DLCR: Wall of Fire

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Todays other M13 card to rate is...

Wall of Fire


5.0: First pick no matter what pack.
4.5: First pick pack 1.
4.0: I will strongly consider playing this as the only card of its color.
3.5: I feel a strong pull into this card’s color.
3.0: This card makes me want to play this color.
2.5: Several cards of this power level start to pull me to this color.
2.0: Should generally make the deck if in this color.
1.5: Decent filler.
1.0: 23rd card if you have to.
0.5: This card will sometimes be sideboarded in.
0.0: I will never put this card into my deck (main deck or after sideboarding).

This card can be ok.  I don't normally draft the type of deck that this card is good in but I've played against it and it's annoying.  You need the right type of deck though.


Yeah, I still can't go over 1.0 for this.
1.0 because of the color commitment I think.
1.0, but I've definitely played decks where I've picked this as at least a 2.0
1 generally speaking but the deck that wants it really wants it.
Preparing for the M14 Prerelease - New article up! IN THE TANK - my very own blog for rambling about Magic!
I think I had this deck in Sealed this morning.  First time I ever considered him, and he's worked perfectly in it!
It's an odd deck that wants this card, but the ones that do, it's useful.  The double RR hurts as usual.

Tolkein was a jerk. Seriously, what DM sends 9 Wraith Lords at a Lvl 2 party of Halflings. The only 'correct' way to play D&D is by whatever method is making the group you have at that session, have the most fun.
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