my white R/W deck

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13x moutains

13x plains


creatures
2x Riot Ringleader 
3x Attended knight
2x Azorious Arrester
1x Azorious Justiciar
1x Angel of Jubilation
1x Emancipation Angel
1x Captain of the Watch
1x Goldnight Commander
1x Somberwald Vigilante
2x Crusader of Odric
2x Elite Vanguard
1x Manic Vandal
2x Moorland Inquisitor
1x Kessig Malcontents
1x Zealous Conscripts
1x Odric, Master Tacticain
1x Serra Angel

aura/enchaments/instants
1x Oblivion Ring
2x Show of Valor
1x Pillar of Flame
2x Captain's call
2x Vigilante Justice
1x Commander's Authority
2x Incinerate
2x Arrest
3x Thatcher Revolt
1x Glorious charge
1x Cathars' Crusade
1x Pacifism
1x Safe passage
1x Angel's mercy

Artifacts
1x Ring of Thune
1x Tablet of the guilds
1x Angelic Armaments



i know its a pritty fat deck ill take any advice on what cards need to be trimmed and what should be added im fairly new so my balance is not all that great this is my 2nd deck i made.....and i F ed up the links -_-; ill fix it Tomorrow....
I am White/Black
I am White/Black
Some simple advice.  What format is it?  What's your budget?  What's your stratergy?  Deck should be 60 cards this will  make your deck more consistent.   You have too many 1 ofs and 2ofs.  Find out what your best cards are and get them to 4 each.  If your having a problem with autocarding, there is a sig at the bottom of my post that will help you.

Just by looking at your deck, i would steer you towards a soldier deck.  

I am Red/Green
I am Red/Green
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Most important rule in autocarding is make sure you spell the card correctly.

 

Single Card

[*c]Forest[*/c] minus * = Forest

 

Deck

[*deck]

16 Forest

2 strip mine

[*/deck]

minus * =

Card Nicknames [*c=Wrath of God]WoG[*/c] minus the * = WoG

 

Single Player Decks I'm currently playing

Assault of the Minotaurs

Lands
19 Mountain
4 Khalni Garden
1 Thawing Glaciers

 

Artifacts
4 Didgeridoo
4 Gorgon Flail
1 Konda's Banner
1 Tenza, Godo's Maul

 

Spells
4 Assault Strobe

 

Creatures
4 Adaptive Automaton
4 Anaba Ancestor
4 Minotaur Aggressor
4 Talruum Minotaur
4 Gorehorn Minotaurs
4 Lord of Shatterskull Pass
2 Tahngarth, Talruum Hero

Rapid infenction

Lands

18 Forest
1 Inkmoth Nexus
1 Pendelhaven

 

Creatures
4 Glistener Elf
4 Necropede
4 Ichorclaw Myr

 

Spells
4 Rancor
4 Might of Old Krosa
4 Griant Growth
4 Mutagenic Growth
4 Invigorate
4 Vines of Vastwood
4 Apostle's Blessing

Use your Illusion

Lands
18 Island
4 Halimar Depths

Creatures
4 Krovikan Mist
3 Phantom Warrior
3 Phantasmal Dragon
4 Lord of the Unreal
4 Phantasmal Bear
4 Adaptive Automaton
3 Illusory Angel

Artifacts
2 Swiftfoot Boots

Spells
3 Sleep
4 Ponder
4 Muddle the Mixture

Goblin deck

Land

16 Mountain

4 Goblin Burrows

 

Spells
4 Goblin Grenade
4 Goblin War Strike
2 Brightstone Ritual
2 Quest for the Goblin Lord

 

Creatures
4 Goblin Bushwhacker
4 Goblin Balloon Brigade
3 Goblin Guide
2 Warren Instigator
4 Goblin Wardriver
4 Goblin Matron
1 Goblin King
3 Goblin Chieftain
3 Goblin Warchief
1 Siege-Gang Commander
1 Krenko, Mob Boss

Look out the Land is Falling

Lands
4 Evoling Wilds
4 Terramorphic Expanse
7 Plains
9 Forest

Spells
3 Vines of Vastwood
4 Cultivate
3 Groundswell

Enchantments
4 Oblivion Ring

Artifacts
2 Adventuring Gear

Creatures
4 Steppe Lynx
4 Ruin Ghost
2 Baloth Woodcrasher
2 Rampaging Baloths
4 Emeria Angel
4 Vinelasher Kudzu

