Anyone know of a good way to get info on other variants of pen and paper games?

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My friends and I have played D&D for quite some time now, but we've been considering doing something a bit different. We have been talking about doing something different, such as Superhero, Star Wars, or Zombie Apocolypse-style pen and paper games. If anyone knows a good place to get rules and such for any of these variants, that would be awesome. :] Thanks! 
Go to your local game stores, go to conventions, search on MeetUp.com, look in the internet, post on twitter.

You have a group of friends already, so just find the rules (at bookstores or game stores or online) and read them over.

If I have to ask the GM for it, then I don't want it.

I picked up some old Hero System books the other day and was thinking about trying it out. The problem with switching is that you have a new set of rules to learn.
Just in case I failed to mention; I am playing D&D 3.5e.
Shadowrun
Rifts
Star Wars

Life With Master, if you want something more obscure (I haven't actually tried this one, but it sounds pretty fun from what I've read online).
I would HIGHLY suggest Mouse Guard.  Or you could try Burning Wheel, which uses a slightly more complex ruleset.
Rifts is alright, but there's a TON of power creep. 
The 'Fate RPG' system is free. It's more adventure freely and character development than tactical board game. There are many types, such as:

Bulldogs!
Free Fate (generic)
Spirit of the Century
The Dresden Files
Starblazers Adventurers
Nova Praxis
Strands of Fate
ICONS
Agents of S.W.I.N.G.
Diaspora
Legends of Anglerre

Check them out of the web.
GammaWorld is nebulous enough to combine all of those you spoke of above.

Also, boardgamegeek.com is a great site to find most any sort of game. 
Wiki can be a good resource also. Since everyone else is throwing stuff out there Savage Worlds is worth a look I think.
 

I dream of Beer Head Armies.

Autocard is our friend. [c‍]Urborg Mindsucker[/‍c] → Urborg Mindsucker

Star Wars SAGA is a very,very good system (Perhpas even better than 4e, as long as you houserule one combined Athletics skill. But that's a minor change). However, the ruleset is somewhat similair, it was a "guinea pig", if you will, for the revised d20 system that 4e uses as well. Also, the core book can be a bit expensive since the game is out of print, but on the other hand, all you need is one copy of the core rulebook.
"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
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Star Wars Minis has a home here http://www.bloomilk.com/ and Star Wars Saga Edition RPG has a home here http://thesagacontinues.createaforum.com/index.php
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There is another way to learn of alternative RPGs, but it is spoken of only in hushed whispers: 7chan
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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