hard to endlessly give them gear and magic tems. I found too that they were really getting REALLY strong by the end of the heroic tier. (I know that characters shouldn't be losing power too)

One of my fellow dm (I play in his game since the beginning of 4e) saw that the treasure parcels of the DMG were giving too much. So, what he does is that : he takes us of (for example) lvl 17 to 22. He check the total gear of the rules of the DMG p. 143 of lvl 17 characters (item lvl 18, 17, 16 and gold for a lvl 16 item), take notes and take us to lvl 22 and compare for the gear of that lvl. The gap in gold between those 5 lvls are filled with magic items and treature. I must say that : that method is not working too bad, I never saw my character (who got magic items on his body now) having less magic items.

I hope you understand what I'm talking about and hope you can give me an honest answer : is that method stealing some potential power from the players ? 

Thanks in advance
How can I say that... at p. 143 of the DMG and in the character builders, if we build characters who are not lvl 1  we got 1 item of lvl +1, of lvl, of lvl -1 and gold of lvl -1. I hope you catch my drift.

I dmed a game until lvl 8 with the normal parcels rules of the DMG. And I really found hard to endlessly give them gear and magic tems. I found too that they were really getting REALLY strong by the end of the heroic tier. (I know that characters shouldn't be losing power too)

One of my fellow dm (I play in his game since the beginning of 4e) saw that the treasure parcels of the DMG were giving too much. So, what he does is that : he takes us of (for example) lvl 17 to 22. He check the total gear of the rules of the DMG p. 143 of lvl 17 characters (item lvl 18, 17, 16 and gold for a lvl 16 item), take notes and take us to lvl 22 and compare for the gear of that lvl. The gap in gold between those 5 lvls are filled with magic items and treature. I must say that : that method is not working too bad, I never saw my character (who got magic items on his body now) having less magic items.

I hope you understand what I'm talking about and hope you can give me an honest answer : is that method stealing some potential power from the players ? 

Thanks in advance



By design, characters who start at levels higher than 1 have less starting treasure than characters who reached that level through adventuring with normal treasure parcels.  I think there are two reasons behind this design decision, though I'm just trying to guess the intent of the designers.  First, allowing players to choose exactly which items their high level characters have gives those characters a significant advantage over those characters whose treasure was doled out in various adventures.  Second, giving players whose characters adventured to their current level more treasure rewards those players for playing longer.

So, the short answer to your question, if I understood it, is that the method your DM uses will shortchange your characters some treasure, because it uses the treasure table for PCs who start at higher levels rather than the treasure table for PCs who reach that level via adventuring.
Consider looking at the following threads
community.wizards.com/go/thread/view/758...

community.wizards.com/go/thread/view/758...

These both detail some thoughts about the structure of wealth within a game, and might be helpful if you have not checked them out already.  

    
 
Oh god, thank you man ! 
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