Any Weird House Rules?

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I was just wondering if anyone here has any interesting house rules, or rules that they had been taught when they were new players that turned out not to be real rules.

My personal example: My friends taught me how to play magic, and they told me that I was only allowed 1 mythic-rare card per deck.

Anyone else? 
It's not particularly weird, but around here we always mulligan 7 (when it's not an official event), and we'll let someone check the top card of their library to see if they can keep a crappy hand.      
Our houserule is that either me or another player in particular is always attacked first. At least I assume that's a rule, it's what always happens.
Our houserule is that either me or another player in particular is always attacked first. At least I assume that's a rule, it's what always happens.



LMAO, I think everyone has that house rule :P

I guess our house rule is that, in multi-player at least, first to play still draws card 8, and if you mulligan, you still get to draw 7. We're easy...

That, and in the old school group, Hymn to Tourach was banned. Period.
My house rules are that whenever you attack another player you have to make out with him or her. And whenever you do anything else to/with a player (e.g. make 'em discard, or draw, or steal their creature, or counter their spell) you have to sock 'em one good.

Thems the only rules I gots. Oh, and we play naked, with liquor bottles duct-taped to our mitts.

139359831 wrote:
That is a lovely painting of Richard Garfield. It really brings out his feminine side.

It's not particularly weird, but around here we always mulligan 7 (when it's not an official event),


We do this.


and we'll let someone check the top card of their library to see if they can keep a crappy hand.      


But not this.




EDIT: trully, most times we use a "for as long as all players are getting mulligans, the mulligans are free". Once one player keeps, the other(s) player(s) starts getting one less card each mulligan. Except for the very first mulligan, this one is always free even if all other players are keeping the first hand.

[<o>]
First mulligan is free, no matter what, second mulligan is free if it's justifiable and shown. 2 lands in an aggro deck is not justifiable, 2 lands in a super expensive deck is justifiable. We know each other decks pretty well. What's the point of playing agaisnt someone with 2 lands and 5 cards with 6 cmc in his opening hand.... or playing agaisnt someone with 3 forest in his starting hand and 4 blue cards that all cost 2 blue to cast. We know the game is already over from the start, the game will not be fun on either side. So free mulligan!

We also often "look at the next X cards on the library" when one side is dominating the other, to cut the slaughter short­ or to see if there's a possible way out for the losing side in the next 1-2-3-4 turns depending of the situation. If you are at 3 lands and I have 10 tokens and you have nothing and cannot do nothing, but you know you have a wrath of god in your hands, you can check your next 2 cards to see if there's a land that will allow you to cast it before you die, if you dont, it's over and you show those cards for the sake of curiosity, if you do have a land next turn, you decide to play it out.
I love trolls Dont hate me because I'm blunt and you cannot handle it
My group also runs the 'free mulls to 7' with the first one definitely free and ones after that free if you can show 0/1/6/7 lands in hand. It's no fun playing a game where one player can't do anything and if there's nothing on the line there's no reason to make either player sit through that.

The '1 mythic' thing is slightly odd, but not very. Before my group all got a bit more disposable income those of us with access to better cards tended to tone our decks down. Tier 1 Wolf Run Ramp vs "The best BlueBlack deck I could build out of a fat pack and a deckbuilder's toolkit" isn't exactly a fair fight.
Immature College Student (Also a Rules Advisor)
My house rules are that whenever you attack another player you have to make out with him or her. And whenever you do anything else to/with a player (e.g. make 'em discard, or draw, or steal their creature, or counter their spell) you have to sock 'em one good.

Thems the only rules I gots. Oh, and we play naked, with liquor bottles duct-taped to our mitts.


