Standard Meta

29 posts / 0 new
Last post
So there isn't a thread quite dedicated to the discussion of the morphing standard meta- so I made one.

To start, the new meta is a mixed bag for me...

Things I like:
-There isn't really a lack of varience, this might just be a matter of time, but there are many more moving parts than before, and that's awesome.
-There are sources of draw in every deck that doesn't win by turn5
-Spells are good, meaning Instants and Sorceries are good, not just Instant and Sorcery speed removal
-A large range of speeds thanks to the raw power of the midrange options available

Grievances:
-The mana is almost too good between the Quazis and Shocks, missing the 3rd land drop is a death knell for anything that isn't Zombie/Rakdos/Humans aggro
- Draw Speed> Draw Power almost across the board, if you aren't playing fast, this format is very much about digging rather than hand-sculpting. Perhaps that's a change for the better though.
-People figured out that Architect of Thought is good =( I think when the rush is done his price will take a slow sinking. But that said, he very much so obeys the "draw speed beats draw power" rule here.
IMAGE(http://i998.photobucket.com/albums/af108/acatan/sigwynzermancopy.png) Signature by IMAGE(http://www.poke-amph.com/heartgoldsoulsilver/sprites/258.png)
I think I'm pretty good at this game. You drop jace T4 and that's all your doing, my zombies are going to still kill you.

He does not do enough to stop aggro power. Draw is...ok IMO. Please explain to me?

IMAGE(http://www.nodiatis.com/pub/12.jpg)

Do remember that when playing jace its not going to be in a vacume. They are going to be trying to stall you out on the previous turns with blockers, unsummon type spells, and potentialy even boardwipes if they are running bant. Once thats done, knocking one damage of each of your attacks for the next few turns allows them time to draw into those boardwipes and other stabalisation measures. Sure, he may die, but its going to take time to bully past him, which may be long enough to cost you the game. You don't always get god hands that give you turn4/5 wins.
Jace is overrated with dreadbore and sphere in the format.

IMAGE(http://i1101.photobucket.com/albums/g424/syreal94/SIGS1AL.png) Sig by zpikduM.



If we're basing this off of SCG, then you've made an error. The initial variance is because lots of people are playing bad cards. Once you boil down the top 64 of SCG, most of them are playing the same deck, but don't know how to build it. Once Zombies get finetuned, most of those decks would be the same. The Gx decks are the same all over, you just splash if you want, or just rock out with fatties.
Website for my radio series: http://www.cyrusbalesfilms.co.uk/id2.html For the facebook group of my radio series, search for "Who will save us now?" Please join! Follow my regular articles on: http://www.manaleak.com/mtguk/


If we're basing this off of SCG, then you've made an error. The initial variance is because lots of people are playing bad cards. Once you boil down the top 64 of SCG, most of them are playing the same deck, but don't know how to build it. Once Zombies get finetuned, most of those decks would be the same. The Gx decks are the same all over, you just splash if you want, or just rock out with fatties.



I'm basing this off of testing with one of the forbidden program's mutant metas, paper testing since before the prerelease, an FNM, a couple of Sunday tounreys and lastly and leastly the SCG event. Which is why I'm not talking about particular deck to beat etcetc. We can wait for the PT to things like that. Right now, I'm more interested in observations and feelings about the meta as a whole- not "ermahgerd, Zermbies berkern" only 4 days into the season.

By variance I'm not observing the number of viable decks, but the number of components and subgames that are played in the average game. And on average the new meta is far more variant and complex than pre-rotation.
IMAGE(http://i998.photobucket.com/albums/af108/acatan/sigwynzermancopy.png) Signature by IMAGE(http://www.poke-amph.com/heartgoldsoulsilver/sprites/258.png)
^ That's the weirdest definition of variance I've ever heard.  I'm not even sure I know what it means.  Personally I'm not thrilled with the idea of being forced into playing either zombies or thragtusk, no matter how much other random stuff they let you get away with playing.  Is it really variance if a few cards are so game-defining that they make the rest of your deck irrelevant?
Jace is overrated with dreadbore and sphere in the format.


