Innistrad hidden gems

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Everyone these days seems to be focused either on what we are losing with Scars block leaving Standard, or on the new RTR cards entering the format. Instead, what about thinking on the block that's staying around?

Which cards in Innistrad block didn't get enough attention until now and are worth testing again? Which cards weren't played because of being countered/obscured by the old meta and might be worth trying now? What hidden gems had amazing sinergy with new M13/RTR cards? Is there any deck idea that didn't make it last year that you're looking forward to piloting this year, or at least these next three months?

Discuss!
Mindshrieker is a jewel for a mid-late game little-commitment, highly tricky threat. The ability to use it's steroid like an instant spell is highly relavent and you can steroid the bird after you force full information from your opponent. It's a very technical and powerful piece for a 2 mana investment that "dies to removal". Part of the reason it didn't see play is because it's roid competes with Swords (and swords win) when trying to tempo-play for value.
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Sigarda, she is gonna be a beast. I never understood why she didnt see more play. The only way to deal with her was phantasmal image or a big BSZ. In a color that can get her out turn 3 i cant see what an opponent can do. Clone? Really? And with the addition of Selesnya charm clearing the way for her i think she is gonna be dominant especially in conjunction with Armada Wurm. Turn 3 Sigarda, turn 4 Wurm, and i cant see an opponent not scooping.
If Unsummon ceases to be a premier removal spell in this format there's a whole host of creatures that deserve a second look.  Bloodline Keeper and Olivia Voldaren jump to mind but I'm sure there are others.  That's still a big "if" though.

I think it's actually really hard to determine what cards are sleepers without a semi defined format.
Seconding Olivia Voldaren. Also Rolling Temblor is one of the best ground sweeps we have until Bonfire of the Damned tanks.
Feeling of Dread does great work in any kind of control or tempo list.   And Appetite for Brains seems really good right now.

I plan to have another try at a Burning Vengeance deck while the format is slower, but I haven't done anything with it yet.
Forgot about Appetite, oughtta be fun. Feeling of Dread has been ridiculous in U/W for the last year.
Though i see it as more of a sideboard card, I think Tree of Redemption will see some play, particularly against Zombies.  It's out of range of Abrupt Decay, provides a big blocker to deal with Lotleth Troll or whatever has a Rancor attached and so long as they don't kill it the turn it comes out will probably gain you some life.
Tree + +3/+3 enchantment = tons of fun

(at)MrEnglish22

I'm voting for Tibalt, the Fiend-Blooded and Charmbreaker Devils to see a raise in play. Tibalt because I still think he has potential, and Charmbreakers because they will break Izzet wide open. I am also saying werewolves will be extrememly relevent once Gatecrash and Gr'uul come around. I have a feeling.  
Feeling of Dread does great work in any kind of control aggro or tempo list.  



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Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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arcane melee,  there's some crazy things you can do with this
arcane melee,  there's some crazy things you can do with this



Yeah, I'm gonna combo this with Goblin Electromancer and Firemind's Foresight and... yeah, I can't keep talking like this. The card is cool, but there really isn't a use for it in standard. I want to try it in my cube, but even suggesting it at my last cube draft got a lot of nasty stares.

(at)MrEnglish22

arcane melee,  there's some crazy things you can do with this



Yeah, I'm gonna combo this with Goblin Electromancer and Firemind's Foresight and... yeah, I can't keep talking like this. The card is cool, but there really isn't a use for it in standard. I want to try it in my cube, but even suggesting it at my last cube draft got a lot of nasty stares.



:P Pfff, Firemind's Foresight is a deck. 3 cards for 1 card, AND you get reducers, AND you get support via Snapcaster Mage, Augur of Bolas (and even Delver of Secrets if you want to go deep.) I guarantee you that there's somebody out there who is going to make and treasure that deck and go 3-2 most weeks until they find that correct equilibrium to screw their meta up and go 5-0.

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Heartless summoning for the same reasons i stated above (5 mana serra avatars anyone?)
And then someone is going to take that same deck to a SCG open and the card will quadruple in price. 

(at)MrEnglish22

And then someone is going to take that same deck to a SCG open and the card will quadruple in price. 



Believe it or not, those extra 3 rounds of Swiss at SCGOs tend to be enough to haze out many good builds.
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And then someone is going to take that same deck to a SCG open and the card will quadruple in price. 



Believe it or not, those extra 3 rounds of Swiss at SCGOs tend to be enough to haze out many good builds.



I assume you mean the 3 rounds that pros and whatnot get byes in? Because if those are the ones we are talking about, lets not. Byes are a bad thing.

(at)MrEnglish22

And then someone is going to take that same deck to a SCG open and the card will quadruple in price. 



Believe it or not, those extra 3 rounds of Swiss at SCGOs tend to be enough to haze out many good builds.



I assume you mean the 3 rounds that pros and whatnot get byes in? Because if those are the ones we are talking about, lets not. Byes are a bad thing.



