Nature Based Character

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I need some help with a nature based character I am working on.  I would like be a fey but not a pixie or be part fey but not fey-touched.  If I am either half-nymph or half-fey shoulkd I have my father being an elf?  What do you think of my character being a druid/ranger?  If I go with just being a Druid should I just stay a Druid and going to level 20 instead of taking a PrC?  Her unmodifed stast are Str 15, Dex 15, Con 15, Int 16, Wis 17, Cha 17,
I need some help with a nature based character I am working on.  I would like be a fey but not a pixie or be part fey but not fey-touched.  If I am either half-nymph or half-fey shoulkd I have my father being an elf?  What do you think of my character being a druid/ranger?  If I go with just being a Druid should I just stay a Druid and going to level 20 instead of taking a PrC?  Her unmodifed stast are Str 15, Dex 15, Con 15, Int 16, Wis 17, Cha 17,

Alright, I have to ask - HOW ARE YOU CONSTANTLY GETTING SCORES THIS HIGH?!  That is a 60-point buy right there; that is literally two characters in one.
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
I rolled for the attributes.
I rolled for the attributes.

Loaded dice, or what?  I have literally NEVER seen you have "unmodified" stats that equal less than 50 pb.  The normal range for pb is 25-28, with some (like me) going as high as 32.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
Should I reroll my attributes?

The fey races I'd give top consideration to are duskling (Magic of Incarnum, p10), faun (Deities and Demigods, p133), gruwaar (Dragon 317, p25), jermlain (Monster Manual II, p131), and killoren (Races of the Wild, p102). These all have the nice property that they don't cost you any levels.


Druid is always good. If you go with druid, you generally want to stick with just druid throughout.


Should I reroll my attributes?

No, I assume your DM is having you use a nonstandard rolling method specifically designed to produce scores this high. The standard rolling method is described on page 7 of the Player's Handbook. For the sake of curiosity, can you describe how your DM has you roll?

He had use roll 3D6 which I find stupid.  What is the best way to roll for your character's attributes?  This Wizard link has the Half-fey as a two level class.  wizards.com/default.asp?x=dnd/sp/2004021...
He had use roll 3D6 which I find stupid.  What is the best way to roll for your character's attributes?  This Wizard link has the Half-fey as a two level class.  wizards.com/default.asp?x=dnd/sp/2004021...



You rolled 3d6 6 times and got those numbers?  With the average of those dice being 10.5, I'd figure on at least one number lower than a 13...

20 random rolls (3d6):  13, 9, 12, 15, 9, 7, 14, 16, 8, 10, 12, 11, 11, 8, 14, 9, 12, 11, 12, 11.

Even rolling 4d6 and dropping the lowest would end up lower than your rolls...

20 random rolls (4d6, drop lowest):  16, 16, 12, 11, 11, 8, 13, 13, 10, 9, 14, 11, 16, 13, 15, 13, 11, 13, 16, 10.


That's not to say that you didn't, just that in your posts, you've got improbably high rolls for each of your characters that wouldn't result even if you rolled 20 times and chose the best 6.
You can actually go one better than that - the exact distribution for 3d6 is pretty easy to figure out, so you can work out the odds for each individual score showing up:

3 or 18: 0.005
4 or 17: 0.014
5 or 16: 0.028
6 or 15: 0.046
7 or 14: 0.069
8 or 13: 0.097
9 or 12: 0.116
10 or 11: 0.125

Since each ability roll is independent, we can figure out what the probability of your particular array is by simply multiplying the corresponding individual odds together: 0.046*0.046*0.046*0.028*0.014*0.014=0.00000000514.

See why we're skeptical?

3d6 should work out to statistically average characters, with most scores in the 9-12 range. In fact, the "standard" ability score array, corresponding to a point-buy equivalent to 3d6, is 13/12/11/10/9/8. That's a far cry from 15/15/15/16/17/17. You have absolutely nothing to complain about, assuming you rolled that fairly. Your teammates have everything to complain about, if you rolled that unfairly.




On your other point, stick to standard Player's Handbook races. You need a very solid grasp of the rules in order to handle a level-adjusted or racial-hit-dice race, or a Savage Progression, and your questions suggest you're relatively new.

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Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

My current DM insists on 4d6 rolled stats because point buy is broken. We rolled stats before the session on our own, and I ended up with 13, 9, 11, 17, 13, 14 and was excited. Everyone else has similar stats to the OP. How did they get stats like this? Apparently the DM wanted us to roll 4d6, but we could roll as many sets as we wanted.... 


Some groups have ridicilus rolling methods. 


OP - How many sets of stats did you roll before settling on this one?

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