Dark ritual

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Is it me or is dark ritual a tad bit over the top, I was playing against a friend the other day, he ran with his mono black vampire deck, I guess he had 2 of them in his opening hand.

second turn vampire nocturnus, third turn anowon, the ruin sage, and I gave up.
yes, it is overpowered
that's why it is not printed anymore
proud member of the 2011 community team
Just be glad you missed the T1, Dark Ritual, Hippy days.
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year
mymoment
\
57817638 wrote:
58060728 wrote:
88318561 wrote:
58060728 wrote:
Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.
Moriok Rigger is not a Rigger in print. Only in Errata WHAT NOW! (yes, I did put that phrase in for that exact reason)
Congratulations, they have activated your trap card!
I think it's over powered, but it has been reprinted so many times that I think it wouldn't be awful to bring it back in the future. As long as there are answers or mechanics that make it worth printing again, I'd enjoy it. Then again, I love old cards and the craziness they offered so... my opinion is probably a bad one.
I think it's over powered, but it has been reprinted so many times that I think it wouldn't be awful to bring it back in the future. As long as there are answers or mechanics that make it worth printing again, I'd enjoy it. Then again, I love old cards and the craziness they offered so... my opinion is probably a bad one.



Ugh, I hope they never reprint Ritual given what you just said. I hate when they print "answers" to good, classic cards and strategies. Those answers being typically way the hell over the top...


As for the OP's grievances, what can you do? It's black's main card. It's the right thing to do and the tasty way to do it, sayeth Brimley. It owns, but it's as defining to black as Lightning Bolt is to red, Ancestral Recall to blue, etc.

Me, I use Dark Ritual to loop super secret tech combos. It is hot butter to my potatoes. Dark Ritual, she's a good lady.    
there already are some answers to dark ritual
it's just still very very overpowered
proud member of the 2011 community team
I think it's over powered, but it has been reprinted so many times that I think it wouldn't be awful to bring it back in the future. As long as there are answers or mechanics that make it worth printing again, I'd enjoy it. Then again, I love old cards and the craziness they offered so... my opinion is probably a bad one.



i doubt they want it in modern
192884403 wrote:
firstrike
56965458 wrote:
97820278 wrote:
56965458 wrote:
97820278 wrote:
Ceci n'est pas une pipe.
This definitely doesn't mean what you think it means.
I was referring to the painting The Treachery of Images.
I know.
Dark Ritual was bad for the game. After a while designers realized they were building every black card around it. They didn't dare make low cost black cards too good because they knew they'd hit the board on turn 1 or 2 thanks to Dark Rit. Finally they came to the conclusion that the problem was that Dark Rit had warped black so much that black was unplayable without it. So they came upon a very simple solution: stop printing Dark Rit. Not long after it rotated out of Standard, the casting costs of black cards started to normalize.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

In my opinion cards like Simian Spirit Guide and Lotus Petal are fine because they give you one mana for a card on the first turn of the game. Dark Ritual however gives you two mana for a card on the first turn of the game, and in my opinion that's too good.
dark rit ruining the game/black is a lame excuse for designers who cant think creatively enough or are too lazy to try and properly design cards and players who suck. oh you played 3 dark rituals?, well in response im gonna play silence so you cant spend that mana on anything but an instant. oh snap! a t1 2dark rit>phyrexian obiliterator.....i'llsnap it back to your hand. a dark rit into hypnotic spector/vampire night hawk, lets just bolt that bitch. the only time dark rit is truely OP is on turn one and even then that is only because(especially now days) people dont think to plan for it in a black deck and 90% of anything they will play has a 1 or 2 cmc answer in every color/combination ffs a 2mana chalice of the void will protect you from it.



edit forgot what the :U: creature bounce spell was but wasnt snap....

and on further edit i know ecsef used to cast dark rits just to turn on and pump mana into a poly artifact throne of bone before they errata'd it to be once per spell

Magic the Drinking Game rules
here are the rules for MtDG: 1.at the beginning of each players turn that player takes a drink. 2.whenever a permanent you control is placed in a graveyard from play, drink. 3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack. 4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained. 5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard. 6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded. 7. on any coinflip the loser must drink. 8. at the end of each game all players must finish their drink. 9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole) 10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack. 11. ALL cards are legal, including ante cards.
 
