I am wondering how I could have avoided taking 1600 hit points of damage in one round....The group I am with are all 25th level characters, and in a recent battle with two hydras and the following damage occurred in one round.
Undying Hydra 1 Goes: 8 attacks averaging 50 of damage per head....
Undying Hydra 1 Action Points: 8 attacking averaging 50 points of damage per head
Total Points of damage from all attack from hydra that round: 800 points
Undying Hydra 2 Goes: 8 attacks averaging 50 poins of damage per head
Undying Hydra 2 Action Points averaging 50 of damage of damage per head.
Total Points of damage from all attacks from Hydra that round: 800 points.
This attacks were from the hydra's at-wll attacks, these attacks were not encounter powers or rechargeable powers.
My character has resist 5 so the radiant damage from each head that hit was minimal, and the 50 points I am quoting is after the resist 5 was applied...
I am not sure of the type of hydra, because I don't want to know too much about the module that I am currently in...I am concerned that the defender will continue to die in every fight if the later levels (26 to 30) this is the norm amount of damage in a round instead of the exception...I was healed by the leader...I used my own healing but their are only so many interrupts one can use in a round.
I am currently wearing +6 Plate with resist 5 and I am using a shield.
Is this damage normal in Epic Level?
Any suggestions to modify the amount of damage taken and survive this one round?