Plus O-ring, Pithing Needle, Bramblecrush, Vraska, and Sorin.
^ That's the weirdest definition of variance I've ever heard.  I'm not even sure I know what it means.  Personally I'm not thrilled with the idea of being forced into playing either zombies or thragtusk, no matter how much other random stuff they let you get away with playing.  Is it really variance if a few cards are so game-defining that they make the rest of your deck irrelevant?



You might see it that way, but I see the amount of math and forethought that goes into every play. I don't think it's as dry as "Gravecrawler or Thragtusk" either- Most games involve more complex sequencing, with fewer binary correct plays- and that's exciting. Things are happening with the stack, and with the numerous zones available, and it's absolutely fascinating that Zombies can dump the contents of it's hand faster than it takes to play Supreme Verdict or the other wipes.

There's also a funny dimmension of play involved in how often the correct play isn't to cast a spell during your turn at all, and to just dig for more land and answers. In the previous format, the only matchup which was so dynamic were the Delver mirrors,

If your idea of variance concerns itself more with the number of deck archetypes available, Standard really isn't the format to be playing.
IMAGE(http://i998.photobucket.com/albums/af108/acatan/sigwynzermancopy.png) Signature by IMAGE(http://www.poke-amph.com/heartgoldsoulsilver/sprites/258.png)

If your idea of variance concerns itself more with the number of deck archetypes available, Standard really isn't the format to be playing.


I think the confusion is coming from you referring to "variety" as "variance."

IMAGE(http://i1101.photobucket.com/albums/g424/syreal94/SIGS1AL.png) Sig by zpikduM.


If your idea of variance concerns itself more with the number of deck archetypes available, Standard really isn't the format to be playing.


I think the confusion is coming from you referring to "variety" as "variance."



Yeah. I always thought variance was generally a term for luck-influenced parts of the game. Like "Did I get mana flooded/screwed?", "Did I topdeck Bonfire for the win?", "Did I get a blind Delver-flip on turn two?", "Did I get the draws I need for my deck to do what it's supposed to?"

If your idea of variance concerns itself more with the number of deck archetypes available, Standard really isn't the format to be playing.


I think the confusion is coming from you referring to "variety" as "variance."



Yeah. I always thought variance was generally a term for luck-influenced parts of the game. Like "Did I get mana flooded/screwed?", "Did I topdeck Bonfire for the win?", "Did I get a blind Delver-flip on turn two?", "Did I get the draws I need for my deck to do what it's supposed to?"



Now I'm really confused. Having a large number of moving parts is what causes variance (divergence in gameplay). Variance isn't quite synonymous with luck either, because while luck has some sway over it, it is also created from sequencing (in the new format, cards like Charms are very difficult to use optimally all of the time, because perfect information is card intensive, which makes for interesting variance). I was trying to tell the guy who responded to me that deck variety and variance have little to do with one another, and I think I confused S1AL .
IMAGE(http://i998.photobucket.com/albums/af108/acatan/sigwynzermancopy.png) Signature by IMAGE(http://www.poke-amph.com/heartgoldsoulsilver/sprites/258.png)

Now I'm really confused. Having a large number of moving parts is what causes variance (divergence in gameplay). Variance isn't quite synonymous with luck either, because while luck has some sway over it, it is also created from sequencing (in the new format, cards like Charms are very difficult to use optimally all of the time, because perfect information is card intensive, which makes for interesting variance). I was trying to tell the guy who responded to me that deck variety and varience have little to do with one another, and I think I confused S1AL .



Youre right, it has nothing  to do with deck variety. 

Variance refers to the size of the difference between good draws and bad draws. In other words, variance means the effect that luck has on gameplay. Bigger variance = for most people a bad thing. Take miracles as an example. You can beat a guy near defeat with  your deck, then suddenly 

bonfire! picture from SCG live tournament
"Pain is inevitable, suffering is optional." Proud member of the Rakdos guild

Now I'm really confused. Having a large number of moving parts is what causes variance (divergence in gameplay). Variance isn't quite synonymous with luck either, because while luck has some sway over it, it is also created from sequencing (in the new format, cards like Charms are very difficult to use optimally all of the time, because perfect information is card intensive, which makes for interesting variance). I was trying to tell the guy who responded to me that deck variety and varience have little to do with one another, and I think I confused S1AL .