Damn, just when  I was about to invite you for a play.
worship the horn
http://community.wizards.com/go/thread/view/75842/28209491/Conch_Horn
When my opponent mulligans to 4 or less in casual play, I usually let him or her draw more cards. 
Embrace imagination. Lord of YMtC | Ten Rounds Contest Winner Solphos – A fan set with a 'combo matters' theme Fool's Gold – The second set of the Solphos block
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Each of its nine tails is imbued with supernatural power, and it can live for a thousand years. My Standard deck: Setting Sun
108516289 wrote:
Think of how Neo couldn't beat the robots, but they kept him around anyways to defeat Agent Smith. Sure, the robots might not like having a Neo running rampant because instead of playing their favorite 4 drop fatty robot, they have to play a bunch of one mana Matrixs to contain him, but at least Neo keeps Agent Smith from reanimating an Iona on turn two.
139359831 wrote:
Are you saying I'm trying to blame my loss on something? I don't care that I lost, I care that he's a sore loser, and a cheater, and a liar.
144902215 wrote:
CKY, are you bad at anything?
144902215 wrote:
I really enjoy imagining this from Kevin's perspective. Because in Kevin's world, Rosewater actually reads everything he types. Mark is sitting there right now, reading this, and thinking "The greatest trick the devil ever pulled. . ." Or some such. He chuckles low, then clicks on "The Best Of KEVINSET" and says "Yes, this'll do just fine. A busty lady with banding who deals direct damage to Zones!? Why this will be the star of my next set, and no one will ever believe you Kevin." Then he closes his Macbook, so his servant may move it out of the way, while another servant puts a Fetal Richard Garfield Clone lathered in Steak Sauce in front of him. Then Mark Feasts. I mean, In KevinWorld, Mark is reading the very words I'm typing as well. Heck, in KevinWorld maybe I am Mark.
99964981 wrote:
I'm beginning to think CKY may be anime in real life...
57150868 wrote:
Don't go anywhere CKY, I need to crash dramatically through your window and propose marriage and I don't want you throwing off my paradrop.
63588923 wrote:
[In response to a thread about how hard grading is] Upon reading this, I've found myself completely unable to operate in the world. I tried to decide what to eat for breakfast, and pondered the vast consequences of my choice. How do I balance my dietary needs against my desire to eat good-tasting food? Should I factor in how long it takes to prepare? Cereal is ready in moments, but bacon takes longer to cook. Then there is the impact on other industries. Do people in the cereal industry deserve to be employed more than people in the bacon industry? Which industry should I support? I don't even have the data regarding HOW MUCH the cereal industry benefits from me eating a bowl of cereal, or how much the bacon industry benefits from me eating a side of bacon. How can I compare two qualities I can't even quantify? And let's not forget the milk on the cereal. In addition to determining whether or not milk is healthy for me, how much that benefits the milk industry, and how much the people in the milk industry deserve my support, we have to factor in the fact that cows are put under brutal conditions in order to collect thier milk. Of course, the same goes for the pigs, and then they get killed. Of course, I really like bacon. So I need to come up with a scale that compares the value of cow happiness to pig happiness to my happiness. What trade-offs am I willing to make here? Does the fact that the pig gets put out of its misery count as a plus or a minus? Isn't bacon bad for me anyway? Deciding what to eat for breakfast (or any meal) is impossible. Help me!
104339228 wrote:
I must admit chinkeeyong, you have the most interesting character ideas; and you play them well.
144902215 wrote:
Anyway, you'd be surprised about Time Stop. When I first saw that card as a relatively new player I didn't see its full potential until I read the reminder text. Is it that unintuitive, though? Mine I mean. What is possibility? Is it possible for me to type these words with my tusks? No, because I don't have tusks. Although I am now tempted to go buy some - obviously not from poachers or whatever - and use them as typing apparatus. I could be the best secretary ever. "What's your words per minute sir?" "Well, only six, but I use these tusks to type them." "You're hired!" That was the interview. And is anyone else disappointed that "apparati" is not the plural form of apparatus? I just could strangle a dictionary, because "apparatuses" is a real word. I guess it sounds pretty cool. I'll call them my Apparatusks.
House rule is I play swamp, 2 dark rituals, then subversion then get to see if i can defened off the other 2-4 other players.  So I guess I have been doing archenemy before it was even a format.

The play group, or what use to be the play group, had been playing for a while so probably went by old house rules.  You always mull to 7 but only mull on all land or no land hands.  Not sure about 1 land or 6 land hands.

