Question about starting hp

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When I use the character builder to make a level one rouge it is giving him 22 starting hit point at the first lvl. When I look at the discription it says they have 12 health plus the constitution modifer. Why is the bulder giving him so much health?
When I use the character builder to make a level one rouge it is giving him 22 starting hit point at the first lvl. When I look at the discription it says they have 12 health plus the constitution modifer. Why is the bulder giving him so much health?



Your starting hit points total is x (x being amount stated in class) + your Constitution SCORE. That means you have a Con score of 10. It is your Healing Surge total that is dependent on your Constitution modifier.
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Score, not mod.  Not the same thing.
D&D Next = D&D: Quantum Edition
oh ok thanks for the quick reply that makes a lot more sense now.
Want to make a quick guess as to how many people have made this exact same mistake?
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Nope, higher then that.
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
Still higher.
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I made the same mistake - and my DM had to point out the correct amount - in my defense - this is unexpected - you use your stat mod for everything else - adding  raw stat - is still surprising. adding 10 + con mod times two = would of been more in keeping with rest of rules - yields same number
I made the same mistake - and my DM had to point out the correct amount - in my defense - this is unexpected - you use your stat mod for everything else - adding  raw stat - is still surprising. adding 10 + con mod times two = would of been more in keeping with rest of rules - yields same number


Yeah, the disjunction between Score and Modifier is one of the legacy flaws features carried (though changed) from edition to edition.
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adding 10 + con mod times two = would of been more in keeping with rest of rules - yields same number



No, no it doesn't.  Not even close.
Your system: Con 10 gives 10 HP.  4e system: Con 10 gives 20.
Your system: Con 18 gives 18 HP.  4e system: Con 18 gives 28
Another day, another three or four entries to my Ignore List.
adding 10 + con mod times two = would of been more in keeping with rest of rules - yields same number



No, no it doesn't.  Not even close.
Your system: Con 10 gives 10 HP.  4e system: Con 10 gives 20.
Your system: Con 18 gives 18 HP.  4e system: Con 18 gives 28



Actually, the results are the same. 4e system: Con 10 gives 10 extra hp to the base hp (dependent on class). You have calculated it as 20 which would be true for, say, a wizard (with a base of 10 hp). A wizard would have 20 hp even with It_is_not_Martin's way of calculating it (10 + 10 + 2*0). You simply forgot to add the base hp.

It will work for even-numbered Constitution score but you'll lose 1 hp with that system if you have an odd-numbered Constitution score.
Is it (10+Con Mod) times two or 10+(Con Mod times two)?  In math, if there are no parenthesis, you do multiplication first, then addition.
Another day, another three or four entries to my Ignore List.
Is it (10+Con Mod) times two or 10+(Con Mod times two)?  In math, if there are no parenthesis, you do multiplication first, then addition.


It's the latter... but in place of "Constitution score", not in place of the entire formula for calculating hit points.

Clerics according to the PHB get "12 + Constitution score". This would change  that to "12 + 10 + (Con mod * 2)".

Aside from losing a point when the Con *score* is odd, they are the same, because the revision is the  inversion of how the Con mod is calculated.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
10 + 2*mod is the score.


mod = (score - 10) / 2

2 * mod = score - 10

2 * mod + 10 = score


The only difference is rounding error, when score is odd.  You're still adding the same number, no matter what you call it.  And score is simpler, shorter, and clearer, despite people's inability to read it properly.
D&D Next = D&D: Quantum Edition
Still higher.

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