Revenant Blackguard Ideas for Lair Assault.

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Looking for character creation for Lair Assault.
8th level Revenant Blackguard for Lair Assault.
All ideas are welcomed.. good or bad..

Thanks in advance. 
Step 1: community.wizards.com/go/thread/view/758...

Step 2:  Build own rough draft character.

Step 3:  Post results and request help tweaking and suggestions.

Step 4:  Receive actual help instead of snark. 
@ Planeswalker  - I've read the build you just posted, I guess I shoud have been more specific..
I was looking for a Lair Assault Build that has been tested rather than use an opt-character.

@ erachima - You pretty much answered my question, I will be moving on to something else.

Thanks for both the replys.


I disagree that blackguard (well.. hybrid blackguard at least) is bad for lair assault.

Pixie blackguard|executioner with bless weapon and a charge kit can bring some serious pain. Take majestic halo as your D1, and now you're pretty much a full paladin too. 
With the slight problem that a Warlock|Executioner is downright better.
For multiple encounters, yeah. For a signle encounter lair assault? No. Warlock has more support, but you don't have enough feats in heroic to take advantage of it. 

Blackguard has got +8 damage with CA (trivial to get) against any enemy. It can get another 1d6 from its U2 or +cha to yourself and all allies with its U6.  Warlock has 2d6 with a feat (ave. 7). Warlock has better encounter powers, but encounters are weighted less in this format. 

And the dailies? Warlock is a little superior in this regard, but I think in total, it comes out as a wash. 
@ Planeswalker  - I've read the build you just posted, I guess I shoud have been more specific..
I was looking for a Lair Assault Build that has been tested rather than use an opt-character.



Seeing as what I posted was a guide, not a build, I sincerely doubt you did.
The current Lair Assault season severely limits the options of a lot of builds, because players may only be drow, or revenants with a past life of drow.  That nixes the Pixie Hybrid Blackguard|Executioner, and without Pixie charge cheese, the Blackguard|Executioner loses a lot of steam.

There was another thread trying to explore the options for a Lair Assault avenger, running up against the same issue that avengers lose a lot of steam if you're race-restricted like the current LA is.
If your going to use revenent cheese, you might as well pick a weaker class.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Well,
I ended up toying with this idea anyways and this is what I came up with for a single-shot Lair Assault run.

====== Created Using Wizards of the Coast D&D Character Builder ======
Sir Dredge, level 8
Revenant, Paladin (Blackguard)
Vice: Vice of Domination
Choose your Race in Life: Drow
Arcane Agent (Stealth class skill)
Theme: Black-Hearted Knave
 
FINAL ABILITY SCORES
STR 18, CON 12, DEX 15, INT 10, WIS 8, CHA 16
 
STARTING ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 14
 
 
AC: 27 Fort: 21 Ref: 20 Will: 20
HP: 69 Surges: 11 Surge Value: 17
 
TRAINED SKILLS
Athletics +11, Religion +9, Stealth +11, Thievery +9
 
UNTRAINED SKILLS
Acrobatics +4, Arcana +4, Bluff +7, Diplomacy +7, Dungeoneering +3, Endurance +5, Heal +3, History +4, Insight +3, Intimidate +9, Nature +3, Perception +3, Streetwise +7
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Black-Hearted Knave Attack: Treacherous Advantage
Revenant Utility: Dark Reaping
Paladin Attack: Dread Smite
Paladin Utility: Shroud of Shadow
Paladin Utility: Servant of Vice
Paladin Attack 1: Vengeance Strike
Paladin Attack 1: Dominator's Strike
Paladin Utility 2: Vice's Reward
Paladin Attack 5: Dark Majesty
Paladin Utility 6: Aspect of Domination
 
FEATS
Level 1: Two-Weapon Fighting
Level 2: Two-Handed Weapon Expertise
Level 4: Two-Weapon Defense
Level 6: Two-Weapon Threat
Level 8: Weapon Proficiency (Urgrosh)
 
ITEMS
Ebon Plate Armor +2 x1
Cloak of Resistance +2 x1
Savage Mask x1
Potion of Healing
Adventurer's Kit
Boots of Stealth (heroic tier) x1
Urgrosh of Defense +2 x1
====== End ======
The current Lair Assault season severely limits the options of a lot of builds, because players may only be drow, or revenants with a past life of drow.  That nixes the Pixie Hybrid Blackguard|Executioner, and without Pixie charge cheese, the Blackguard|Executioner loses a lot of steam.

There was another thread trying to explore the options for a Lair Assault avenger, running up against the same issue that avengers lose a lot of steam if you're race-restricted like the current LA is.

I totally forgot about that. Assuming one encounter, you can regain it by taking the primordial adept theme and picking vezzuzu's eruption, combined with the feat terrain advantage (instead of streak of light).

I'm sure there are some less cludgy ways to get persistent CA also. 
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