Magic Plate Armor

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Hello All,

I have question about Magic Plate Armor.  In the builder it lists Magic Plate as Armor Bonus: 9, when in the PHB it lists it as Armor Bonus 8 for normal Plate. 

We just reached Paragon and our Drow Pally(MC Warlock) just got his Black Iron Plate Upgrade from +1 to +2, in the Builder his AC jumped from 29 to 31.

Here are some specifics:

Character Report
level 11
Drow, Paladin, Champion of Corellon
Build: Protecting Paladin
Pact Initiate Option: Pact Initiate (fey pact)
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Darkfire Option: Darkfire Charisma
Cormyr (Wheloon) (Cormyr (Wheloon) Benefit)

FINAL ABILITY SCORES
STR 15, CON 14, DEX 15, INT 12, WIS 16, CHA 22

STARTING ABILITY SCORES
STR 14, CON 13, DEX 11, INT 11, WIS 14, CHA 17


AC: 31 Fort: 20 Ref: 22 Will: 26
HP: 89 Surges: 12 Surge Value: 22

TRAINED SKILLS
Diplomacy +18, History +11, Insight +15, Religion +11, Thievery +10

UNTRAINED SKILLS
Acrobatics +3, Arcana +6, Athletics +3, Bluff +11, Dungeoneering +8, Endurance +3, Heal +8, Intimidate +13, Nature +8, Perception +8, Stealth +5, Streetwise +11

POWERS
Drow Racial Power: Darkfire
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Cleric Feature: Healer's Mercy
Paladin Attack 1: Enfeebling Strike
Warlock Attack 1: Eyebite
Paladin Attack 1: Dazzling Flare
Paladin Attack 1: Virtuous Strike
Paladin Attack 1: Majestic Halo
Paladin Utility 2: Divine Counter
Warlock Attack 3: Otherwind Stride
Paladin Attack 5: Hallowed Circle
Insight Utility 6: Prescient Maneuver
Paladin Attack 7: Resurgent Smite
Paladin Attack 9: Ray of Reprisal
Paladin Utility 10: Winter's Arrival
Champion of Corellon Attack 11: Elegant Strike

FEATS
Level 1: Pact Initiate
Level 2: Versatile Channeler
Level 4: Novice Power
Level 6: Versatile Expertise
Level 8: Superior Will
Level 10: Disciple of Death
Level 11: Shield Specialization

ITEMS
Symbol of the Champion's Code +2 x1
Backpack (empty)
Bedroll
Waterskin
Trail Rations
Candle
Torch
Handaxe
Arrow
Potion of Mimicry (heroic tier)
Longbow
Luckblade Longsword +2 x1
Guardian Shield Heavy Shield (heroic tier) x1
Belt of Vim (heroic tier) x1
Thieves' Tools
Brooch of No Regrets +1 x1
Bell and whistle
Flute
Silk Rope (50 ft.)
Everburning Torch
Climber's Kit
Journeybread
Caltrops
Candle clocks
Wolfsbane
Traveler's Kit
Signal Arrow x3
Mirror
Shovel
Tent
Black Iron Plate Armor +2 x1
Crown of Whispers x1
Potion of Healing x2


The way I have it broken down is using the PHB rules for AC:

10 - Base
+8 - Plate
+2 - Black Iron Enchancement
+5 - 1/2 Level
+2 - Heavy Shield
+1 - Shield Spec.
+2 - Dex (Paragon Feature)
That should equal 30, Not 31

What am I missing?
Thanks.




Masterwork. All armor above a certain enhancement gets an additional bonus to AC.
Heroes of the fallen lands p 344 has handy table - in PHB - master work comes in with +4 heavy enchantment armor gaining +3 master work - they have smoothed this progression out - gaining none at +1, one master work bonus at +2, 2 masterwork at +3, 3 mastwork at +4, 4 master work at +5, 6 masterwork (note jump) at +6 - for light armors zero masterwork 1, 2, 3 , one masterwork at +4 +5 enchantment, and 2 master work at +6 - - note also form Modekains magnificant emporiaum - elven chain shirts +1 +2 +3 which can be worn under light armors.
Just to make things perfectly clear, the PHB is slightly out of date.
D&D Next = D&D: Quantum Edition