Ula's Deep Sea Drezins

Lands
18 Island
4 Halimar Depths

Creatures
4 Inkwell Leviathan
3 Kraken Hatchling
3 Sage of Epityr
4 Stormtide Leviathan
2 Grozoth
3 Spiketail Hatchling
3 Cursecatcher


Enchantment
4 Quest for Ula's Temple

Spells
4 Preordain
4 Dizzy Spell
4 Clockspinning

Green Beatdown

Lands

18 Forest
4 Treetop Village


Spells
4 Vines of Vastwood
4 Rancor
2 Might of Oaks

Creatures
4 Albino Troll
4 Groundbreaker
4 Llanowar Elves
4 Viridian Zealot
4 Pouncing Jaguar
4 Leatherback Baloth
3 River Boa
1 Mire Boa

Elemental Assault

Lands
16 Mountain
4 Teetering Peaks

Spells
4 Lightning bolt
3 Breaking Point
1 Warstorm Surge
4 Brute Force
4 Browbeat
4 Assault Strobe

Creatures
4 Ball Lightning
4 Hell's Thunder
4 Blistering Firecat
4 Hellspark Elemental
4 Spark Elemental
2 Lightning Serpent

Death from the Sky

Land
4 Glacial Fortress
4 Azorius Chancery
4 Seaside Haven
5 Plains
5 Island

 

Creatures
4 Squadron Hawk
4 Soulcatcher
4 Judge's Familar
3 Augury Owl
3 Cloudreach Cavalry
3 Pride of Clouds
2 Emeria Angel
2 Aven Mimeomancer
1 God of Awe

 

Spells
4 Soulcatchers' Aerie
4 Oblivion Ring
2 Battle Screech
2 Airborne Raid

Stompy

Lands
18 Forest

Creatures
3 Garruk's Companion
3 Rogue Elephant
4 Silhana Ledgewalker
4 Skarrgan Pit-Skulk
3 Pouncing Jaguar
3 Quirion Ranger
3 Shinen of Life's Roar

Spells
3 Groundswell
4 Rancor
3 Gather Courage
3 Briar Shield
3 Vines of Vastwood
3 Fog

Multi-Player Decks I'm currently Playing

Discard

Lands
22 Swamp

 

Spells
4 Innocent Blood
4 Mutilate
4 Sign in Blood

2 Syphon Mind
1 Demonic Tutor
1 Vampiric Tutor

Enchantments
4 Necrogen Mists
4 Bottomless Pit
4 Shrieking Affliction

Artifacts
4 Wheel of Torture
3 Ensnaring Bridge
3 Bottled Cloister

Everyone Burns

18 Mountain
2 Valakut, the Molten Pinnacle
2 Glacial Chasm
1 Shivan Gorge

Creatures
4 Aether Membrane

Artifacts
3 Sun Droplet

Enchantments
4 Quest for Pure Flame

Spells
4 Sizzle
4 Flame Rift
4 Browbeat
4 Flamebreak
4 Acidic Soil
3 Breaking Point
3 Breath of Darigaaz

Brewing a Storm

Lands
2 Glacial Chasm
3 Sunpetal Grove
3 Greypelt Refuge
4 Brushland
4 Forest
5 Plains

Spells
3 Wrath of God
2 Hurricane


Enchantment
2 Ghostly Prison
2 Titania's Song
2 Aura of Silence
2 Kismet
1 Fastbond

 

Artifacts
4 Fieldmist Borderpost
4 Storm Cauldron
4 Ankh of Mishra
2 Sun Droplet
1 Venser's Journal
2 Horn of Greed
4 Iron Maiden
4 Darksteel Ingot

Beast Gone Wild

Lands
3 Kessig Wolf Run
4 Contested Cliffs
4 Kazandu Refuge
4 Gruul Turf
1 Yavimaya Hollow
8 Forest

 