Modern EldraziTron
[deck]

2x all is dust
1x blightsteel colossus
4x blinkmoth nexus
4x chromatic sphere
4x chromatic star
4x eldrazi conscription
1x emrakul, the aeons torn
4x expedition map
1x eye of ugin
4x inkmoth nexus
3x karn, liberated
1x kozilek, butcher of truth
2x mana confluence
2x oblivion stone
4x proteus staff
4x relic of progenitus
1x ulamog, the infinite gyre
4x urza's mine
4x urza's power plant
4x urza's tower
2x wurmcoil engine

[/deck]

dark rit ruining the game/black is a lame excuse for designers who cant think creatively enough or are too lazy to try and properly design cards and players who suck. oh you played 3 dark rituals?, well in response im gonna play silence so you cant spend that mana on anything but an instant. oh snap! a t1 2dark rit>phyrexian obiliterator.....i'llsnap it back to your hand. a dark rit into hypnotic spector/vampire night hawk, lets just bolt that bitch. the only time dark rit is truely OP is on turn one and even then that is only because(especially now days) people dont think to plan for it in a black deck and 90% of anything they will play has a 1 or 2 cmc answer in every color/combination ffs a 2mana chalice of the void will protect you from it.



edit forgot what the :U: creature bounce spell was but wasnt snap....

and on further edit i know ecsef used to cast dark rits just to turn on and pump mana into a poly artifact throne of bone before they errata'd it to be once per spell



All of your "answers" are predicated on the assumption that you'll always have them when you need them, if you run them at all.  Aside from that, Dark Rit style effects are no longer in black's slice of the pie anyway.  If it were reprinted, it would dominate Standard and Modern, warping the metagame to the point that if you're not playing black, you're building specifically to answer it.  This is the oppressive atmosphere that led to the JTMS/Stoneforge ban.

University of Charleston School of Pharmacy, Class of 2016

My Peasant Cube: A Cube for the Commoners

i know that you wont always have those answers on hand if even in deck,although you should have an answer for what ever they are putting down with the rits or idkwtf you are putting in your decks for protection, but they only got 4 rits so chance of one in hand at start is also kind of low unless the mulligan for it.

i feel that all colors should have some sort of ramp inhouse like dark rit for black, red is working on its spell powered mana ramp which has some ok options somewhat, blue needs a new one, and white needs some period. im not a big fan of green so i hate that if i want any kind of serious ramp to my deck i HAVE to add green. i also think that if in a set they brought ritual back but also gave each color an equivalent spell it would balance it out somewhat like.....

:U: reveal up to 3 blue cards from your hand(or mill 3 cards from your library), add 1 for each card.
exile a white card from play(or hand) add equal to that cards converted mana cost or :W: which ever is lower.
add ~ deals 3 damage to you and all creatures you control, this damage can not be prevented or redirected

since black is the originator it keeps its cost free ritual and green never really needed a ritual but could even give it a add this mana can only be used to cast creature spells(or flip the script and the mana can only be used to cast sorceries and instants).

in my mind the only reason rit is considered such an unfair card is because no other color besides green can produce effective mana ramp that is usable on the spot and doesnt cost more to play than what is given.

Magic the Drinking Game rules
here are the rules for MtDG: 1.at the beginning of each players turn that player takes a drink. 2.whenever a permanent you control is placed in a graveyard from play, drink. 3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack. 4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained. 5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard. 6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded. 7. on any coinflip the loser must drink. 8. at the end of each game all players must finish their drink. 9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole) 10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack. 11. ALL cards are legal, including ante cards.
 
Modern EldraziTron
[deck]

2x all is dust
1x blightsteel colossus
4x blinkmoth nexus
4x chromatic sphere
4x chromatic star
4x eldrazi conscription
1x emrakul, the aeons torn
4x expedition map
1x eye of ugin
4x inkmoth nexus
3x karn, liberated
1x kozilek, butcher of truth
2x mana confluence
2x oblivion stone
4x proteus staff
4x relic of progenitus
1x ulamog, the infinite gyre
4x urza's mine
4x urza's power plant
4x urza's tower
2x wurmcoil engine

[/deck]

I laugh everytime I see "dark ritual is overpowered". Run more removal/counter/burn/whatever!

