DLCR: Wit's End

10 posts / 0 new
Last post
Another M13 card to rate...

Wit's End

 
Show

5.0: First pick no matter what pack.
4.5: First pick pack 1.
4.0: I will strongly consider playing this as the only card of its color.
3.5: I feel a strong pull into this card’s color.
3.0: This card makes me want to play this color.
2.5: Several cards of this power level start to pull me to this color.
2.0: Should generally make the deck if in this color.
1.5: Decent filler.
1.0: 23rd card if you have to.
0.5: This card will sometimes be sideboarded in.
0.0: I will never put this card into my deck (main deck or after sideboarding).


There's one word that can describe this card in limited.

Patheitc



Discuss! 
Wit's End


There's one word that can describe this card in limited.

Patheitc


 



FTFY
Tolkein was a jerk. Seriously, what DM sends 9 Wraith Lords at a Lvl 2 party of Halflings. The only 'correct' way to play D&D is by whatever method is making the group you have at that session, have the most fun.
Discuss what? It's a .

Except of course in the Arbor Elf into Ranger's Path into Wit's End T4 play which happens... Rarely.
Preparing for the M14 Prerelease - New article up! IN THE TANK - my very own blog for rambling about Magic!
Discuss what? It's a .

Except of course in the Arbor Elf into Ranger's Path into Wit's End T4 play which happens... Rarely.



Read: Never.  How many people actually play this card enough to have that happen?

But yeah, 0. 

Those who fear the darkness have never seen what the light can do.

I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.

191752181 wrote:
All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."
The thing I find funny about this is that it's common counterpart Mind Rot is actually playable, and an even better card when you could be casting the Wit's End

Nothing is more sad than opening this in a booster pack.  Not even sure you can trade this away.
Tolkein was a jerk. Seriously, what DM sends 9 Wraith Lords at a Lvl 2 party of Halflings. The only 'correct' way to play D&D is by whatever method is making the group you have at that session, have the most fun.
Making an opponent discard their hand should probably be worth or something, well maybe because of Mind Sludge. But seven is just way too much to pay for this effect.
I was a big fan of Mind Sludge, but not this. I think 5 mana is the cutoff for cards of this nature, anything more and your opponent has likely dumped his hand already.

Another 0. 
Been a long time since I've seen Mind Sludge, no idea how it worked out in limited, but I do remember actually casually playing with it, so yeah 5 mana is still marginally playable.

Not 7
Tolkein was a jerk. Seriously, what DM sends 9 Wraith Lords at a Lvl 2 party of Halflings. The only 'correct' way to play D&D is by whatever method is making the group you have at that session, have the most fun.
Been a long time since I've seen Mind Sludge, no idea how it worked out in limited, but I do remember actually casually playing with it, so yeah 5 mana is still marginally playable.

Not 7



Mind Sludge was insane in mono-black limited decks. T5 opponent discards their hand. There's only a handful of limited decks that can win after that. It also made the coin flip exceptionally important if you were playing or facing a mono-black deck that included them in multiples.
0.5, since it can be boarded in against control decks and probably single-handedly crush them. i vaguely remember being beaten by this once upon a time.