Creatures
4 Krosan Warchief
4 Wirewood Savage
3 Ravenous Baloth
3 Rampaging Baloths
2 Spearbreaker Behemoth
2 Mold Shambler
2 Terra Stomper
1 Craterhoof Behemoth
1 Gruul Ragebeast
1 Silklash Spider
1 Copperhoof Vorrac
1 Ursapine
1 Molder Slug
1 Protean Hulk

 

Enchantments
4 Wild Growth
2 Warstorm Surge
1 Spidersilk Armor

 

Planeswalker
2 Garruk, Primal Hunter

Elven Rythym Nation

Lands
14 Forest
2 Wirewood Lodge
1 Oran-Rief, the Vastwood
1 Pendelhaven

 

Creatures
3 Joraga Warcaller
2 Ezuri, Renegade Leader
4 Priest of Titania
2 Fyndhorn Elves
4 Llanowar Elves
4 Wirewood Symbiote
4 Elvish Visionary
4 Elvish Archdruid
4 Sylvan Messenger
4 Imperious Perfect

 

Spells
1 Asceticism
2 Biorhythm
2 Hurricane
2 Eldrazi Monument

I want to drink your blood

Lands
18 Swamp
4 Leechridden Swamp
2 Cabal Coffers

 

Creatures
4 Pulse Tracker
3 Blood Artist
4 Vampire Nighthawk
4 Malakir Bloodwitch
3 Falkenrath Noble
2 Bloodline Keeper

 

Enchantments
3 Underworld Connections
1 No Mercy
1 Phyrexian Reclamation

 

Spells
4 Syphon Soul
4 Blood Tithe
3 Exsanguinate

Draw equals Pain

Land
1 Tolarian Academy
2 Sulfur Falls
4 Great Furnace
4 Seat of the Synod
1 Mikokoro, Center of the Sea
2 Deserted Temple
2 Reliquary Tower
3 Island
2 Mountain

 

Creatures
4 Swans of Bryn Argoll
2 Jace's Archivist
2 Kami of the Crescent Moon
4 Psychosis Crawler

 

Artifacts
4 Howling Mine
4 Iron Maiden
4 Ebony Owl Netsuke
1 Ivory Tower

 

Spells
4 Winds of Change
4 Molten Psyche
2 Copy Artifact
2 Sunder
2 Cyclonic Rift

Rainbow Sliver

Lands
4 Ancient Ziggurat
4 Rootbound Crag
4 Overgrown Tomb
4 Sunpetal Grove
4 Breeding Pool

 

Creatures
4 Muscle Sliver
4 Sinew Sliver
4 Gemhide Sliver
3 Winged Sliver
4 Crystalline Sliver
4 Homing Sliver
2 Heart Sliver
2 Acidic Sliver
1 Sliver Overlord
1 Essence Sliver
1 Necrotic Sliver
1 Harmonic Sliver
1 Brood Sliver
1 Shifting Sliver
1 Fury Sliver

 

Spells
3 Distant Melody
1 Creeping Renaissance

 

Artifacts
2 Door of Destinies

soldier

Lands
22 Plains
2 Emeria, Sky Ruin

 

Creatures
4 Veteran Swordsmith
4 Daru Warchief
3 Field Marshal
3 Knight-Captain of Eos
3 Captain of the Watch
3 Catapult Master
2 Loxodon Gatekeeper
2 Angel of Glory's Rise
2 Stormfront Riders
1 Darien, King of Kjeldor
1 Odric, Master Tactician

 

Spells
4 Skullclamp
2 Eldrazi Monument
1 Mobilization

 

Planeswalker
1 Elspeth, Knight-Errant

Life Test

Lands
16 Plains
4 Kabira Crossroads
2 Emeria, the Sky Ruin
1 Miren, the Moaing Well

 

Creatures
4 Wall of Reverence
2 Divinity of Pride
4 Serra Ascendant
4 Martyr of Sands
4 Kami of False Hope

 

Spells
2 Test of Endurance
1 Idyllic Tutor
1 Enlightened Tutor
1 Beacon of Immortality
2 Fracturing Gust
3 Congregate
2 Well of Lost Dreams
2 Proclamation of Rebirth
4 Chastise
1 Elixir of Immortality
1 Debtors' Knell

 

Planeswalker
1 Ajani Goldmane

 

This actually looks pretty solid, especially since you just started out. The deck obviously has some synergy and looks like it curves out nicely. There is some chaff that you could cut though.


