ThroatPunch Games!

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I want to break into RPG game design, and the best way to do it is to just do it!  So, to get my ideas out there I run ThroatPunch Games.  I promise to every weekday post an idea on my blog.  These ideas run from what I think the DnD next bard should be to penelties in Shadowrun, powers in 4e, and feats in Pathfinder.  If you get a chance, check it out.  I welcome any and all feedback!
throatpunchgames.wordpress.com/
I want to break into RPG game design, and the best way to do it is to just do it!  So, to get my ideas out there I run ThroatPunch Games.  I promise to every weekday post an idea on my blog.  These ideas run from what I think the DnD next bard should be to penelties in Shadowrun, powers in 4e, and feats in Pathfinder.  If you get a chance, check it out.  I welcome any and all feedback!
throatpunchgames.wordpress.com/



Its a rough road. The biggest problem with being an RPG game designer is standing out from the competition, and you are competing with the entire internet (millions of desingers). All I can say is find a way to get your blog out to the biggest number of people you can by putting it in your forum signatures and posting on topic in forums that have high traffic as well as good search engine optimization. As it is this thread is off topic because this is the 5E forums.
"Unite the [fan] base? Hardly. As of right now, I doubt their ability to unite a slightly unruly teabag with a cup of water."--anjelika
1-4E play style
The 4E play style is a high action cinematic style of play where characters worry less about being killed in one hit and more about strategy and what their next move is and the one after it. The players talk back and forth about planning a battle and who can do what to influence the outcome. 4E play is filled with cinematic over the top action. An Eladrin teleports out of the grip of the Ogre. The Fighter slams the dragons foot with his hammer causing it to rear up and stagger back in pain. The Cleric creates a holy zone where their allies weapons are guided to their targets and whenever an enemy dies the Clerics allies are healed. 4E is about knowing when to lauch your nova attack, whether its a huge arcane spell that causes enemies to whirl around in a chaotic storm, or if its a trained adrenaline surge that causes you to attack many many times with two weapons on a single target, or a surge of adrenaline that keeps you going though you should already be dead. Its about tactics and the inability to carry around a bag of potions or a few wands and never have to worry about healing. Its about the guy that can barely role play having the same chance to convince the king to aid the group as the guy that takes improv acting classes and regularly stars as an extra on movies.
Stormwind Fallacy
The Stormwind Fallacy, aka the Roleplayer vs Rollplayer Fallacy Just because one optimizes his characters mechanically does not mean that they cannot also roleplay, and vice versa. Corollary: Doing one in a game does not preclude, nor infringe upon, the ability to do the other in the same game. Generalization 1: One is not automatically a worse role player if he optimizes, and vice versa. Generalization 2: A non-optimized character is not automatically role played better than an optimized one, and vice versa. ...[aside]... Proof: These two elements rely on different aspects of a player's game play. Optimization factors in to how well one understands the rules and handles synergies to produce a very effective end result. Role playing deals with how well a player can act in character and behave as if he was someone else. A person can act while understanding the rules, and can build something powerful while still handling an effective character. There is nothing in the game -- mechanical or otherwise -- restricting one if you participate in the other. Claiming that an optimizer cannot role play (or is participating in a play style that isn't supportive of role playing) because he is an optimizer, or vice versa, is committing the Stormwind Fallacy.
The spells we should getLook here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. My 4E Fantasy Grounds game is currently full.
I want to break into RPG game design, and the best way to do it is to just do it!  So, to get my ideas out there I run ThroatPunch Games.  I promise to every weekday post an idea on my blog.  These ideas run from what I think the DnD next bard should be to penelties in Shadowrun, powers in 4e, and feats in Pathfinder.  If you get a chance, check it out.  I welcome any and all feedback!
throatpunchgames.wordpress.com/



Its a rough road. The biggest problem with being an RPG game designer is standing out from the competition, and you are competing with the entire internet (millions of desingers). All I can say is find a way to get your blog out to the biggest number of people you can by putting it in your forum signatures and posting on topic in forums that have high traffic as well as good search engine optimization. As it is this thread is off topic because this is the 5E forums.

i appreciate you thinking... but there is a problem it would be a hardcore jo for you to carry out, a no. of competitors will be waiting for you there, however musture up your courage and go ahead.
Howdy folks,

I have moved this thread to RPGs General Discussion where it is more on-topic.

Thanks.  

All around helpful simian

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