Epic Worldfire[Development]

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I figured out two ways to enable a kill with Worldfire with RtR.

Method one:
Epic Experiment for 9, hit at least one burn spell and Worldfire. Stack Worldfire on top, and boom, victory. (11 mana...)

Method two:
Hypersonic Dragon on the field, a one mana burn spell, and Worldfire. Burn spell, Worldfire in response, boom. (10 mana...)

Obvious issue, either method works against the other.

Another issue, is that most of the mana accel is around permanents. There are two non-permanent methods of mana acceleration, Battle Hymn and Infernal Plunge, meaning I need creatures. 

I was considering a combination combo deck of Burn at the Stake and the above worldfire combo, with lots of the red token generators, and a splash of blue for epic experiment. Heck, you could even stack it such that worldfire goes off, token generators get resolved, then a Stake for the finish... 

So, starter deck proposal:

 

Perfect Curve:
Land, Faithless Looting, dump Plunge, w/e
Land, Krenko's Command
Land, Krenko's Command
Land, 
Land, Go Off for big mana, Epic Experiment.

Suggestions, criticisms, ideas?
If you want lots of creatures, why not also utilize Krenko, Mob Boss? If you go Tribal-ish with Goblins, you can also use Goblin Electromancer to reduce cost as well. Electromancer doesn't help Epic Experiment, but it does help Battle Hymn and Worldfire, it also helps Mark of Mutiny, which works awesome with Krenko. Something like:

T1: Land...Looting, Goblin Arsonist, whatever.
T2: Land...Krenko's Command, Goblin Electromancer
T3: Land...Opposite of T2.
T4: Land...Krenko.
T5: Land...Tap Krenko, put 5 tokens into play (assuming nothing died), use Mark of Mutiny for 1R on Krenko...tap, makes 10 tokens. Play Battle hymn for R getting 20 mana, use that and a U for Epic Experiment?

Even if you only have 3 Goblins out by the time you can tap Krenko, you still end up with 12 creatures for Hymn, which would hopefully allow you to Epic Experiment into Worldfire.
Electromancer doesn't help Epic Experiment