The most fun I've had though is playing emperor.
My house rules are that whenever you attack another player you have to make out with him or her. And whenever you do anything else to/with a player (e.g. make 'em discard, or draw, or steal their creature, or counter their spell) you have to sock 'em one good.

Thems the only rules I gots. Oh, and we play naked, with liquor bottles duct-taped to our mitts.



lol how does that deck win?  Memnites?
My house rules are that whenever you attack another player you have to make out with him or her. And whenever you do anything else to/with a player (e.g. make 'em discard, or draw, or steal their creature, or counter their spell) you have to sock 'em one good.

Thems the only rules I gots. Oh, and we play naked, with liquor bottles duct-taped to our mitts.





Anyway, I'm in the "Archenemy before it was Archenemy" crowd. Usually because of Serra Avatar or, in a token-heavy meta, Congregate. More recently, Luminarch Ascension and other Zendikar quests.
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt

lol how does that deck win?  Memnites?


My house rules are that whenever you attack another player you have to make out with him or her.

It's a mistletoe deck. You make out with your opponent until they concede.


Nice!  And BINGO light goes on.  You win the turn you attack, provided you aren't playing against your parents or siblings.
Only real house rule we have is on muligans, first one is always free. Not a whole lot besides that, a certain amount of proxies are allowed for the purpose of testing a deck before buying the pieces or the fact that Etched Champions are seemingly impossible to find.
IMAGE(http://images.community.wizards.com/community.wizards.com/user/blitzschnell/c1b8574f03c7cff35d72311f1208599a.jpg?v=90000)
Nice!  And BINGO light goes on.  You win the turn you attack, provided you aren't playing against your parents or siblings.


Wait. Wat? Ew.

139359831 wrote:
That is a lovely painting of Richard Garfield. It really brings out his feminine side.
I had to re-teach the stack and priority to my group... and I was one of the last the start playing. Things like when a creature is tapped for an activated ability, we'd use things to get rid of it and say the effect never goes on the stack... I still have to pull up the rules to argue this on a regular basis :-p
I am Blue/White
I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
Our house rules are:

1 free mulligan to 7

Praetors are banned in multiplayer games (not including EDH). This was down to an opponent abusing  Elesh Norn in a "bubble in" game of Multiplayer, where most of our group ended up complaining after being unable to regain a board position with her on the field.
(I keep telling them to run more removal. And no, it wasn't me playing Elesh Norn, I was on a different table)


 
Banned from MTGSalvation for being me. They don't like me. I have opinions. That and I called them all Nazi's.
The only house rule I think I commonly play with is that if both players want to mulligan they both mulligan to seven, because it generally leads to a more normalized game.
We've got a couple of house casual rules

Full Mulligan up to 7 on hands with 0,1, 6, or 7 lands.

In team games, teammates can pay one life to prevent the loss of one life of a teammate, can be done at any time as long as you would have at least one life remaining after paying.
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
We've got a couple of house casual rules

Full Mulligan up to 7 on hands with 0,1, 6, or 7 lands.

In team games, teammates can pay one life to prevent the loss of one life of a teammate, can be done at any time as long as you would have at least one life remaining after paying.



I know decks that would SOOOOOOOOOOO abuse that second rule, fastest would be the infinite life elf deck at turn 4-5
I love trolls Dont hate me because I'm blunt and you cannot handle it
We've got a couple of house casual rules

Full Mulligan up to 7 on hands with 0,1, 6, or 7 lands.

In team games, teammates can pay one life to prevent the loss of one life of a teammate, can be done at any time as long as you would have at least one life remaining after paying.



I know decks that would SOOOOOOOOOOO abuse that second rule, fastest would be the infinite life elf deck at turn 4-5



What we've found is that it's slightly harder to abuse than shared life total is, and for the most part it isn't within our play group.
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
Why not just have a shared life total?
Our rule...if you won the last game you don't get to go first the next in our edh games.