Dark ritual comes with a HUGE disadvantage, it comes with the fact that you spent 2 cards to cast something, if you destroy/exile whatever I put on the field, I just wasted 2 cards for your 1 card. That's the end of the story. Dark ritual is like a gamble, you're gambling on the fact that this person in front of you is a poor deckbuilder or isnt lucky right now and doesnt have removal in his hand

(just like I might not have the dark ritual in my opening hand..... so all of you saying you are unlucky, you might not have removal in your hand, that's NOT a valid argument, it can happen on both sides... actually not having a dark ritual in the opening hand should happen much more than not having removal in your opening hand since it's limited to only 4 of, while you could and should run 10-20ish removal)

Let's take this example
T1 : Swamp (1 card, total 1 card) 6 or 7 cards left in his hand
T2 : Swamp, dark ritual, nocturnus (3 cards, total 4 cards) 4 or 5 cards left in his hand
T 3 : Swamp, dark ritual, anowon (3 cards, total 7 cards) 2 or 3 cards left in his hand

To have just those 2 creatures, he spent 4 cards, his opening hand is close to depleted, if he started he has 2 cards left in his hand, if you started, he has 3.

T1: 1 land (1 card, total 1 card) 6 or 7 cards left in your hand
T2 : 1 land, Lightning bolt, plummet, sword to powershare, unsummon, go for the throat (2 cards, 3 cards total) 5 or 6 cards left in your hands
T3 : 1 land, slagstorm, beast within, oblivion ring, boomerang, gatekeeper of malakir (2 cards, 5 cards total) 4 or 5 cards left in your hands

Do you see what's happening? He lost 4 cards when you dealt with his 2 cards

Lesson of the day

RUN MORE REMOVAL!!!
I love trolls Dont hate me because I'm blunt and you cannot handle it
Damn, I guess I was wrong about Black Lotus being overpowered. I was 2-for-1ing myself the entire time.
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year
mymoment
\
57817638 wrote:
58060728 wrote:
88318561 wrote:
58060728 wrote:
Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.
Moriok Rigger is not a Rigger in print. Only in Errata WHAT NOW! (yes, I did put that phrase in for that exact reason)
Congratulations, they have activated your trap card!
it is only OP because it costs 0 and is any color give it a 1cmc and limit it to 3 mana of a specific color and it ceases to be as insane....still good but not on the same level.

petrified lotus fragment 
artifact
sacrifice ~ add 3 mana
of the same type used to
cast~.

Magic the Drinking Game rules
here are the rules for MtDG: 1.at the beginning of each players turn that player takes a drink. 2.whenever a permanent you control is placed in a graveyard from play, drink. 3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack. 4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained. 5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard. 6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded. 7. on any coinflip the loser must drink. 8. at the end of each game all players must finish their drink. 9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole) 10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack. 11. ALL cards are legal, including ante cards.
 
Modern EldraziTron
[deck]

2x all is dust
1x blightsteel colossus
4x blinkmoth nexus
4x chromatic sphere
4x chromatic star
4x eldrazi conscription
1x emrakul, the aeons torn
4x expedition map
1x eye of ugin
4x inkmoth nexus
3x karn, liberated
1x kozilek, butcher of truth
2x mana confluence
2x oblivion stone
4x proteus staff
4x relic of progenitus
1x ulamog, the infinite gyre
4x urza's mine
4x urza's power plant
4x urza's tower
2x wurmcoil engine

[/deck]

Mana from Dark Ritual can only be spent on creatures.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

Not every deck runs removal castable on turn 1. When the first turn consists of Dark Rit into Hippie, even if you do try to kill him when you have two mana, you may have lost 4 life and 2 cards to him, when your removal didn't dissapear. When the first turn of your opponent is Dark Rit into Isochron Scepter with a Boomerang, the game is pretty much over. When his first turn is Dark Rit into Phyrexian Negator, you're looking at then damage before you can make him pay the Ultimate Price.

A meta with Dark Rit means that you need to have an answer to what your opponent can drop on turn 1. That isn't fun gameplay.

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

Lots of good arguments for and against Dark Rit. I do shudder to think of what the vampire or demon decks could do with it, cause I know what my casual ones can do.

There's only one sure way to find out how good or bad DR would be for Standard. REPRINT IT!!!  
There's only one sure way to find out how good or bad DR would be for Standard. REPRINT IT!!!  


I'd love to see what turn 1 Liliana could do with Standard.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

dark rit ruining the game/black is a lame excuse for designers who cant think creatively enough or are too lazy to try and properly design cards and players who suck.