Youre right, it has nothing  to do with deck variety. 

Variance refers to the size of the difference between good draws and bad draws. In other words, variance means the effect that luck has on gameplay. Bigger variance = for most people a bad thing. Take miracles as an example. You can beat a guy near defeat with  your deck, then suddenly 




That's far too binary. Variance is just another part of the game, and awareness and ability to manipulate it are what make good Magic players. Variance is classically represented by proper deck building and mulligan technique to mitigate mana flood or screw by building a deck to adapt to one or the other.

If the variance in the new meta were all about miracles, and land I wouldn't be posting here, because I probably would have cashed out for a while. But the sequencing of early spells (y'know, skilled play) is creating more variant play than the usage of out-of-the-blue cards or even miracles for that matter. It's partially imperfect information about the meta and mostly the result of how most of the spells in the format are working (utility spells, cantrips, complex creatures, enchantments etc).  There are just so many extra small steps in every game that it's much harder to draw a clear path of best play for either player- and that too is variance (my favorite flavor.)

IMAGE(http://i998.photobucket.com/albums/af108/acatan/sigwynzermancopy.png) Signature by IMAGE(http://www.poke-amph.com/heartgoldsoulsilver/sprites/258.png)

Now I'm really confused. Having a large number of moving parts is what causes variance (divergence in gameplay). Variance isn't quite synonymous with luck either, because while luck has some sway over it, it is also created from sequencing (in the new format, cards like Charms are very difficult to use optimally all of the time, because perfect information is card intensive, which makes for interesting variance). I was trying to tell the guy who responded to me that deck variety and varience have little to do with one another, and I think I confused S1AL .



Youre right, it has nothing  to do with deck variety. 

Variance refers to the size of the difference between good draws and bad draws. In other words, variance means the effect that luck has on gameplay. Bigger variance = for most people a bad thing. Take miracles as an example. You can beat a guy near defeat with  your deck, then suddenly 




That's far too binary. Variance is just another part of the game, and awareness and ability to manipulate it are what make good Magic players. Variance is classically represented by proper deck building and mulligan technique to mitigate mana flood or screw by building a deck to adapt to one or the other.

If the variance in the new meta were all about miracles, and land I wouldn't be posting here, because I probably would have cashed out for a while. But the sequencing of early spells (y'know, skilled play) is creating more variant play than the usage of out-of-the-blue cards or even miracles for that matter. It's partially imperfect information about the meta and mostly the result of how most of the spells in the format are working (utility spells, cantrips, complex creatures, enchantments etc).  There are just so many extra small steps in every game that it's much harder to draw a clear path of best play for either player- and that too is variance (my favorite flavor.)




Your use of the word variant/variance is misleading, then.

Bloodartist is more or less right - "variance", in MtG contexts, refers to the level of impact luck has on the game (i.e. how much each card varies the game). 

I was testing the UWR miracles deck, was dead on board, top decked a Terminus to save myself. Then my opponent untapped and made lethal on board, I untapped and top decked a terminus again. Next turn my opponent doesn't do much, neither do I, then the next turn he makes lethal and I top deck entreat.

This is an example of variance, if I had drawn other cards, or even in a different order, I would have been dead. I needed a precise and unlikely set of draws to win, and my opponent was playing skillfully by only commiting enough to kill me and nthing more, I just luck sacced and top decked.

Skill = The better player should win.
Variance = The better draws win.

Skill and variance are on a sliding scale, yes, a high variance format does have an element of skill, but it's like comparing the skill game of chess, to something like Settlers of Catan. Where the better player ALWAYS wins the chess game, but when it comes to Settlers, you can be very good at it and give yourself a better edge, but you are still at the mercy of the dice to some extent.

The more the game moves around the dice roll, the worse the game becomes. Yes you can play around what happens, but the more it needs to depend on those die rolls, the less power you have to influence the game with skill.