Tablet of the Guilds and Angel's Mercy don't really go with your plan. Try Nearheath Pilgrim or Alabaster Mage if you want some lifegain.


Ring of Thune could be substituted for some better equipment. Bonesplitter and Trusty Machete are always safe options. Silver-Inlaid Dagger and Butcher's Cleaver have a good Human theme.


Safe passage would probably be better replaced by an effect like Blinding Beam, Repel the Darkness, or Niveous Wisps. Safe Passage doesn't help you much if your opponent plays creatures much bigger than your own.


Glorious charge is just not enough bang for your buck. I'd either take it out or substitute it with a stronger offensive buff like Dynacharge.


Arrest would probably just be better as more Oblivion Ring.


Commander's Authority seems a bit slow. One problem with it is that you'll spend five mana to attach it, and then if they just Doom Blade your creature or something you're in a pretty bad position.


Gather the Townsfolk and Increasing Devotion are both more efficient than Captain's Call and make Human tokens.


Pillar of Flame would be better as Lightning Bolt, or just more Incinerate if you have them on hand. The ability to hit players is indispensable.


You don't want Manic Vandal because he can destroy your own equipment. Try Devout Witness instead.


Boros Garrison and Slayers' Stronghold would also be good in the deck.


Also the deck could use some more cheap creatures. The more cheap creatures you have the better cards like Riot Ringleader, Azorius Justiciar, Angel of Jubilation, Goldnight Commander, Crusader of Odric, Odric, Master Tactician, Vigilante Justice, and Cathars' Crusade get.


thank you for the advice ill look into those cards oh and to the first post i have no spending limit to what i can by im really want to get into magic

I am White/Black
I am White/Black

If you really have no budget then Stoneforge Mystic with Umezawa's Jitte or Swords can be good. Lightning Helix, Swords to Plowshares, and Lightning Bolt are all really strong removal. Elspeth, Knight-Errant is also really strong. There's Mother of Runes to protect your creatures (she's a human too). There are also an assortment of expensive lands like Plateau, Sacred Foundry, Arid Mesa, and Clifftop Retreat that are good.


All that stuff is quite pricey though. You should only get it if you really want it.

ive bein looking and i think i might want to change my deck up and go all white with more angels since that was my orginal plan ive also heard that next year there brining a red white deck that i want to check out so ill wait till then qith red white

i cut out all my red cards so heres my deck right now with all the cuts with added advice cards and other cards i looked up


25x plains

2x Crusader of Odric might get 4
4x elite vanguard
2x attended knight
2x emancipation angel might add more
2x angel of jubilation might add more
3x Stoneforge mystic
1x Odric, Master Tactician
1x Archangel of strife

any other angels would be nice to add tell me

ither cards
4x Hallow
2x Cathars' Crusade
2x Butcher's Cleaver
2x Angelic Armaments
2x Sword of war and peace
3x Arrest
3x Gather the townsfolk
3x Repel Darkness

probly need more emprovement i know i need more equpiemnt ii really like Commander's Authority is there any way i could get around those death spells?

and any more cards i should add or cut?





I am White/Black
I am White/Black

If you're putting in Mystics it would be better to run different kinds of equipment. Like it might be nice to have the option of a different Sword, Sword of Feast and Famine and Sword of Fire and Ice are both amazing.


Crusader of Odric, Odric, Master Tactician, Angel of Jubilation, Archangel of Strife, and your equipment all want you to play more cheap creatures. You only have four one drops (Elite Vanguard) and six two drops (Gather the Townsfolk and Stoneforge Mystic). Not enough.


I don't really see the point of Hallow, it's only good if you know you're going to be playing against straight burn decks. Play Nearheath Pilgrim if you really want some lifegain. Lone Missionary, Aven Riftwatcher, and Kitchen Finks are good options with the Emancipation Angel, since you can replay them.

I forgot to mention Knight of Meadowgrain as a lifegain option, it's awesome with equipment too. Inquisitor Exarch is probably also worth mentioning, as it can do two damage as well, which is even better than it having haste, and makes it decent with Emancipation Angel if they throw down a blocker.