Did it occur to you that the problem was that the designers, after the fact, realized that Dark Rit itself was bad game design? Hell, even Richard Garfield realized that Lotus and the Moxen were bad for the game, because they turned almost any deck into a degenerate beast.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

Just be glad you missed the T1, Dark Ritual, Hippy days.



Also, those times you're playing white weenie and dark rit, Black Knight, Unholy Strength.

You could even do dark rit, Necropotence, but I don't see why you'd want to when your hand is still full.
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt


You could even do dark rit, Necropotence, but I don't see why you'd want to when your hand is still full.



Because you will win the game.

For a long time, turn 1 Dark Rit, Necro was literally the scariest thing you could see across the table in Magic. 
Etiamnunc sto, etiamsi caelum ruat.


You could even do dark rit, Necropotence, but I don't see why you'd want to when your hand is still full.



Because you will win the game.

For a long time, turn 1 Dark Rit, Necro was literally the scariest thing you could see across the table in Magic. 



I remember that. It was funz.
i disagree not every deck that ran black ran dark rituals sometimes it just wasnt worth the card spot...actually allot of the time it isnt worth the card spot really it was a crutch for poor deck builders.

 as far as moxen/lotus i already stated why lotus was op, only reason moxen are is because they had 0 draw back and 0 cmc if they were oh so degenerative then chrome,opal, and diamond mox would have never been created let alone allowed 4 of in a deck(same for lotus petal). again make them cost 1cmc either colorless or coresponding color and they lose allot of their luster as now they are nothing more than llanawar elves for a specific color. hell even make them 1/1 creatures to make them even easier to remove. i know i basically just described manamyr but even those are 2:1 because of some thought that 1:1 mana on non-green card is too omgwtfpwnagepowerful.

Magic the Drinking Game rules
here are the rules for MtDG: 1.at the beginning of each players turn that player takes a drink. 2.whenever a permanent you control is placed in a graveyard from play, drink. 3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack. 4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained. 5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard. 6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded. 7. on any coinflip the loser must drink. 8. at the end of each game all players must finish their drink. 9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole) 10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack. 11. ALL cards are legal, including ante cards.
 
Modern EldraziTron
[deck]

2x all is dust
1x blightsteel colossus
4x blinkmoth nexus
4x chromatic sphere
4x chromatic star
4x eldrazi conscription
1x emrakul, the aeons torn
4x expedition map
1x eye of ugin
4x inkmoth nexus
3x karn, liberated
1x kozilek, butcher of truth
2x mana confluence
2x oblivion stone
4x proteus staff
4x relic of progenitus
1x ulamog, the infinite gyre
4x urza's mine
4x urza's power plant
4x urza's tower
2x wurmcoil engine

[/deck]

i disagree not every deck that ran black ran dark rituals sometimes it just wasnt worth the card spot...actually allot of the time it isnt worth the card spot really it was a crutch for poor deck builders.



I'm pretty sure that every competitive mono-black Standard/Type II deck ran it while it was legal.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

Yeah, in the boon cycle (cards that cost one mana and give you three of something), the only controversy is over third/fourth place. Everyone knows it goes Ancestral Recall, Dark Ritual, Lightning Bolt or Giant Growth, Healing Salve.

Growth versus Bolt is kind of the odd one. Bolt can always be reliable removal, but (nixing deathtouch, wither, and infect) Growth can be a simultaneous Bolt and Salve (a Salve targeting your creature and a Bolt targeting either the defending player or a creature blocking or blocked by your creature, depending on situation). But again, Bolt is reliable removal that can sometimes be a kill spell.

As an aside, among Alpha cards, only Unsummon really is more elegant than Growth.
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
pretty sure last time DR was legal in standard everyone was running rebels which didnt use black at all, i dont recall hearing about many mono-black mercenary decks being beast not saying they didnt exist but they were not the deck to beat.

Magic the Drinking Game rules
here are the rules for MtDG: 1.at the beginning of each players turn that player takes a drink. 2.whenever a permanent you control is placed in a graveyard from play, drink. 3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack. 4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained. 5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard. 6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded. 7. on any coinflip the loser must drink. 8. at the end of each game all players must finish their drink. 9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole) 10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack. 11. ALL cards are legal, including ante cards.
 