There are a lot of low skill cards in magic, things like Thragtusk and Geist of saint traft, Messenger etc, which basically say "Do you have it?" then if the answer is no, you tend to win the game. Yes, it's not just picking up and playing cards, there will be choices, but if those choices are easier and there are less of them, and the choice doesn't matter as much as what your opponent draws in relation to you, then the skill element is lessened. The Legacy RUG delver mirror is an interesting example of a skill game. Wheras the Jund midrange mirror is not.




Anyway, back to the VARIETY aspect of standard. The format is boiled down to four decks pretty much, it's just people aren't sure how to build those decks yet, so there are lots of sub-varieties. Reanimator/Value decks, Jace + Terminus decks, Zombies and Thragtusk decks. I think Tokens will become a real deck as well, but if you run green, guess which five drop you are obliged to run?
Website for my radio series: http://www.cyrusbalesfilms.co.uk/id2.html For the facebook group of my radio series, search for "Who will save us now?" Please join! Follow my regular articles on: http://www.manaleak.com/mtguk/
Jace is overrated with dreadbore and sphere in the format.



yup and the biggest reason why i still have main deck counterspells. Even then I still get to use a PW's ability before you get to cast those.
Jace is overrated with dreadbore and sphere in the format.



yup and the biggest reason why i still have main deck counterspells. Even then I still get to use a PW's ability before you get to cast those.




You're likely tapping out for a board wipe + Jace. Dreadbore will get through. Don't be so nieve. Counters aren't really anything right now, simply b/c there are little to no good ones.
Jace is overrated with dreadbore and sphere in the format.



yup and the biggest reason why i still have main deck counterspells. Even then I still get to use a PW's ability before you get to cast those.




You're likely tapping out for a board wipe + Jace. Dreadbore will get through. Don't be so nieve. Counters aren't really anything right now, simply b/c there are little to no good ones.



In which case he/she cast half a fact or fiction or blunted your offense, and you both lost a card. Jace took 1 or 2 mana more to cast. I'd make that trade more often than not. 
My forum good deeds. Fortunately, left unpunished:
Show
"Incidentally, everytime you post in of these (mine or anyone else's) you have really great advice." -Tigerguy786 "Thanks Stop-Whining, your suggestions have been gold." -RedRollinS "You are probably the best person who has explained a certain concept to me so far, thank you VERY much for the information, it helps me out a ton. I can't wait to play this deck and use some cards for a deck of my own. Cheers!" -SpaceLincoln "In short, you good sir, are made of win advice. And I am actually going to be taking pretty much all of it." -jeremyc13
Jace is overrated with dreadbore and sphere in the format.



yup and the biggest reason why i still have main deck counterspells. Even then I still get to use a PW's ability before you get to cast those.




You're likely tapping out for a board wipe + Jace. Dreadbore will get through. Don't be so nieve. Counters aren't really anything right now, simply b/c there are little to no good ones.



In which case he/she cast half a fact or fiction or blunted your offense, and you both lost a card. Jace took 1 or 2 mana more to cast. I'd make that trade more often than not. 



A Jace on turn seven doesn't look remotely dangerous to me.

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

@Bloodartist - well said on variance. One of the better definitions for MTG variance I've seen yet.

Jace will continue to be one of the top 5 standard cards for as long as people don't play Dreadbore and Detention Sphere in larger numbers. Even so, he's only really good the first couple of turns. Jace + Tamiyo is a hard thing to dig out of.

The more I look, the more I think that this standard will be closest to what WotC wants a Standard to be like than ever before. The top deck isn't going to stay the top deck (that said, you can easily beat the pants off both Murica control and Zombies if you want)

That said, play more Terminus, play more Sphere of Safety, and sing "The Safety Dance" whenever you cast an enchantment. 

(at)MrEnglish22

Jace turn 7 isnt usually a good play as it hinders a lot of other things in the deck. Id rather wipe the board or create a board presence leaving mana for counters or bounce at that point. If my board prsence was there than jace might be the play but i could also temporal swing play jace swing and then nuke board if needed.
I don't think it should be banned, but Thragtusk is a card that shows monumentally bad design.