3DH4LIF3

I don't understand all those free mulligan rules. You're cutting one of the most skill-intensive part of the game. With careful deckbuilding and mulliganing, mana screw should be marginal, and furthermore, you're still not protected against mana clumps of shortage later on. My wife and I have one free mulligan, but mulliganing to oblivion when you don't have 2-5 lands is asking for no mulligans ever. A lot of very interesting games I've played were decided upon whether or not you should mulligan that six-cards hand, and I've won games starting with only four cards in hand.

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

Why not just have a shared life total?



Phyrexian Processor
Serra Avatar
Channel
Hatred
Bond of Agony

But mostly it was Phyrexian Processor that was getting abused

You are Red/Blue!
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I prefer not to take free mulligans in casual.  Winning has little importance in casual so I would rather take the opportunity to tune my mulligan decisions than blindly plow through hand after hand to get a decent starting 7.

Cheers
Our house rules are:

1 free mulligan to 7

Praetors are banned in multiplayer games (not including EDH). This was down to an opponent abusing  Elesh Norn in a "bubble in" game of Multiplayer, where most of our group ended up complaining after being unable to regain a board position with her on the field.
(I keep telling them to run more removal. And no, it wasn't me playing Elesh Norn, I was on a different table)


 



Banned? Really? I find they mean "Hey gaiz! Let's play Archenemy!"
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
My playgroup plays it fast and loose with mulligans, too. Most of the people have never been to any sanctioned events beyond prereleases, and don't have the level of interest in Magic that would push them into going online and reading forums or articles about deckbuilding theory, etc. The free mulligan rule doesn't get abused, people rarely have to mulligan more than once, if at all. We're mostly at different levels of skill, so it's just easiest to have free mulligan rules, since the lower end people will figure out that they need to adjust if they find themselves mulling often (because no one likes to reshuffle their deck while everyone else is ready and staring at them), and the higher end people just don't usually need to mulligan at all.

Edit: Mulligans are part of the game, but most casual players don't see it quite as such.
Our house rules are:

1 free mulligan to 7

Praetors are banned in multiplayer games (not including EDH). This was down to an opponent abusing  Elesh Norn in a "bubble in" game of Multiplayer, where most of our group ended up complaining after being unable to regain a board position with her on the field.
(I keep telling them to run more removal. And no, it wasn't me playing Elesh Norn, I was on a different table)


 



Banned? Really? I find they mean "Hey gaiz! Let's play Archenemy!"



My playgroup seriously doesn't run enough removal. I keep telling them to run more removal to kill the big things but seriously about half of them would rather play fog. God I hate that card.
Thankfully the other half of the playgroup know what they're doing more or less. 
Banned from MTGSalvation for being me. They don't like me. I have opinions. That and I called them all Nazi's.
Why not just have a shared life total?



Phyrexian Processor
Serra Avatar
Channel
Hatred
Bond of Agony

But mostly it was Phyrexian Processor that was getting abused




yeah, Channel is totally broken with shared life totals
good thing you can keep it in check by just using the normal rules! 
192884403 wrote:
firstrike
56965458 wrote:
97820278 wrote:
56965458 wrote:
97820278 wrote:
Ceci n'est pas une pipe.
This definitely doesn't mean what you think it means.
I was referring to the painting The Treachery of Images.
I know.
I like the "first mulligan is free"-rule for casual, but not really much more than that. Unlimited free mulligans or the 0,1,6,7-land-rule can distort deck building, where players get used to only running, say, 18-20 lands in a deck that should really run at least 23. And this works out for them because they can just mulligan until they get at least a 3-land hand or something, whereas an "honest" deckbuilder will be at a disadvantage under such rules because he'll draw more lands and less business-spells during the actual game.

On the flip-side: If such a player, who has never learned to include a proper mana-base in their decks because of the free mulligans, goes to play in a store, for example to a Friday Night Magic, or to another group or event where people enforce standard muligan rules, he'll be probably get frustated with his weak manabase as he suddenly gets into mana trouble a lot under those standard rules.

