The Dungeon Master Experience: Death-Defying D&D

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The Dungeon Master Experience 
Death-Defying D&D
By Chris Perkins

There are worse things than death in D&D, particularly at higher levels when death is more of an inconvenience than a character-ender. One of them is the risk of failure.

Talk about this column here.

Leap Year

Montréal, Canada
@Plaguescarred on twitter

Another chapter in Dungeon Master's Guide III has been written. And it is good.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.