Trevor Kidd Community Manager
Blog: Merric's Musings; On Twitter: MerricB
Visualising Combat in 5E - Stealth and Hiding in 5E - The Great List of 5E Adventures
How are the Grovels treating you? Using Shield makes me a bit more reliant on the Sorcerer I guess, but since over 50% of the time I'm using it to protect my Sorcerer because everything else on my list is expendable, I didn't find that a problem. Your version is much less reliant on Reinforcements too since you have a huge guy at the top end to tide you by if you start running out of cards. Death Sentence of course makes sense with the Devil. Not sure that Rally does enough work in your warband to justify the inclusion.
I will suppose that some of your card choices are due to being limited to 2x of them. IMO you will likely find Death Sentence to be a bit underwhelming in this warband due to the lack of heavy hitters on your frontline, so I'd cut those and add 1x copy of something else. Patch Up, Warning Shout or Gout of Fire are all excellent choices. An extra Gout of Fire would be a good idea. IIRC Death Sentence is melee, which means Gout of Fire is +30 damage but Death Sentence will at most be worth +20, even if you were to use it on a Dracolich. It's the sort of card you want to use on a Feral Troll, Bugbear or Horned Devil (maybe a Goblin Champion with Flanking active), not level 1s or 2s.
An extra Gout of Fire would be a good idea.
Why am I seeing so many decks running Delthrin Everet? Does everyone else play in a metagame full of level 1 dudes? You have to kill 4 enemy creatures (with only 3 starting orders!) before he has a single stat better than Kalteros, at which point the game should be almost over. What gives?
It seems to me that the danger of playing Delthrin Everet is mostly that your opponent will only bring out his high level characters. And you will be left only killing a few of them before the game ends. However, it is the low level characters that are most effective. Perhaps the point of this commander is to incentivize higher level creatures.
I kind of disagree that lower-level creatures are more effective, though. There are certainly advantages to running a bunch of dudes, but there are a lot of cards that scale quite well with higher levels, or that really punish swarms.
I kind of disagree that lower-level creatures are more effective, though. There are certainly advantages to running a bunch of dudes, but there are a lot of cards that scale quite well with higher levels, or that really punish swarms.Yesterday I had 4 Zombies take down a Dracolich by themselves. It was a thing of beauty. The Dracolich was able to kill one and severely bang up the remaining three (they only had 10 HP remaining each) but I consider that more than an even trade, all things considered.Good use of cover (that Lightning Breath is sort of scary) and overconfidence on the part of my opponent.
That looks pretty solid. Although the Goblin Champion is....well...a sub-optimal creature, I get why you would want to include it on account of the Dex/Cha combo. Let us know how this warband performs in future encounters.
my group is doing a base set + draft system for our games.
my group is doing a base set + draft system for our games.That's... actually kind of awesome. I should talk with our tournament buddies to set up something similar for a league.
Soooo.....aside from more warbands, which I'm always interested in seeing, how have people done with the warbands posted here so far? Did they work like you imagined, did you edit them (how and for what reason?) I'm interested in hearing these things.sadly I haven't been playing any Dungeon Command since I last posted my own warband, so I can't really tell you how it did (it was already updated from playtesting a previous version), but I'm hoping to get some games in during the holidays.
After one game, a change around.Commander : TarkonCreatures (no change)2x Goblin Archer2x Hypnotic Spirit2x Goblin Champion3x Vampire Stalker2x Bugbear1x Horned Devil2x Magic Shortsword4x Death Sentence4x Hypnotic Gaze4x Defensive Advantage2x Unbreakable4x Undaunted Surge4x Quick Jab3x Nimble Strike3x Spring AttackI never drew Regenerate and there is not a single time I thought it would have been a great card to draw, so I cut them back and will be putting in the last Hypnotic Gaze and Death Sentence. Death Sentence isn't great with Bugbear but is stellar with a boosted up Vampire and serves as extra Quick Jab for speedy healing. Hypnotic Gaze is just really devastating and when they know you have it, it often forces your opponent to play suboptimally just so they don't get blown off by a well timed Hypnotic Gaze.Never drew the Magic Shortsword so I'm seriously considering cutting it due to it being somewhat less than useful. I'd like the fourth of Nimble Strike and Spring Attack, though I don't actually own the Nimble Strike... Unbreakable is also a bit underwhelming at time, it could easily be a Close Call or some other level 3 DEX card to allow use by Goblin Champion.
At this point I pretty much never lose, having about 90%+ win percentage. I am almost certain it's not my warband choice per say, but just that I have actually thought about this game a lot more than the other local players.