## Arcane Melee and X spells?

9 posts / 0 new
InTheEyeOfChaos
Joined Aug 2009
109 Posts
If I have Arcane Melee out and I want to cast Black Sun's Zenith for 4, does the enchantment reduce the cost by two generic and I only have to pay 2BB for it?

will_dice
Joined Oct 2009
5766 Posts

If I have Arcane Melee out and I want to cast Black Sun's Zenith for 4, does the enchantment reduce the cost by two generic and I only have to pay 2BB for it?

Yes, that's correct.

[<o>]
InTheEyeOfChaos
Joined Aug 2009
109 Posts

If I have Arcane Melee out and I want to cast Black Sun's Zenith for 4, does the enchantment reduce the cost by two generic and I only have to pay 2BB for it?

Yes, that's correct.

But does that mean that I have to make Black Sun's Zenith X cost at least 2 when I cast it? Or can I choose to exclude Arcane Melee's effect?
K-Mogg
Joined May 2001
3999 Posts
When you cast BSZ you choose a value for X, then later you pay the cost.

You can not choose not to apply Arcane Melee, but you can just choose X =2 (if that's your goal)
Shard_Fenix
Joined Jan 2011
4160 Posts
You choose X before you determine the spell's cost. So you choose X=4, then you pay - = .

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cyphern
Joined Jan 2003
19351 Posts
But does that mean that I have to make Black Sun's Zenith X cost at least 2 when I cast it?

You are welcome to pick a number smaller than 2. For example, if you pick X = 1, then the total cost of Black Sun's Zenith = - =
Or can I choose to exclude Arcane Melee's effect?

Arcane melee's effect is not optional.
InTheEyeOfChaos
Joined Aug 2009
109 Posts
Awesome. Thanks a bunch guys. I appreciate it!
rezzahan
Joined Mar 2011
8464 Posts
Out of curiousity, why would you want to choose to not apply Arcane Melee's cost reduction?

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Shard_Fenix
Joined Jan 2011
4160 Posts
He might have been thinking that cost reducers automatically increase the value of X, and that casting BSZ while arcane melee it out will automatically make X = 2 or more. A lot of new players see it that way.

Luckily, that's not how it works.