No, the 3 rounds that yocals crush to get their place in the top8 over SCG grinders. That's probably my favorite part of the Open series (hoping to see hometown heroes leave a hole in the toureys.)
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arcane melee,  there's some crazy things you can do with this


All the dozens of times I have seen this card, and it isn't until I look at it in this link that I notice it doesn't specify "instants and sorceries you cast."
It just got even worse than it was before.
I bet zombies start getting some play with Lotleth Troll coming into play. That card might just make zombies become viable in standard :3


Really though...

Mindshrieker is a jewel for a mid-late game little-commitment, highly tricky threat. The ability to use it's steroid like an instant spell is highly relavent and you can steroid the bird after you force full information from your opponent. It's a very technical and powerful piece for a 2 mana investment that "dies to removal". Part of the reason it didn't see play is because it's roid competes with Swords (and swords win) when trying to tempo-play for value.



might start to get a bit more boost. I played a copy of Mindshrieker in a strange mono-blue deck I've played which was 1/3 delver but mostly around Jace's Phantasm and control with draw for cheap. 3 copies of Talrand may have have been in there as well. I also had one more Mindshrieker in sidebar in case the occassion was right (though it rarely was).
Oh, and I'd like to add that Hunger of the Howlpack is about to be a 4 of in my upcoming standard deck (we'll see how it fares) and I believe it may be viable outside of infect decks now.
Is that hunger instead of or in addition to rancor?
I think Seance might be a thing with populate, but I'm far from the first person to say that. Ditto for Cackling Counterpart.

Also, Sigarda, Host of Herons great benefits from the absence of Phantasmal Image, as Ebontail said.

Zombies will probably keep being the aggro deck to beat, and Lotleth Troll might make them migrate to Golgari or Jund colors, but it's fair to keep in mind that Stromkirk Noble plus the Rakdos 1-drop with unleash might be good enough 1-drops to base a MonoR or R-something aggro list around.
Lightning Bolt, Kargan Dragonlord and Goblin Guide wouldn't be enough to base a mono red list around at this point.
Lightning Bolt, Kargan Dragonlord and Goblin Guide wouldn't be enough to base a mono red list around at this point.


This is just completely wrong.

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I meant competitively in INN-M13-RTR standard.
Still completely wrong.

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arcane melee,  there's some crazy things you can do with this


All the dozens of times I have seen this card, and it isn't until I look at it in this link that I notice it doesn't specify "instants and sorceries you cast."
It just got even worse than it was before.



What deck is even running any amount of instants and sorceries that you would get burned by it?
Right now rdw is just a worse zombies.


Yes, but not if it had GG and LB...

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Except Zombies would be running Lightning Bolt too, and Goblin Guide is only a little better than the 12 one mana 2/x s in the format.

With the rate at which creatures are improving set to set, I would be surprised if Red Deck Wins is ever playable over other options again.
Except Zombies would be running Lightning Bolt too, and Goblin Guide is only a little better than the 12 one mana 2/x s in the format. With the rate at which creatures are improving set to set, I would be surprised if Red Deck Wins is ever playable over other options again.


1) Shocklands - They make RDW better.

2) Guide is way, way, way better than the other 1-drops in the format. How is this even in contention? 

3) Better creatures just mean that threaten effects become more awesome. As long as there's good burn, RDW will have a place. The real problem is that burn is really mediocre right now.

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Yeah, besides Shrine or Koth, there's basically nothing that helps RDW that doesn't help Zombies or other Aggro decks just as much.
Yeah, I wouldn't simply count out RDW but it's definitely down in power over zombies with this set. Anyways, the point was about specific cards, not decks. And 3rd vote for counterparts.
I mean, I like Ash Zealot in a RDW deck, but that doesn't matter much. 
Though the fact that there is such good mana, its hard to justify running one color over any other. But a sligh deck with like 20 1-drops would be terrible in today's standard (though completely doable)  

(at)MrEnglish22

Mayor of Avabruck .... I have been using him in my naya deck for two months now over strangle root geist. Easier casting cost, be bumps up some of my other creatures and if he can't be dealt with, when he is flipped he givees you a 3/3 wolf (with his bump up ability) at the end of each of your turns. He's not fast, but he helps out.
I feel like most 2-drops have outclassed Strangleroot Geist at this point, though I agree Mayor is a rather good card that doesn't see as much play as it probably deserves.

(at)MrEnglish22

gut shothad been making mayor laughable

pillar will see a fair amount of play, as will an increase in the use of sweepers 

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

Photobucket

After brewing a few decks a couple cards that i've found are much better than they appear are caravan vigil and triumph of ferocity.
Cantripping mana fixing for 1 mana is good even if you never get a morbid trigger.
Triumph breaks the tie so you see cards from it without too much difficulty.
[C]Champion of Lambholt[/C] can have a big impact in a world without [C]Vapor Snag[/C] and with Populate. Teams up well with [C]Mayor of Avabruck[/C] too.