Of course getting mana-screwed is not awesome, but if you build your deck properly and in casual use the 'first mulligan is free'-rule then it virtually never happens. Also exciting and satisfying games can come out of such tight situations. Fighting to stay allive until you finally draw land #3 and #4 etc. can feel very rewarding if you pull off to win the game.

I also enjoy the deckbuilding challenge that it brings. If I know, that I can't cheat on my mana-base, because I don't get unlimited mulligans, then I have to put some effort into my landbase. If I play a green deck, I might play Viridian Emissary, because at 2 power for 2 mana, he is effective enough as a creature but also get's me out of land trouble. (I'm happy to not have my opponent attack if he doesn't want me to get another land. Buys me more time.) At the sime time I'll consider putting in manasinkers like Centaur Glade to help me fight manaflooding. Or maybe include a manland like Treetop Village, which is a land and a creature, so I can run 23,24 or even 25 lands but still not feel bad about it because I'm not really running less creatures but still have a more reliable mana-base.

Other sollutions that fall into this category are cards like Mouth of Ronom, Stalking Stones or Mind Stone.

Because of that I think that unlimited free mulligans take away from the value of certain cards and ultimately make deck building less interesting. I find it enjoyable to have to consider another layer of difficulty when creating a new deck.

Why not just have a shared life total?


Phyrexian Processor
Serra Avatar
Channel
Hatred
Bond of Agony


But mostly it was Phyrexian Processor that was getting abused




Channel should be banned.


Large life totals don't create problems with Serra Avatar, either way it's just a large vanilla, how large it is doesn't matter too much.


Having shared life totals makes Bond of Agony worse actually.


By doing life totals your way you are more turning Hatred from a fair card into an awful card really, since you are never able to use it as a kill condition.


Phyrexian Processor isn't really that bad for the same reasons as Avatar. It's the difference between a 19/19 and a 30/30, and making 30/30s is much riskier anyway.


The cards that shared life totals break are Serra Ascendant and maybe Felidar Sovereign. But those have an easy fix. Just make a rule that says "Cards that care about life totals care about half those life totals rounded down instead."


@Mulliganing discussion
I wholeheartedly agree with Dilleux. And lands aren't the only factor that determine whether a hand is capable of winning. I don't really patition for free mulligans myself. I only do them if my opponent wants it that way.

I'd rather have the best challenge possible.  If my opponent's deck is crippled by starting with 4 or 5 cards, that's just not fun.  It's more fun to work for your wins.      
About free mulligan abuse. New players do this all the time. But it's not about intentionally abusing such a house rule and generally being evil. It's more about not realising that this is not how standard magic rules are and slowly steering towards fewer and fewer lands, because mana-wise it has been working out for them. It's hard for an inexperienced player to realise that this is just because of lax mulligan rules. And slowly bad rules of thumb like "One third of your deck should be lands" develop, which a lot of casual scrubs will teach to new players, spreading the disease.

Also, if someone comes up with a new deck, I'm not going to say "Hold it, let me count the lands first! And check if you're not running more than 4 of every card while I'm at it." I'd rather play a few games with him because that's what I'm here for. We'd play under normal mulligan rules (or maybe one free mulligan) and if he constantly gets manascrewed and frustrated, we'll go though the deck and check his land count and average cmc etc.. That way he'll learn through experience that he needs to pay attention to that.

This happened so much, when I met new players in the store. Maybe they came from other casual groups or only had one friend for an opponent up to then. They're weren't lowly cheaters or anything. They just didn't know any better, because they had very lax mulligan rules and didn't feel compelled to build proper manabases.

If your shuffling is really random and your average cmc is really 1.5, then it's very unlikely to get unplayable hands with the 7-7-6-5 mulligan rules. I think your own empirical data and the following reasoning is questionable. Saying that because you're having exceptionally bad luck all the time, everybody else can/should totally use unlimited free mulligans, doesn't really form a valid argument. It's like one of the extremely few unlucky people who get struck by lightning telling others to not go out during a thunderstorm because he knows from personal experience, that it's "very likely" that you will get struck by lightning. It's just not true.



Our house rule for mulligans goes with the 7,7,6,5, and so-on set up. 