Modern EldraziTron
[deck]

2x all is dust
1x blightsteel colossus
4x blinkmoth nexus
4x chromatic sphere
4x chromatic star
4x eldrazi conscription
1x emrakul, the aeons torn
4x expedition map
1x eye of ugin
4x inkmoth nexus
3x karn, liberated
1x kozilek, butcher of truth
2x mana confluence
2x oblivion stone
4x proteus staff
4x relic of progenitus
1x ulamog, the infinite gyre
4x urza's mine
4x urza's power plant
4x urza's tower
2x wurmcoil engine

[/deck]

pretty sure last time DR was legal in standard everyone was running rebels which didnt use black at all, i dont recall hearing about many mono-black mercenary decks being beast not saying they didnt exist but they were not the deck to beat.



Rebels or Rising Waters, which is basically a nerfed Winter Orb and is really anti-Rebels.

Mono-anything wasn't really a thing in Invasion (the next block, which, since Masques had ritual, it was still legal), except Rebel decks (and Invasion had a couple hosers to all tribal decks).

The big problem with mercenaries was this:

Turn 1: Plains, Ramosian Sergeant
Turn 2: Plains, something else
Turn 3: Plains (seriously, the nonbasics in Mercadian Masques were mostly bad, and any nonbasic that produced colored mana was bad), Fetch Ramoasian Lieutenant or Defiant Falcon
Turn 4: Plains, fetch Lin Sivvi, Defiant Hero, GG?

Mercenaries, however, recruited down. So you might do

Turn 1: Swamp, dark rit, Cateran Brute
Turn 2: Swamp, fetch, um...There are 11 non-changeling mercenaries with CMC 2 or less in the game, and Silent Assassin is the only good one. (There are two bears with downsides, but white gets Fresh Volunteers, which nobody played because Steadfast Guard.) In changelings with CMC 2 or less, we get some creatures that are decent for limited, mostly Amoeboid Changeling, Skeletal Changeling, and Woodland Changeling. Still not that good.

And here's the thing, if I ritual out a Cateran Brute on t1, I won't be able to ritual out a Cateran Overlord on turn 5. Which is exactly not how you play ritual.
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
pretty sure last time DR was legal in standard everyone was running rebels which didnt use black at all, i dont recall hearing about many mono-black mercenary decks being beast not saying they didnt exist but they were not the deck to beat.


That's because the mercenary mechanic sucked. Merc's just tutored out smaller guys, rebeles got bigger. Fast. In fact, rebels were overpowered and Lin Sivvi, Defiant Hero got banned. It was an unhealthy environment because white weenie was too strong for almost any other deck type to have a presence.

Also note that the designers at this time were designing black cards around Dark Rit, and that black as a whole had been depowered. (Something about how even a fixed Necropotence was too powerful).

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

Also note that the designers at this time were designing black cards around Dark Rit, and that black as a whole had been depowered. (Something about how even a fixed Necropotence was too powerful).



Well, twice as much mana is "fixed", but most of it's more elegant (removed two downsides that could confuse new players). Half the time, the only things I remember about Necro are "skip draw step" and "trade life for cards".

Hilariously, Maro was trying to make a better Greed.
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
say in todays environment one of the common black cards is replaced with dark ritual, how many unanswerable 1st turn plays are there that would equal t1 land>dr>?>gg? when i say unanswerable i mean with-in 2 turns of it dropping.

play 1st::

draw 1st:?


oh and my original thought that lead to this reply......i loved letting people exile cards to necropotence then disenchanting it on them.

Magic the Drinking Game rules
here are the rules for MtDG: 1.at the beginning of each players turn that player takes a drink. 2.whenever a permanent you control is placed in a graveyard from play, drink. 3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack. 4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained. 5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard. 6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded. 7. on any coinflip the loser must drink. 8. at the end of each game all players must finish their drink. 9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole) 10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack. 11. ALL cards are legal, including ante cards.
 