Yes, he does.
Etiamnunc sto, etiamsi caelum ruat.
There's also option #3: Alchemist's Refuge, however that takes 13 mana and green.
2:25 PM sneakattackkid: my basics are worth more... 5:21 PM Nighthavk_: I was splitting more 8-4s than a hooker splits her legs. 11:42 PM Nighthavk_: because honestly, your opponent may be caw, but he'll probably be a drooling idiot who just found out porn exists.
wbread7: NEVER make 20 tokens. Rakdos Charm
Been thinking about doing something like this. But I figured R/U/W. White for the extra token producers. And minus the worldfire. 
Decks
Legacy
Coffee Girl/Super Zero
[deck] 4 Glimpse of Nature 4 Scapegoat 1 Brain Freeze 1 Grapeshot 1 Storm Entity 4 Land Grant 4 Lotus Petal 1 Mox Opal 4 Mox Diamond 4 Temple Garden 1 Breeding Pool 4 Memnite 4 Shield Sphere 4 Phyrexian Walker 4 Ornithopter 4 Crimson Kobolds 4 Kobolds of Kher Keep 4 Crookshank Kobolds 3 Phyrexian Marauder [/deck]
Zubera Chum
[deck] 4 Ember-Fist Zubera 4 Floating-Dream Zubera 4 Silent-Chant Zubera 4 Dripping-Tongue Zubera 4 Ashen-Skin Zubera 1 Honden of Infinite Rage 1 Honden of Cleansing Fire 1 Honden of Life's Web 1 Honden of Night's Reach 1 Honden of Seeing Winds 2 Soul Foundry 4 Pentad Prism 3 Devouring Greed 3 Spawning Pit 4 Mountain 4 Island 4 Plains 4 Swamp 4 Forest 3 Terramorphic Expanse [/deck]
Burn
[deck] 4 Burst Lightning 4 Lightning Bolt 4 Lava Spike 4 Chain Lightning 4 Rift Bolt 4 Incinerate 4 Chain of Plasma 4 Flame Rift 4 Thunderbolt 4 Fireblast 4 Barbarian Ring 16 Mountain [/deck]
Envy
[deck] 4 Shared Fate 4 Serum Powder 4 Manamorphose 4 Elvish Spirit Guide 4 Simian Spirit Guide 4 Rite of Flame 4 Desperate Ritual 4 Pyretic Ritual 4 Seething Song 4 Lotus Petal 4 City of Brass 4 Gemstone Mine 4 Tendo Ice Bridge 4 Shivan Reef 4 Steam Vents [/deck]
Arcane Bin
[deck] 4 Ire of Kaminari 3 Psychic Puppetry 4 Desperate Ritual 3 Dampen Thought 4 Peer Through Depths 4 Sift Through Sands 4 Reach Through Mists 4 Eerie Procession 4 Ideas Unbound 3 Glacial Ray 3 Sensei's Divining Top 4 Lotus Vale 10 Island 6 Mountain [/deck]
Multiplayer Syphon
[deck] 4 Barter in Blood 1 Infest 4 Hideous Laughter 4 Screams from Within 4 Syphon Soul 4 Blood Tithe 4 Syphon Mind 4 Hissing Miasma 4 Twisted Abomination 4 Consume Spirit 2 Exsanguinate 1 Panoptic Mirror 4 Cabal Coffers 1 Urborg, Tomb of Yawgmoth 1 Dark Depths 16 Swamp [/deck]
Extended
Elfball
[deck] 4 Heritage Druid 4 Nettle Sentinel 4 Llanowar Elves 4 Elvish Visionary 4 Elvish Promenade 4 Gilt-Leaf Ambush 2 Imperious Perfect 3 Elvish Archdruid 4 Regal Force 2 Manamorphose 2 Roar of the Crowd 2 Emrakul, the Aeons Torn 2 Naturalize 18 Forest 1 Mountain [/deck]
Standard
Liquimelter
[deck] 4 Liquimetal Coating 4 Manic Vandal 4 Oxidda Scrapmelter 4 Tuktuk Scrapper 3 Acidic Slime 3 Hoard-Smelter Dragon 3 Viridian Revel 3 Ancient Stirrings 4 Flame Slash 4 Lightning Bolt 10 Forest 14 Mountain [/deck]
Humans!
[deck] 4 Angel of Glory's Rise 4 Faithless Looting 4 Shattered Perception 4 Wild Guess 3 Mad Prophet 4 Unburial Rites 3 Goldnight Commander 2 Lightning Mauler 3 Fervent Cathar 3 Fiend Hunter 2 Kessig Malcontents 4 Zealous Conscripts 4 Clifftop Retreat 4 Dragonskull Summit 10 Mountain 2 Plains [/deck]
wbread7: NEVER make 20 tokens. Rakdos Charm



Haha, if they get me with a Rakdos Charm, hats off to them. Its a pretty terrible charm outside of that exact scenerio. The other charms are better, imo. And I don't believe electronmancer helps Epic Experiment. It is an X costs, such as Entreat the Angels. If you had out Arcane Melee out, that also WOULDN'T help Epic Experiment. X=0 in a spell until you cast it, so it can't cost less than 0.
wbread7: NEVER make 20 tokens. Rakdos Charm



Haha, if they get me with a Rakdos Charm, hats off to them. Its a pretty terrible charm outside of that exact scenerio. The other charms are better, imo. And I don't believe electronmancer helps Epic Experiment. It is an X costs, such as Entreat the Angels. If you had out Arcane Melee out, that also WOULDN'T help Epic Experiment. X=0 in a spell until you cast it, so it can't cost less than 0.


No, I had the same thing explained to me:

The number of the X is decided as you cast it, then you pay the cost.  So if you cast devil's play, you decide X=5, then it is reduced by 2 (arcane melee) or 1 (goblin electromancer), and you pay or .  It does work, and multiples will stack.
I actually just came back to say that I was wrong....as it was also explained to me. I never thought of it as declaring a cost...i just always kind of tapped and played, hahaha. Clearly not the right way to go about it.
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