We also have a house rule for poison counters in Commander.  Since we start out at 40 life, it takes 20 counters to kill, not just 10.  Seems too cheap a way to win with just 10.

For Planechase, we do a shared Planes deck, and so our house rule on that, is no one can planeswalk until there's been a full circuit of turns around the table.  Doesn't seem fair to planeswalk away from a plane before someone has a chance to make use of it.

About free mulligan abuse. New players do this all the time. But it's not about intentionally abusing such a house rule and generally being evil. It's more about not realising that this is not how standard magic rules are and slowly steering towards fewer and fewer lands, because mana-wise it has been working out for them. It's hard for an inexperienced player to realise that this is just because of lax mulligan rules. And slowly bad rules of thumb like "One third of your deck should be lands" develop, which a lot of casual scrubs will teach to new players, spreading the disease.

Also, if someone comes up with a new deck, I'm not going to say "Hold it, let me count the lands first! And check if you're not running more than 4 of every card while I'm at it." I'd rather play a few games with him because that's what I'm here for. We'd play under normal mulligan rules (or maybe one free mulligan) and if he constantly gets manascrewed and frustrated, we'll go though the deck and check his land count and average cmc etc.. That way he'll learn through experience that he needs to pay attention to that.

This happened so much, when I met new players in the store. Maybe they came from other casual groups or only had one friend for an opponent up to then. They're weren't lowly cheaters or anything. They just didn't know any better, because they had very lax mulligan rules and didn't feel compelled to build proper manabases.

If your shuffling is really random and your average cmc is really 1.5, then it's very unlikely to get unplayable hands with the 7-7-6-5 mulligan rules. I think your own empirical data and the following reasoning is questionable. Saying that because you're having exceptionally bad luck all the time, everybody else can/should totally use unlimited free mulligans, doesn't really form a valid argument. It's like one of the extremely few unlucky people who get struck by lightning telling others to not go out during a thunderstorm because he knows from personal experience, that it's "very likely" that you will get struck by lightning. It's just not true.





Well in my group, we usually play the new deck 2-3 times and then, everyone  that played agaisnt it gather around the table (4+ people) and we dissect the deck if there was an obvious problem/weakness, to make it better or to correct mistakes, especially with new players (new players are people that have played less than 5 years in my group)

My own emperical data never said that it happen all the time, it was to point out that it can happen several times even in one of the most unlikely scenario and that I am not the only one that had that situation happen. That deckbuilding and shuffling technique didnt have anything to do with the fact that you could draw several "i need to mulligan" hands even if you draw 7 cards.

For the sake of it, my 3XUrzatron 4Xcloudpost 4Xglimmerpost 4Xvesuva 4Xexpedition map deck lost with 3 mana at turn 6 last night.... instead of the usual 10ish colorless that it should be getting at turn 6
I love trolls Dont hate me because I'm blunt and you cannot handle it
My playgroup seriously doesn't run enough removal. I keep telling them to run more removal to kill the big things but seriously about half of them would rather play fog. God I hate that card.
Thankfully the other half of the playgroup know what they're doing more or less. 



Sh, don't tell them about Isochron Scepter. Before Mirrodin, I didn't know you could break Fog.

Praetors are kind of funny. I rank them, in order from most unfair to most fair.

Jin-Gitaxias, Core Augur (You got OwNed. Every. Single. Turn.)
Vorinclex, Voice of Hunger (Almost as unfun as Armageddon, but at least Armageddon's arguably fair.)
Elesh Norn, Grand Cenobite (Against most non-EDH decks, this is a Wrath/double Anthem, with anything remaining still Wrath'd.)
Sheoldred, Whispering One (fair)
Urabrask the Hidden (a bit weak)

yeah, Channel is totally broken with shared life totals



Or normal life totals. ;)

We have a variant where you're allowed one card banned in Legacy or restricted in Vintage (but not banned in Vintage), but no more. This keeps a lot of ridic combos under control. You have to keep your life total above mine long enough to get and Channel/Fireball me.
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
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