Modern EldraziTron
[deck]

2x all is dust
1x blightsteel colossus
4x blinkmoth nexus
4x chromatic sphere
4x chromatic star
4x eldrazi conscription
1x emrakul, the aeons torn
4x expedition map
1x eye of ugin
4x inkmoth nexus
3x karn, liberated
1x kozilek, butcher of truth
2x mana confluence
2x oblivion stone
4x proteus staff
4x relic of progenitus
1x ulamog, the infinite gyre
4x urza's mine
4x urza's power plant
4x urza's tower
2x wurmcoil engine

[/deck]

While I do agree that removal is an important part of the game, and that it's always nice to 2 for 1 an opponent with it, in this increasinly powerful creature age something like a turn 2 Thrun, the Last Troll off of say a Dark Ritual and Twilight Mire seems absurdly easy to set up and quite resistent to removal. If that player had some sort of 1 drop (dryad arbor for style points?) now even sac removal like innocent blood is dead against him/her. You're basically down to board wipes at this point and if the dark rit player had the first turn, you're staring down a Thrun (at the expense of 1 extra card out of their hand) with quite possibly only one land as your board. Doesn't seem like a very good position.
My forum good deeds. Fortunately, left unpunished:
Show
"Incidentally, everytime you post in of these (mine or anyone else's) you have really great advice." -Tigerguy786 "Thanks Stop-Whining, your suggestions have been gold." -RedRollinS "You are probably the best person who has explained a certain concept to me so far, thank you VERY much for the information, it helps me out a ton. I can't wait to play this deck and use some cards for a deck of my own. Cheers!" -SpaceLincoln "In short, you good sir, are made of win advice. And I am actually going to be taking pretty much all of it." -jeremyc13
say in todays environment one of the common black cards is replaced with dark ritual, how many unanswerable 1st turn plays are there that would equal t1 land>dr>?>gg? when i say unanswerable i mean with-in 2 turns of it dropping.


The problem is that said scenario has never existed.

However, if you think Swamp, Dark Rit, Vampire Nighthawk is less intimidating than the classic Swamp, Rit, Hippy than you're out of your mind.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.


oh and my original thought that lead to this reply......i loved letting people exile cards to necropotence then disenchanting it on them.


Well then you're wrong.  The cards exiled by Necropotence still go to the player's hand, regardless of whether Necro is still around.

And off the top of my head, a first turn Dark Rit in Standard would bring, among other things: Geralf's Messenger, Vampire Nighthawk, multiple Gravecrawlers or Diregraf Ghouls.  Stuff like that...well it blows.  It just plain blows.   

University of Charleston School of Pharmacy, Class of 2016

My Peasant Cube: A Cube for the Commoners

And off the top of my head, a first turn Dark Rit in Standard would bring, among other things: Geralf's Messenger, Vampire Nighthawk, multiple Gravecrawlers or Diregraf Ghouls.  Stuff like that...well it blows.  It just plain blows.


Indeed. Dark Rit trades card advantage for a massive tempo boost.

Just imagine how insane a first turn Swamp, Rit, 2x Diregraf Ghoul, 1x Gravecrawler would be followed up turn 2 Swamp, Bad Moon.

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Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

"However, if you think Swamp, Dark Rit, Vampire Nighthawk is less intimidating than the classic Swamp, Rit, Hippy than you're out of your mind. "

it is, simply for the fact when you attack with it im not going to possibly lose my searing spear i intend to use on it.

is dark rit incredibly powerful, yes.
is it an auto 4 of in every deck that has black in it, no, but does get consideration.
can it warp standard, yes, if the block is not laid out correctly, which is where my comment about the designers came in earlier. a set like this where the emphasis is on mulitcolor is a good time to reprint it as it can help allot but cant dominate due to the color spread of the decks without specifically trying to build around it.

i'm not actually advacating they reprint it anytime soon but i think to say that it destroys the game is just a shy too much chicken little from my point of view


oh and my original thought that lead to this reply......i loved letting people exile cards to necropotence then disenchanting it on them.


Well then you're wrong.  The cards exiled by Necropotence still go to the player's hand, regardless of whether Necro is still around.

And off the top of my head, a first turn Dark Rit in Standard would bring, among other things: Geralf's Messenger, Vampire Nighthawk, multiple Gravecrawlers or Diregraf Ghouls.  Stuff like that...well it blows.  It just plain blows.   




ya they didnt do that last time i played someone who used a necropotence....think circa '03ish. was if it left play you lost the cards.

Magic the Drinking Game rules
here are the rules for MtDG: 1.at the beginning of each players turn that player takes a drink. 2.whenever a permanent you control is placed in a graveyard from play, drink. 3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack. 4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained. 5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard. 6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded. 7. on any coinflip the loser must drink. 8. at the end of each game all players must finish their drink. 9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole) 10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack. 11. ALL cards are legal, including ante cards.
 