It shares a number of hallmarks with other overpowered (some banned) cards - the best answer to it is to play them yourself. The same was true of Stoneforge Mystic, JTMS to a lesser extent, Skullclamp, Umezawa's Jitte.

You are, almost by definition, intrinsically reducing the variety of the format when you print a card like that because all decks have a strong incentive to be running the same card.
I don't think it should be banned, but Thragtusk is a card that shows monumentally bad design. It shares a number of hallmarks with other overpowered (some banned) cards - the best answer to it is to play them yourself. The same was true of Stoneforge Mystic, JTMS to a lesser extent, Skullclamp, Umezawa's Jitte. You are, almost by definition, intrinsically reducing the variety of the format when you print a card like that because all decks have a strong incentive to be running the same card.



I couldn't have put it into words like you did, but I had an inherently bad feeling about Thragtusk when it was spoiled. I instantly knew it would see much play and could even be a defining card... which is kind of lame. That said, I will be playing Thragtusk this year.
I don't think it should be banned, but Thragtusk is a card that shows monumentally bad design. It shares a number of hallmarks with other overpowered (some banned) cards - the best answer to it is to play them yourself. The same was true of Stoneforge Mystic, JTMS to a lesser extent, Skullclamp, Umezawa's Jitte. You are, almost by definition, intrinsically reducing the variety of the format when you print a card like that because all decks have a strong incentive to be running the same card.



I couldn't have put it into words like you did, but I had an inherently bad feeling about Thragtusk when it was spoiled. I instantly knew it would see much play and could even be a defining card... which is kind of lame. That said, I will be playing Thragtusk this year.



I think it's interesting that the format demands respect for Thragtusk, but I'm not sure if it's quite to the extreme of "play it or lose". It demands that you either need to not care about it, need to outrace it, or need to play it- it seems. I'm kind of hoping that it's a bit of a flash-in-the-pan issue, but Thrag and Gravecrawler seem to be the cards that demand the most respect in the new format. I'm not entirely sure how I feel about that, but it seems to be the best footing going forward.
IMAGE(http://i998.photobucket.com/albums/af108/acatan/sigwynzermancopy.png) Signature by IMAGE(http://www.poke-amph.com/heartgoldsoulsilver/sprites/258.png)
you can always Slaughter Games Thraggy if your not playing him. Thragtusk is a beast of a card that litterally gives you a lot of advantages if you play it properly. There have been some games where I get the 5 life and take another 8 and lose thraggy and the token too. Its not unbeatable it just takes a specific kind of beat.
you can always Slaughter Games Thraggy if your not playing him. Thragtusk is a beast of a card that litterally gives you a lot of advantages if you play it properly. There have been some games where I get the 5 life and take another 8 and lose thraggy and the token too. Its not unbeatable it just takes a specific kind of beat.



There is also another weapon against thragtusk (and other things like the angel and olivia and messenger) too. I'm surprised nobody is even trying to play it, considering the format is 90% about extremely important creatures and 10% about miracles..
"Pain is inevitable, suffering is optional." Proud member of the Rakdos guild
its because of that damn cavern of souls.  doesn't matter if no one plays it, it still exists, which really shys people from coutnermagic.

permissions is too slow against zombies, which is another reason that essence scatter isn't good enough.

syncopate will almost always get the nod over other counterspells   

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

Photobucket

People run Cavern of Souls naming Beast. If you start using counterspells as your answer to Thragtusk, that increases.

The counters available are also so bad against the other half of the meta that you can't feasibly run them.

Messenger still loses value against Thragtusk.

Olivia is an answer since she can ping and steal, but it takes a hefty mana investment and she's a target for removal. If she gets hit, you lose massive value.

I should clarify - Thragtusk is not run-or-lose. You have playable decks that do not run it. But those decks intentionally sacrifice strength against Thragtusk for strength elsewhere.

The reason Thragtusk is bad design is because the BEST (not only) answer to Thragtusk is your own Thragtusk.
Sign In to post comments