Modern EldraziTron
[deck]

2x all is dust
1x blightsteel colossus
4x blinkmoth nexus
4x chromatic sphere
4x chromatic star
4x eldrazi conscription
1x emrakul, the aeons torn
4x expedition map
1x eye of ugin
4x inkmoth nexus
3x karn, liberated
1x kozilek, butcher of truth
2x mana confluence
2x oblivion stone
4x proteus staff
4x relic of progenitus
1x ulamog, the infinite gyre
4x urza's mine
4x urza's power plant
4x urza's tower
2x wurmcoil engine

[/deck]

Just because some decks doesn't want Dark Ritual doesn't mean it doesn't have the potential to be insanely good in those that do. Dealing with a turn 1 Liliana is really hard. If you're a control deck, you're getting forced into topdeck mode, and she will, at best, get to +1 twice before you get to drop an oblivion ring. If you're an aggro deck, then you won't have any pressure at the start and Liliana can abuse her edict.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

i'm not actually advacating they reprint it anytime soon but i think to say that it destroys the game is just a shy too much chicken little from my point of view



Your point of view is skewed badly. Just think for a few moments about what it would do to Modern and Extended. Printing a card that will get insta-banned is the very definintion of bad game design.


oh and my original thought that lead to this reply......i loved letting people exile cards to necropotence then disenchanting it on them.


Well then you're wrong.  The cards exiled by Necropotence still go to the player's hand, regardless of whether Necro is still around.



ya they didnt do that last time i played someone who used a necropotence....think circa '03ish. was if it left play you lost the cards.



Necro, to the best of my knowledge, has NEVER worked that way.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

Just because some decks doesn't want Dark Ritual doesn't mean it doesn't have the potential to be insanely good in those that do. Dealing with a turn 1 Liliana is really hard. If you're a control deck, you're getting forced into topdeck mode, and she will, at best, get to +1 twice before you get to drop an oblivion ring. If you're an aggro deck, then you won't have any pressure at the start and Liliana can abuse her edict.




proably about as much fun as a 3rd turn seance into 4th turn thragtusk>populate>populate in g/w or 4th turn armada wurm populate populate





escef
pre 10/'04 according to gather ruling at bottom before that it was as the card read which didnt say you got the cards anyway

Magic the Drinking Game rules
here are the rules for MtDG: 1.at the beginning of each players turn that player takes a drink. 2.whenever a permanent you control is placed in a graveyard from play, drink. 3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack. 4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained. 5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard. 6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded. 7. on any coinflip the loser must drink. 8. at the end of each game all players must finish their drink. 9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole) 10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack. 11. ALL cards are legal, including ante cards.
 
Modern EldraziTron
[deck]

2x all is dust
1x blightsteel colossus
4x blinkmoth nexus
4x chromatic sphere
4x chromatic star
4x eldrazi conscription
1x emrakul, the aeons torn
4x expedition map
1x eye of ugin
4x inkmoth nexus
3x karn, liberated
1x kozilek, butcher of truth
2x mana confluence
2x oblivion stone
4x proteus staff
4x relic of progenitus
1x ulamog, the infinite gyre
4x urza's mine
4x urza's power plant
4x urza's tower
2x wurmcoil engine

[/deck]

The difference is that those two are incredibly specific scenarios, and Populate doesn't work outside of it. The strategy can be eliminated by a sweeper, and it doesn't happen on turn 1. It's also vulnerable to responsive spot removal. Séance is also a bad card.

Edit: It's also win-more.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

Just because some decks doesn't want Dark Ritual doesn't mean it doesn't have the potential to be insanely good in those that do. Dealing with a turn 1 Liliana is really hard. If you're a control deck, you're getting forced into topdeck mode, and she will, at best, get to +1 twice before you get to drop an oblivion ring. If you're an aggro deck, then you won't have any pressure at the start and Liliana can abuse her edict.




proably about as much fun as a 3rd turn seance into 4th turn thragtusk>populate>populate in g/w or 4th turn armada wurm populate populate



Except Mown's scenario requires a swamp, a Dark rit, and a Liliana. Yours requires a forest, a mana dork, a seance, a thragtusk, and some way of getting Thragtusk into the yard, be it a discard or sacrifice effect (another card, and forcing you into a third color), or your opponent bothering to kill it. And another card or cards that populate. I think Dark Rit into liliana is a tad more overpowered.

Also, her scenario goes down all on turn 1 while yours goes down on turn 4, making hers far more difficult to disrupt. 
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